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  1. Re: [Submod] Enhanced Campaign Movement for EBII 2.35A R2

    Do we know exactly how the level of roads effect movement speeds?
  2. Re: Announcement: Europa Barbarorum II 2.35A released!

    You can thank @Assurancetourix for that! He joined the team some time ago and worked on those for us.
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    Sticky: Re: Fans suggestion thread for future releases

    Are you referring to the cliffs? Or are they using something else?
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    Ambient Campaign Map Sounds Question

    Hello Everybody,

    Where can I find the sound files for the campaign map tiles? For example if you hover over the coast it will make wave sounds or if you hover over a swamp tile it will make frog...
  5. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    That would be great! But I do disagree about map 2 though. The purple part that you are seeing isnt necessarily accurate. That map has been copied by so many other people I can't be too confident...
  6. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    https://www.researchgate.net/publication/269112332/figure/fig2/AS:295401207943168@1447440544092/Fig-S1-Environmental-context-for-Egypt-s-Fayum-Oasis-Irrigation-was-coupled-with-the.png
    ...
  7. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    I am not in disagreement with you about there being limitations to the campaign map, but to correct these, it starts with academic geographic data and research.

    If there are areas of improvement,...
  8. Re: Alexandria and Memphis shouldn't be surrounded by a desert

    What would help us "the EB2 Team" are acedemic maps and studies (covering our timeframe) that investigate these geographic areas that you are concerned about.
  9. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Hows this for an idea, what could it be possible to change a factions name and symbol during a campaign? For example if certain conditions are met the factions name and symbol will change.

    Or if a...
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    Re: EB-Twitter updates Discussion

    Are you talking about riders or the horses. If you are also refering to the horses, then the reason the horses look like that is that they are using placeholder horse models. In fact for the past 2...
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    Re: Rad compares units - a thread for balancing.

    The Thorakitai Epilekoi are still using a modified place holder. The actual model isnt finished yet.

    Koinon Hellenon doesnt have access to them because there is no evidence for Koinon ever...
  12. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Could something be done to uncomplicate Region IDs?

    Currently, when you change a border on the map_regions.tga it randomly scramples all the region IDs in the EDCT/EDA.

    It seems to really...
  13. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I mentioned this a few months ago but maybe it got lost in the flood of suggestions.

    Would it be possible to turn off elephants ability to attack walls and gates?

    This is a vestigial feature...
  14. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    That sounds fantastic. I always wished it were possible to script killing a character. Like if a character gets a certain trait that it would kill them instantly.

    On a related note, Do you think...
  15. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Is it possible to remove the seige weapon attribute from elephants. The AI thinks they are seige weapons but the elephants don't actually have the ability to break down gates or walls. I believe it...
  16. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    Would it be possible to allow M2TW to be run using a mulit core processor?

    The game is hard coded to run on a single processor. So even if you had the fastest computer, large mods would still run...
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    Re: Better ground Textures

    How this textures are really great! I really like the sand dunes texture.
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Thanks, I found it!

    <population_levels>
    <!-- city -->
    <level name="village" base="400" upgrade="800" min="400" max="1500"/>
    <level name="town" base="800" upgrade="2000"...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Can anyone shed some light on how exactly how the Settlement Mechanics work.

    So there are 6 levels of Settlements:
    Village (Settlement L1)
    Town (Settlement L2)
    Large town (Settlement L3)
    City...
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    Scrolling Error on Campaign Map

    I recently started working on building a new map, but now I have encountered a very consistent error when I try to scroll around the Campaign Map.

    Problem
    Whenever I begin a new campaign you are...
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    Re: More Agents for EBII

    I wonder if FM led rebellions of cities are possible in M2TW. I have heard of it happening only once before, but never seen it happen.

    If they are possible, then that could be a good jumping off...
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    Re: More Agents for EBII

    I was thinking that changing the Heretic into a person who causes rebellions would be a good way to use that rebel agent. This agent would spread the independent culture and could give some disloyal...
  23. Re: Disposing of Unneeded/Incompetent Generals/Family Members

    Too funny...

    I laughed so hard when I read that. Its too true... Not only are you useless, you also just wasted my time with this 5 minute battle... Just die already!
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    Re: Using GIS to create maps for M2TW?

    Also in the Descr terrain.txt how do 'roughness' 'fractal' and 'lattitude' effect the map?

    If I understand it correctly the Heights category increases or decreases the slope and flatness of the...
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    Re: Using GIS to create maps for M2TW?

    @Gigantus Thank You Very Much.

    The "
    Basic Maps for the budding modder" was just what I needed. At first I did have some trouble, but I checked out my map using GeoMod and realized that one of...
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    Re: Using GIS to create maps for M2TW?

    So... I made the required map files using QGIS.

    I started following GrnEyedDvl's Lesson 1 - Creating the base map. Due note that this tutorial is from 2007. I was having an easy time following...
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    Re: EB2, 2.35, Video AAR, Lugiones

    What a very interesting situation your kingdom is now in. The swezboz just gained 2 provinces and your main army has been destroyed. What will happen next is anybody's guess.

    A very exciting...
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    Re: EB2, 2.35, Video AAR, Lugiones

    I have been watching these videos since the beginning and I'm hooked. You have shown me a whole new way to play EB2. Thanks


    My personal comments:
    I am very interested in what the Sarmatians...
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    Re: New /retextured campign map needed....

    Wow!!! That would be quite interesting to have textures like that on the EB2 map. But it looks like the campaign map scale for SSHIP is quite larger than EB2's map scale. I wonder if using textures...
  30. Re: Making unit cards with MilkShape3D and GIMP 2

    Glad to see you are back at it. I really appreciate your effort on the unit cards. They look great and add some variety.
  31. How can you make the shortest directory as possible when using steam?

    Hello Everyone,

    How can you make the shortest directory path as possible when using steam?

    Here is the Example that is used in the 2.35 player guide:
    Steam example “F:\Steam...
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    Re: I must be hearing things

    Is it possible to change the terrian soud files that you hear when you hover over the map tiles? Like in change the swamp frogs sound with a birds sound?

    And if so then can you include multiple...
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    Re: Europa Barbarorum II FAQ

    Hi guys, I have 2 questions.

    1. How can you disable watch towers from being constructed by both the player and AI?

    2. How do you edit a family tree? I am trying to remove some relatives and...
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    Sticky: Re: The EBII Recruitment thread

    Hello, I am a long-time fan of EB/EB2 and am interested in contributing. I have training and practice in real world map making using GIS technologies. I love how EB2 focuses on historical accuracy...
  35. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    Campaign map image. The port has yurts
  36. Sticky: Re: v2.3 has been released - please do NOT report any bugs if you are playing with previous versions

    I just realized that the fishing port in the most northern Baltic Province (Merimekhe) is displayed as a steppe nomadic port rather than a Barbarian port. Is this intended or just a mistake?
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    Sticky: Re: Fans suggestion thread for future releases

    Have you guys ever considered representing minor cities on the campaign map with watch towers?

    You could change the watch tower model to a new city model. Then you would have mutipe city models to...
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    Using GIS to create maps for M2TW?

    Has anyone ever tried using GIS software to create and edit maps?

    And if so did it work out well?
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    Re: Europa Barbarorum II FAQ

    So does that mean if I will be able to recruit Saka units from my factional government buildings in Marakanda, Baktria, and Oxionene during the late game? Or do I have to have the Saka nomadic...
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    Re: Europa Barbarorum II FAQ

    Most of these migrations happen after 190BC, so you don't have to rapidly expand to survive as either faction. Historically the Saka didn’t stick around there starting provinces. They, themselves,...
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