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  1. Re: I just rarely get to play open battles.

    Don't they disappear after certain reforms?
  2. Re: I just rarely get to play open battles.

    Real life would allow me to sally forth anytime that I want and meet the attacker on the battle field. ;)
  3. Re: I just rarely get to play open battles.

    What are your go to Sword units for flanking?
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    Re: Recommended mods with DEI

    Did you get the majority of these mods from steam?
  5. Mod recommendation (Battle Mechanics)

    I looked into some of the overhauls, and wasn't impressed with how some of them changed features I didn't want changed from vanilla.

    Some of the features I did like were unit overhauls in DM,...
  6. Sticky: Re: DarthMod Empire v8.0.1 Platinum Feedback (READ FIRST POST)

    "

    Solid cannon shots have now shockwave effects for realistic impacts, just like in Napoleon: Total War. (Artillery accuracy reduced for balancing, DarthMod submods should update the Artillery...
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    Re: WTF is wrong with pike phalanx?

    Thanks.
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    Re: WTF is wrong with pike phalanx?

    I found the discipline formation has the same issue. I'll give some the tips a try in this thread.

    I have found that when a unit says "Formation Broken", I just drag it back into place and the...
  9. Poll: Re: What's your artillery piece of choice? (Non siege battles)

    How on earth do you get that?
  10. Poll: What's your artillery piece of choice? (Non siege battles)

    I keep going back and forth between the Scorpio and Ballista....
  11. Re: What are the best Heavy and Very Heavy Cav's for Rome?

    https://www.honga.net/totalwar/rome2/unit.php?l=en&v=dei&f=rom_rome&class=cav_mel

    Search for 'heavy', it'll hit on the game unit code. (Or whatever you call it)

    Such as the first hit I have is;...
  12. Re: Huge gaps between formations and Shield Wall no longer works

    On a related question, does the AI not flank your line except with cavalry? So regalrdsss if your front line is 5 in length vs 10, the AI will just, match your line and just stack multiple units on...
  13. Re: I need some serious advice on late game civil war and sessions

    That's a team fortress 2 link?
  14. Sticky: Re: [Official Submods] Collection of Official Submods

    Loaded question.

    Is it possible to create a submod that increases research, reduces troop movement based off what TPY mod there is? But a proper ratio of what it should be reduced by.
    ...
  15. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    Stupid question, but what does CAI mean? If I want a mod that maintains the aggressive nature of the AI, but provides the softcore bonuses, would I use the DeI Softcore 1.2 No CAI Aggression mod?
  16. Province & Region Management.. what is your method?

    From just acquiring one region to the whole province through combat, then building up all the buildings and slots... what is your method?

    Do you specialize per province or region? Or is it cookie...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Hey Jake,

    Is the 'No Civil War' submod compatible with this latest version?

    Thanks!
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    Re: Roman battle tactics

    Having some issues with battles... because the formations are a bit quirky.

    Disciplined formation, do people use it? When do you put them in that formation, after the enemy attacks or prior? If...
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    Re: Population surplus related

    Bummer. Thanks for the help.
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Appreciate it. I don't mind the toughness of DeI (population, supplies etc), but I am not a fan of the political game.
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    DeI.

    http://www.twcenter.net/forums/showthread.php?778410-Civil-war thread where I was directed here.
  22. Re: [Beta]Sieges Optional submod - Updated 2019-03-28

    It works. :)
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.5.2 (DeI 1.2.4b) + TURTLE_Parts [upd: 15.jun/19]

    Greetings, I have found your submod through another thread... I am looking for a no civil war script. Is it still available through your mod?
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    Re: Population surplus related

    So, no way to tell then?
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    Re: Population surplus related

    @Thoranus

    Thank you for the reply, but isn't that only for 1 population surplus amount? Where most slots require 3, 4 or even 5 population amounts?
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    Population surplus related

    I understand that in order to grow your cities, your province needs to grow. I know where the population surplus bar is, but how do I find how many surplus I have already?
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    Re: Roman battle tactics

    Pretty much that. 2 equities, 1 general. Maybe an extra H and P, depending on the income.
  28. Re: Playing as Rome, I lose three cities and my capital is sieged within 10 turns. Um, help?

    "First and foremost, I highly recommend that you do not play with faster battles. That favors the AI over yourself, as you have less time to flank and destroy the enemy before your troops take...
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    Re: Roman battle tactics

    You guys mention the continuous line... I was using the triplex in battle and I found I was being easily flanked as my setup was this;

    H H H

    S S S

    P P P

    T T T
  30. Replies
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    Roman battle tactics

    If you are to follow Roman history through DeI, and stagger your troops with the Hastati in the front, Principes in the middle and Triarii in the rear, how do you cycle through the troops?

    Do you...
  31. Re: Playing as Rome, I lose three cities and my capital is sieged within 10 turns. Um, help?

    I used @struckat 's method and so far, so good. I took the north fairly easily, but Epirus had a 1/4 stack army by turn 3 or 4, and wiped out my southern army but didn't go any further.

    I beat...
  32. Playing as Rome, I lose three cities and my capital is sieged within 10 turns. Um, help?

    Did a bit of searching and found some advice on how to start building provinces as an early Rome.

    But, I have tried 4 different games and everyone so far my butt is handed to me by my enemy to the...
  33. Re: [Beta]Sieges Optional submod - Updated 2019-03-28

    Haven't checked this in awhile, but thanks!!
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    Forcing the enemy to Sally Forth?

    Is it possible to force the enemy under siege to attack you? Perhaps a mod?
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    Re: New to romeII/DEI couple questions...

    Well, let me ask you this..

    How do I know if the units are engaging properly?
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    Re: New to romeII/DEI couple questions...

    Question;

    One of the hints on the loading screen state that units must "attack" charging units when they are on the defense or they risk not causing as many casualties.

    Is this just for when...
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    Re: New to romeII/DEI couple questions...

    Ahhhh, no wonder my sub mods weren't working!'

    For DEI, is part 2 supposed to be before 1 in the steam loader? (When looking at it left to right)
  38. Re: Reduce Siege Times / Force Enemy to Attack You Sieiging

    Nm.

    Figured it out.:)
  39. Re: Battle Tips for Polybian Reforms and beyond?

    Sorry, my lingo on this stuff is kind of weak.

    When you say "form an anvil", what do you mean? I am assuming it is some kind of formation.

    Is there a guide to all this stuff I can browse...
  40. Re: Battle Tips for Polybian Reforms and beyond?

    Maybe I am not following but...

    "Maintain a square" as in with the "hollow square" option? I was under the impression you couldn't move with that activated.
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