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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks for the report!
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    Re: 2020 Member Awards - NOMINATIONS

    Most Helpful Member: Daruwind, Jake Armitage, KAM 2150
    Friendliest Member: Jake Armitage, KAM 2150
    Best Graphics Artist: Benjin, Jake Armitage
    TWC Moderation Award: Caillagh de Bodemolze
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    Re: Arche Bosphorus

    Some, but most of that comes from AOR.
  4. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    Update Jan 11
    - Fixed Palmyra crash in the Empire Divided campaign (for real this time...I hope). In theory this should also fix save games with the issue.
    - Added some of the new units to...
  5. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    Once this is a full release, submods will be updated.

    They should work, they just need to load above this one.
  6. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    Unfortunately, the Palmyra crash is not fixed in the current beta pack as I had hoped. However, I believe I have finally tracked down the issue and it will be fixed in the next beta update...I hope :P
  7. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    Not yet and it won't affect saves when I do fix it. I have to add the normal auxilia tag to the regions in the startpos, they forgot to add them in vanilla.


    Thanks
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    Sticky: Re: [Support] 1.2 Bug Reports

    I think they were supposed to be removed but were forgotten in the custom battle roster.
  9. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    ED had a nasty crash bug going on that I hope is now fixed. It may not be, because its one from vanilla that they fixed internally and I am not 100% sure how they did it. My answer was to remake the...
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    Re: Christmas present :)

    There are some folks working on it but its a very large project so we have no time frame and prefer not to speculate. Its well outside our mod's normal time so its basically an entirely new overhaul.
  11. [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    https://i.imgur.com/3Ly3xWR.png

    Divide et Impera 1.2.7 Public Beta



    Information
    After many months of work we are happy to announce our latest public beta is ready for play. If you are...
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    Re: Christmas present :)

    Just an update for everyone (and also Happy new year!) - we plan on having a public beta soon. If everything works out, hopefully later this week.
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    Sticky: Re: [Support] 1.2 Bug Reports

    1. Thanks, I think I forgot the Getae units in that special capital, doh!
    2. The healer probably shares a building instance type with the santitation building, thanks I will fix it.
  14. Re: What do DEI (and possibly Testudo) players think of Three Kingdoms Total war? (mods?)

    Yes I am really hoping for the diplomacy/character system for Medieval 3 if thats a thing.
  15. Re: What do DEI (and possibly Testudo) players think of Three Kingdoms Total war? (mods?)

    The map and diplomacy system are pretty cool.
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    Re: Max Number of Turns in DEI?

    I think we already have enough plagues in the game, KAM :P
  17. Thread: Dignitary

    by Dresden
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    Re: Dignitary

    Yes they must be deployed outside a settlement. You can put a single general in a settlement.
  18. Re: Could someone make me a submod to remove fortification stance?

    Jake is the man :)
  19. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    There are supply caps in regions so it could be you are at max there and the negatives are not enough to outweigh the positives (although it would be odd).

    Replenishment requires all unit types to...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Appreciate it, some of the DLC campaigns have some inconsistencies, especially with startpos units.
  21. Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    We are testing out some changes currently with a different table (campaign variables) that seem promising. They limit the ammo use/skirmish time in autoresolve.
  22. Thread: Pergamon skin

    by Dresden
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    Re: Pergamon skin

    That is the first time I have ever heard someone say we don't have enough units :laughter:
  23. Thread: Pergamon skin

    by Dresden
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    Re: Pergamon skin

    Just play the mod :P
  24. Re: Next patch request -cheap levy missile units too powerful on autoresolve.

    We are indeed testing different ideas. We already added a huge -35% modifier last patch and it didn't seem to be enough. For some reason the base game really values missile units in autoresolve.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Probably just havent looked at CiG Massalia in a very long time, I will check them out.
  26. Thread: WOS Campaign

    by Dresden
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    Re: WOS Campaign

    Hellenika is indeed great!
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks!
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    Sticky: Re: [Support] 1.2 Bug Reports

    To upload saves you can zip them and attach them here or upload them elsewhere and link them.

    Reforms shouldn't have any impact on the population as far as I know so that is indeed odd.
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    Re: Normal vs Hard Campaign diffficulty

    Indeed, as Jake said there are a few hardcoded things from the base game like AI aggressiveness and being a lot more willing to declare war.

    DeI does have its own custom bonuses for difficulty...
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    Re: saka-rauka reforms - bugged?

    Actually just changed this in the most recent patch. They used to be from only tier 4 and some weird buildings. They should be now in tier 3 stables and the infantry from major cities.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks will check it out

    The only way I know of the UI not showing up properly would be if one of the DeI packs is not loaded, if they are loaded in the wrong order, if another mod is loaded, or...
  32. Re: DEI soldier hold shields up ever if there is no enemy nearby ?

    Do you have disciplined formation or another formation turned on?
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    Re: Campaign map seems freezed.

    Another thing that sometimes works is setting the AI movement watch option to something different (from Limited to off/full or what not). Then set it back after a turn or two. For some reason there...
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    Re: Auxiliary units.

    I will check it out, thanks.
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    Re: Download Corrupt

    Get 7zip, I just tested them and they work fine for me.
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    Sticky: Re: [Support] 1.2 Bug Reports

    It sounds like the script got bugged somehow, very odd. Hopefully your fix works!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Since we moved Carthage's reforms to Greek global reforms, they are no longer active in HaTG. That is something we maybe need to take a look at.
  38. Re: Why are garrison units so often crap in most implementations?

    Well, first of all there are a lot of factions other than Rome (unfortunately! :P ). The general idea of garrison units are citizenry that are left to defend various city states or towns. Also,...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Yes that is correct. And the vanilla scripts are found in a couple spots, depending on what you need. campaigns/main_rome/scripting.lua is the file that loads the scripts for the main campaign (each...
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    Sticky: Re: [Support] 1.2 Bug Reports

    It sounds like the script may have gotten bugged somehow, have you loaded any other mods or submods?
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