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  1. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Would be nice to have an early taste! :D
  2. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hi!!!

    I just installed the mod to give it a try but the game crashes (I only chose 1 option as it is said), freezes on the first screen Shogun 2 logo :-(

    I have no other mods installed.
  3. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Looking so good, so authentic!
  4. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Oh! I didn't know that was possible, to have variety on agents...

    BTW I was a while testing a possible model for the ninja agent, maybe for the 2nd level, and here is the result:

    ...
  5. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    What do you think about my choice for each 3 levels of Metsuke? I choose the following designs:


    https://pasteboard.co/JgyMvGV.png
  6. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Yeah, you're right, ninja designs are already cool.


    Ohhh! I almost forgot... Are you working on daimyos also?

    Anyway you can find interesting mods on that (aside the famous Bullgod mod) if...
  7. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Sometime ago I imagine how could have been the monks on Shogun 2, I thought in this designs for each 3 levels:

    https://imgur.com/a/cyBbwpghttps://pasteboard.co/Jgxd9BD.jpg

    For level 1 this:
    ...
  8. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    So cool man!!! You finally could did it!!! This is looking so so authentic!

    Will you try something also with ninja and monk agents?
  9. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Hahaha I was thinking like every clan holding 2 or 3 regions... :P
  10. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Looking at the campaign map you are doing, I assume the castle keeps with the "citadel level" models will represent the capital of each clan right?
  11. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I forgot to ask:

    When you say that Sorinel made 60 new castle maps did you mean 60+ appart from the current castles that are already included in his mod?
  12. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I really prefer to have a huge range of maps instead of maybe 6 or 7 varieties as every castle has to upgrade in Vanilla campaign... so fine for me!!!

    And Sorinel is really a genious designing...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    Whoa! wonderful! seeing that army with plenty of banners as they really wore on japanese battlefields right?

    BTW what an extraordinary mod are you doing!!! I just discovered it recently and never...
  14. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Really appreciate it!

    I know it is something not important at all, just aesthetics but would be nice if there is a way to make the sword fit with the scabbard... as it does on the ninja agent when...
  15. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    No, for God's sake xD

    Just saying that apart from your overhaul, would be nice having your units available for other mods also.

    About the agents, I meant to mod the outfit they wear... but...
  16. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I have two questions:


    Since your units are pretty awesome and look historically faithfull in terms of aspect, would you make them available in the future so we could make a good use on them in...
  17. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I forgot to ask... Will you add sayas to the armies?

    PD: For the images I can't see, don't know why... Could you share a link to take a look at them?

    Thanks!
  18. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I can't see the images... 😭
  19. Replies
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    Re: Current State of the Mod and Future

    The last thing this mod needs I think, apart from the ocassional tweaks is a great units and Daimyos mod... maybe in partnership with someone. To make them look more historical accurate and less...
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    Re: A possible Sengoku mod in the future?

    It is indeed but just imagine it with all Three Kingdoms' possibilities... :P:P:P
  21. Replies
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    A possible Sengoku mod in the future?

    With all the possibilities Three Kingdoms has (rank system, court, character customisation...) and since a Sengoku mod could share the same UI than vanilla... would be so nice to do a mod about it......
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    Re: Reconquista Total War (Spanish Project)

    Okey guys I finally found where to download the mod again, the links are still working, all of them (ALL IN SPANISH):


    http://totalwarspain.foroactivo.com/t7753-reconquista-total-war



    It is...
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    [Released] Re: Strongholds Of The Samurai V1.1.01 [8.22.2018]

    Apart from the appropiate fixes in future updates you´ll release it would be nice if you add a bit more of details on to the maps... as roads, temples, a port etc... a richer surroundings!!!
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    [Released] Re: Strongholds Of The Samurai V1.1.00 [8.19.2018]

    Anyway hope soon the entire Strongholds of Samurai mod coul be compatible with MOS... mainly for the exclusive campaign castle maps which are awesome!!!
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    [Released] Re: Strongholds Of The Samurai

    To play Master of Strategy with this mod just deactivate the "castles parts" of MOS and that´s it!
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    [Released] Re: Strongholds Of The Samurai V1.0.04 [8.15.2018]

    It was Misaki castle... I found a bit difficult deploying units on it...

    For the pathfinding I can say you did a very good job... even in more intrincate castles, units take their way until the...
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    [Released] Re: Strongholds Of The Samurai V1.0.04 [8.15.2018]

    I´ve read that you are still improving the maps... I think that inside the castles is needed a bit of space for the units, you know how Shogun 2 units work and sometimes I miss to be able to display...
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    [Released] Re: Strongholds Of The Samurai V1.0.04 [8.15.2018]

    I´ve been testing your mod and I have to say it is pretty authentic! those castles feels really historical!!!

    But I´ve realised that they are not attached to the type of terrain, you know (Plains,...
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    Re: Updated modding info from CA

    UI is a truly ...ehem...

    Hate the big board for unit cards that disturb the scene.

    Hate the ugly campaign UI... no cultural exclusive designs just big black boards...
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    [WIP] Re: The shitennou mod

    Love your mod, it has an amazing and pretty credible designs... that variety on katanas, uniforms etc... its incredible!

    Is there any link to download it?
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    [Released] Re: Strongholds Of The Samurai

    :woot::woot::woot: Whaaaaaat??? I love you man!!!

    Finally!!!

    I´m imagining this mod along with Master of Strategy... instant orgasm...
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    Re: The Last Roman DLC Mod?

    I think, packing the campaigns in different files... using last roman or age of charlemagne we could have a lot of historical campaigns!!! At your choice!!!

    That would be great!!!
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    Sticky: Re: [Preview] Update 1.01h

    I think, about the soundtrack, Rome II soundtrack should be the base for AE... Rome I music like a submod for nostalgics...

    And Why? Mainly for campaign music, it feels more authentic to the...
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    Re: Such a bad mod...

    The same here man!!! xD

    Mother of Jesus... Ancient Empires is worse than cocaine!!! haha
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    How can I get slaves?

    Hello friends!

    Could you tell me the easiest way to get slave population???

    I have some plantation buildings that need slaves in order to get an upgrade and sincerely, I don't know how to... :-(
  36. Sticky: Re: [Community] Campaign Experience - Share Your Empire

    Well, I have to say I´m having the best Total War campaign I´ve ever had... so immersive!

    After many restarts I started to understand the system, along with a bit of help of the economy submod now...
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    Hannibal: A God?

    I have a question for mod developers: Hannibal is invencible for a bug or you really want him like that? Anyway its good to have a rival hard to defeat!!! xDDD

    In my case 3 units of horse and two...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    This one!

    I just posted it as new thread... xD

    Yeah I think the map of Carthage has been erased by mistake... leaving the wrong one. At least is what it seems as before there were 2 maps.
  39. Something happened with the map of Carthage

    Hi guys!

    With the last updates it seems the siege map of Carthage has been erased or something... first of all in Custom battles before the last update it appeared as 2 maps, 1 with no image and...
  40. Sticky: Re: [Community] Campaign Experience - Share Your Empire

    I have to say that after the latest updates and a bit of patience I'm enjoying the campaign... just restarted my roman campaign and finally subjugated Carthage.

    For now Im at peace and trading...
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