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    Re: - INVASIO BARBARORVM III -

    Ya were hard at work. Sassanids wont be in the mod until later on when we do an overhaul for the main grand campaign. The first version of the mod will take place on the AOC campaign map.
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    Re: Another possible time Periods covered?

    We have talked about doing an early 8th century mod down the line.
  3. Re: Isn't this stretching modding resources a bit thin?

    Were not connected in anyway other than name as far as I know, were our own team and all we work on is this project.
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    Re: The Popularity of Three Kingdoms

    I'll admit I didnt play for a while after getting a solid 35 hours in on my first campaign but I still gave it an excellent review at the time for good reasons and I'm getting back into it now and...
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    Re: - INVASIO BARBARORVM III -

    Love FOTE but our mod is going to be a properly historically accurate mod, they pretty much use all the wrong models and myths of vanilla and the mainstream view of this time period.

    This will be...
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    Re: Long time no see...

    Yep, our team is firing on all cylinders and producing a steady stream of new assets. I am also working on the campaign and will be previewing that as well.

    Right now we are planning and...
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    Re: Long time no see...

    Lets get to it! :thumbsup2
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Another little preview of what IB3 team have made -

    Ovoid shields by Stealth4Health:...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Like I said before this is all stuff made by the IB3 team, and in particular by Charerg, I just want to show why I have decided to join forces with them and why you guys should be excited :thumbsup2
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Sneak Preview of our brand new assets (we dont settle for anything less than total historical accuracy):...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Yep, our team keeps growing and getting better too! We just got two new modelers Succettitim6 and Lucio Boreno.

    We have a ton of brand new custom models and textures we're ready to preview here...
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    Re: Byzantium Reskin

    Really looking forward to seeing these units in action!
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    DLV BB Diplomacy

    I am currently trying to play a campaign as France using the BB submod but the HRE wont accept my peace offers. I have spent years in game destroying one army after another but those hard headed...
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    Re: 1403: Kingdom Come Total War AOC Overhaul

    Sorry about the late reply, this project is still alive. At the moment its just on the back burner as I have joined forces with the IB 3 team to work on creating the most historically accurate mods...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Hey sorry about the late reply, got a new pc and lost my login info for a bit. At the moment I'm working with the Invasio Barborum 3 team to make the ultimate historically accurate modding series....
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    Sticky: Re: Bug Reports, Comments and Suggestions

    They have a thread under the WIP section for attila where you can see some of the assets they've made, were planning on making a thread here on the hosted section in the near future though.
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    Sticky: Re: Bug Reports, Comments and Suggestions

    We also have Simivs and Wibblywobblywonder from the steam workshop working with us, they have been doing some amazing texture work. With all of our talented artists we pretty much create at least one...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    I'll message you the discord link, The settlement battle fix was an attempt to see if I fixed the issue but it didnt work. So you just need the base file
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Hey your team mate atanarih/grif is working with us on it too. I can send you an invite to our discord if you want to check it out.

    My fall of the west mod works well but unfortunately it has a...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Ya were getting ready to set up an IB3 thread here on the hosted mod so you will have plenty to salivate over, trust me the quality of what we have so far is just beyond anything else I've seen.
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Not anytime soon I'm afraid
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Merged and yet separate at the same time, we havent decided exactly what future projects will be worked on so I will maintain Dark Ages as a possible venue for me to pursue future projects that I'm...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    I think I had a couple commander units for them, the excubitores as an infantry unit and and a cavalry guard.

    Its been a while since I've worked on that project but dont worry it will come and in...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    At the moment I am working with the Invasio Barbarum 3 team, we've gathered some of the biggest modders for Attila TW and are going to be producing some amazing historical projects together.

    You...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Ya I'm working on something you can test, when its ready I will post it
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Pretty good so far, I'm just testing my new gameplay ideas and trying to see what exactly causes ctds. I am also now working with the Invasio Barbarum 3 team to help them finish their mod.

    Pretty...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    I'm pretty much just doing a ton of back end work right now, as part of my plan to make all my mods ctd proof I need to redo all my startpos files and come up with plans for db editing.

    So things...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    That would be a scripting issue, for me right now as a modder that is like the final frontier. I do feel like I will eventually be able to do that sort of thing but right now I am more focused on...
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    Re: - INVASIO BARBARORVM III -

    Such a shame to see the only historically accurate models go to waste :no:
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    Sticky: Re: Bug Reports, Comments and Suggestions

    I probably meant to write ctd issues, most people who have played my recent mods have experienced random campaign battle ctds. I'm still not sure what exactly causes them but I am working on a new...
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    Re: - INVASIO BARBARORVM III -

    Is this still being worked on?
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    [Beta] Re: Conquest: 1066 AD - Charlemagne Mod

    Hey guys, sorry about the late response, this isnt my thread so I dont get a notification. This mod is still alive, right now I am trying to figure out what is causing the td issue with the campaign...
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    [WIP] Re: Total War: ATTILA - Casus Belli Mod Pack

    Did you ever finish these models? I'm looking to create a historically accurate unit pack for Attila and your intercisa helmet seems to be the most historically accurate late roman ridge helmet I can...
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    Sticky: Re: The Fall of the West (RELEASED)

    I'm actually going to be releasing a lite version of this mod that wont have any ctds, you all will be able to play with the historically accurate units and campaign and it will help me identify what...
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    Re: imperial realistic v2.0

    Is this meant to be played with Rise of the Republic? If so I will be glad to test it.
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Thanks for the support guys, I'm working on a releasable version of Age of Rollo so you guys can finally enjoy some gc action. Its going to be a bit bare bones at first but as it is tested I will add...
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    Sticky: Re: Bug Reports, Comments and Suggestions

    Created an awesome simulation of the Dark Ages that totally changed every facet of the campaign and then started getting random crashes when I fought campaign settlement battles. Seeing as how this...
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    Sticky: Re: The Fall of the West (RELEASED)

    Ya I intend to get back to this mod at some point and make it even more historically accurate. I've been reading a really good book about the period and have a bunch of new ideas for how to change...
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    Re: BOB failed to compile the mod every time

    You need to change the launcher to launcher release candidate in properties. The new launcher breaks the assembly kit so you need to change back to the old one.
  40. Re: Cannot build startpos file after new launcher update 26/2/19

    Ya it all works now, everyone make sure to rep DETrooper for helping sort this
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