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    Re: Better ground Textures

    Tip: lift the fog of war to get a 'fully lit' view.

    I quite like the farmland texture, it appears to be a fairly large texture going by the lack of repetition. The summer mountain texture looks...
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    Re: QUESTION - Viewing Soldiers

    You will need to convert the CAs model to MS3D (milkshape) and then can view it with that application.

    Convert with this. Milkshape has a trial period that you can use to view the model, the...
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    Re: Battle Editor location picker image

    You are welcome to use it.
  4. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Patch 1 for Fixes is out now.
  5. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    The TESTW Starter is now available, check here. An separate installer for fixes will follow shortly.

    https://i.ibb.co/SsGBhr8/TESTW-Installer.png
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    Re: The TESTW Starter and assorted fixes

    The TESTW Fixes (version 2.0)



    DownloadA download is provided here at mediafireInstallation

    Start the TESTW launcher and make sure the 'Disable ReallyBadAI' tickbox is unchecked, then save...
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    The TESTW Starter and assorted fixes

    The TESTW Starter


    https://i.ibb.co/SsGBhr8/TESTW-Installer.png


    IntroductionThe installation for The Elder Scrolls Total War (TESTW) is done via extracting a RAR file. This does not...
  8. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    That is curious, so far I haven't heard of problems like this, so it could be related to your system. Please try the suggestions here.
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    Sticky: Re: DaC - Bugs, Crashes and FAQ

    It's false positives caused by the way the top level custom settlements are set up. It will not cause a crash - if then it would happen right at the loading screen after faction selection.
  10. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    Giving them a teutonic tree will do the job as well, although I am not sure how that works with hording when it comes to defeating. I reckon the daedra get spawned by script and are not restricted to...
  11. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    If the hordes are set to 'no familytree' in descr_sm_factions (don't have it installed right now) then you cannot defeat them. Annihilate, totally wiping out, yes, but not defeating (as in getting...
  12. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    I managed to format the modeldb file properly to run some checks and found one sure fire reason for a crash in the Third Age campaign:

    In turn 145 there is a massive series of spawns which...
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    Re: Crediting Inactive Users and Modders

    During my 'tenure' I have had the following stand:

    1. graphics and models - permissions are a must to use material. Which means you will have to make your own stuff and sufficiently different if...
  14. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Version 5.0 is a stand alone - you do not need any previous versions.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    I prefer chewing on my licorice rather then drinking it.

    https://sunshineconfectionery.com.au/image/cache/catalog/Website%20Images%202018/Plate%20Images/Licorice%20Mixture%201-500x500.jpg
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    That's sad - if you have Jägermeister shots then you need to have some decent draft beer with it and not that flat piss in the picture. Unless that's apple juice which is even worse.
    ...
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    Re: CTD campaign map help

    One is glad to be of service :buba:
  18. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Apologies for multi posting - but it would make mess to merge the posts. This one is about an immediate crash at the splash screen with the unedited download from modDB.

    Playing on Steam I had...
  19. Re: How to stop AI armies from lifting scripted sieges?

    Here is a sample:


    declare_counter siege_[settlement name]
    monitor_event ; whatever you decide

    spawn_army ;...
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    Re: CTD campaign map help

    Try this first: check the win conditions if it contains an invalid settlement name now that you have changed some. In Geomod go to factions\campaign\victory and then validate the factions in short...
  21. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    For all those frustrated with the google drive link:

    After trying for more then 24 hours to get my download finished via Google Drive I dumped it (96% finished) and am now using the ModDB link....
  22. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Not surprising - you will also need to rename the relevant settlement name TXT file in data\text from it's custom folder name to the standard imperial_campaign name.



    With a standard menu.LNT...
  23. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    I had 200MB left when my connection failed. Luckily I used a download manager - trying to get past the 'quota exceeded' message ever since to resume. That's where google drive majorly sucks: massive...
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    [Tutorial] Re: A Guide for Missions

    I tried the 'take settlement' mission a long while back - although it works I never managed to get it to work for a particular settlement.

    The assassinate mission however works and we used it in...
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    [Tutorial] Re: Creating a World – Adding detailed Regions

    As I said in the other thread - that entry will define the regional rebel spawn, settlement revolt spawns appear to be drawn from a different criteria.
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    Re: descr_rebel_factions.txt

    Definitely for the regional rebel spawns, not sure about the settlement revolts, those compositions always seemed to me to be based on EDU entries (slave ownership, recruit priority) and maybe the...
  27. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Technically you should be able to play custom campaigns in hotseat as well. Unless the menu.lnt file is not set up for it.
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    Re: Gold version fully patched?

    I feel you, I had the same reservations - using it now for the last couple of years because of convenience.

    Everything works the way it is supposed to (you can even change the language for sound...
  29. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    The forts are either permanent or self destructing when empty. Can't have both, it's governed by the entry in descr_campaign_db.

    Farming level (and famine threat) is a left over from RTW afaik,...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Simply delete the content of the descr_win_conditions to find out if the problems lies there.

    The 118 error I am sure is connected to descr_regions, could be a TAB instead of SPACE in the RGB...
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    Sticky: Re: {DIK} Bugs & Problems

    One is glad to be of service :buba:
  32. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Some AVs consider the BAT file of the mod a malicious file - probably because it 'triggers' the game's executable together with a syntax. I can assure you it's not malicious.
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    Re: err: diplomatic_stance stance unknown

    I usually have a comma before the stance, maybe that might help, example: console_command diplomatic_stance england byzantium, allied
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    Re: Gold version fully patched?

    I thought you had the Steam version? That is fully patched. If you have problems to find a correct patch then simply convert your disk version to Steam at no cost.
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    [Resource] Re: 12 turns per year with proper aging

    If you are working in the original game then you need to do some nifty footsteps to get the EDCT file being read. Or you can modify my Bare Geomod, a steam compatible mod setup.
    The double aging...
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    [Tool] Re: TW Map Reader v2.24 [1-Jul-2015: update]

    Couple of 'region doesn't exist' issues in win_conditions plus a stretch of unrecognized RGB codes, example: Unrecognised RGB at 1,23 (game coords: 0,276) : 0 0 249 (blue - Gig). Possibly a water...
  37. Thread: EDB Mystery

    by Gigantus
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    Re: EDB Mystery

    :tongue:

    Glad you got it sorted.
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Yup, that's what will make it 'complex'.
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    Sticky: Re: {DIK} Bugs & Problems

    Not sure if the mod is steam compatible, so apply this tutorial, then start it again with it's desktop shortcut.
    Additonally check if your Steam launch option have an entry in it by right clicking...
  40. Sticky: Re: Clouds across Europe 2.0 - Kingdoms and Steam compatible

    Great initiative, keep going.
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