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  1. Re: [Request] Now with added functionality we can trade regions?

    Alright, so it is possible. I hope someone creates a mod that allows us to trade regions through diplomacy or some other means.
  2. Re: [Request] Now with added functionality we can trade regions?

    Can a moderator please remove the and ??
  3. [Request] Now with added functionality we can trade regions?

    I'm talking about this:
    https://www.totalwar.com/blog/mod-updates-with-rise-of-the-republic

    New Script Commands

    transfer_region_to_faction(“region_key”, “faction_key”)
    ...
  4. Re: [Request] Disable agent bribe units action.

    Found this gem by scottfree001:
    Expensive Agent Actions
    https://steamcommunity.com/sharedfiles/filedetails/?id=1300057445
  5. Re: [Request] Disable agent bribe units action.

    I've been trying to do this myself, but I can't seem to find where to edit agent action costs. Any ideas? I've been looking at data_rome2.pack and the other pack. Seeing nothing in the agents tables.
  6. [Request] Disable agent bribe units action.

    Is it possible to disable or "reduce" the use of this agent action somehow? Preferably through a global edit that affects all agents of all factions.

    Anyone want to help?
  7. Replies
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    Re: champLoo's Gold Unit Compilation

    Where did this great mod go? I can't seem to find it in the steam workshop anymore?
    It still worked fine for me as of January 14, 2019.
  8. Mod Request (Minor Steam Store Gift as payment) (Campaign, startpos, etc, editing.)

    Hey there! I'm posting this here as well.


    Can anyone add two factions to Thomashawk2k's excellent Grand Campaign on Imperator Augustus map ?

    ...
  9. Re: Tax rate and/or other ways of increasing income for all factions?

    Alright, so I just found the table I had to edit. It was fairly simple and straightforward, it's under taxes_levels.

    However, there seems to be a problem when doubling the extortionate tax level....
  10. Tax rate and/or other ways of increasing income for all factions?

    Hello!

    I want to play with an end user modification that changes the army size to 41 units per army, and as such need a way to increase every faction's income to supplement the doubled upkeep...
  11. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Checked that one, but to me it just looks way to colorful.

    But that's just my opinion, I like lesser color variations. The nobles and elite/special troops should be the ones with all the glamor.
  12. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    This is a great mod! I love the more natural colors.

    I hope the author comes back, his version seems more natural than the others for some reason.
    Should be a maximum of 2 color variations for...
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