Search:

Type: Posts; User: dearmad; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.12 seconds.

  1. Nobles ask for too many estates when they make a new mission for me...

    I have 2 estates.

    They ask for 2 in order for me to get a 6 turn +25% income bonus... really?

    When I had 3 they asked for three.

    Get a clue. NO!

    :no::thumbsdow:disgust::doh:
  2. Re: For the new military decision event you get +2 spear/missile/cavalry/ etc... but +2 WHAT?

    nvm. i figured it out.
  3. For the new military decision event you get +2 spear/missile/cavalry/ etc... but +2 WHAT?

    It shows the +2 and a symbol but doesn't declare what the +2 is about. Number of men? Attack? What?
  4. For the new military decision event you get +2 spear/missile/cavalry/ etc... but +2 WHAT?

    It shows the +2 and a symbol but doesn't declare what the +2 is about. Number of men? Attack? What?

    oops posted wrong place, delete please?
  5. Re: Confessions of a Roman campaigner: I'm playing on Normal now.

    That it's not easy bother you a lot?
  6. Replies
    1
    Views
    685

    Re: When can we expect the first patch?

    Tomorrow.

    Fixing everything.

    Everything?

    Eeeeeeverrrrythiiiing!
  7. Replies
    17
    Views
    4,727

    Re: Why is the Encyclopedia so bad?

    Wow and it being all online is a Total Joke.

    I really love the Shogun one...
  8. Replies
    11
    Views
    4,598

    Re: Total War: Attila - Norse in North Africa

    Great tale! Thanks- fun atmosphere indeed.
  9. Replies
    14
    Views
    16,614

    Re: Eastern Roman Empire campaign too hard?

    I am really sick of posts about this game being too hard after someone plays it... ONCE. ANd the post heading is "too hard" but if you paid attention to yourself you wrote you were challenged and...
  10. Re: Some one with the preview build/code is answering questions about the game on Reddit.

    You know... actually, from all the Byzantine history I've read- usually source material, I think you are likely more wrong than right on this one. They consulted, while not oracles per se, a heck of...
  11. Replies
    12
    Views
    2,827

    Re: Attila preview posted today on Gamespot

    It would be far smarter of all of you to *become* those paid reviewers and thus gain happiness, or at least some reward... rather than remaining the poor unwashed masses of CA "fans" who know oh so...
  12. Re: Why are people not talking about the AI: Artificial Intelligence? This is the really important issue.

    With as many posts as you have and the duration of your membership to the forums, I would expect you to have learned the futility of discussing AI regarding CA's games.

    CA has shown that respect...
  13. Is the FIRST mission supposed to be this hard??

    Is it?

    The leader of the band I am after is level 49 and I am... ah... durr... one. I've watched this chick tear apart twenty of my guys in single combat, which was awe inspiring... but yeah I...
  14. Replies
    189
    Views
    36,500

    Blood, Broads, & Bastards! v2.1

    25 Jul 07: V2.1 is live!
    http://www.twcenter.net/forums/downloads.php?do=file&id=955

    This thread is for discussion of v2.1 plus any updates that fall under that number, like v2.0a, should bug...
  15. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I think so. I'll fix before next release.
  16. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I suggest just looking in the ancillary text files and such included in BBB and learning from that. It is relatively simple, just time consuming and requiring of graphics for the titles.
  17. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    When? I sent off the candidate (v2.1) to Pnut. So once he sends it back I can answer that.

    Next version doesn't have a lot of huge changes, just trying to improve balance and fix the bugs...
  18. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I'm not sure if there is one out there, I really did just mean there "might" be... I remember someone trying to adapt it to big map months ago... but I don't know if that ever got off the ground. ...
  19. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    superstitious triggers all appear normal without anything wrong with them.
  20. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Just finished all my changes and will alert Pnut- he will do his stuff, then we should be done w/v2.1

    For my part it is mostly a bug/nuisance fixing release. However a few changes made will...
  21. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I'm working on it now.

    The good news is:
    I planned to be done with my changes today. Nothing too huge involved- a lot of minor fixes and tweaks, but:

    The bad news is:
    I've made changes that...
  22. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I will be addressing the king authority thing in the next release.
  23. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Not that I know of. Big project that would be involving lots of graphics too. And I play on the vanilla map- I like it. Someone else out there *might* have adapted it, however...
  24. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Honestly, if I could mess with that at all... I WOULD HAVE! But no, that and selecting heirs is impossible to mod AFAICT.
  25. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    So far as I know, the princesses in BBB behave the same (playable/unplayable) as in vanilla... we can not (and did not) mod that at all. I only added some details to their characters to round them...
  26. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I'll look into that and ensure the advancement thing is working as expected... might have messed up.
  27. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Yes it should be as you stated. That way all factions have access to the education.
  28. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    It appears scurvy is more common on sea to me... but Pnut can answer that one for you. ;)

    As to your Sicilian vespers question, asking the mod creator of the vespers mod will get you a surer...
  29. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Well, four turns is going to remain as the number of turns you get... but as for names/descriptions, I'm open to suggestions.

    There is a Flunkie trait you can earn if your student really screwed...
  30. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Thanks. I'll change it to this in future releases.
  31. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    We did note it. It is in the readme file. Twice actually. There is even an example edited script included (thanks to Pnut).
  32. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    It is not broken. I just changed it and didn't reflect the change in the triggers.txt file (a file all BBB users should READ in order to see the new things added to the game and how to use them).
    ...
  33. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    AGH! I forgot to change the triggers.txt. The education requirement for a CASTLE EDUCATION is not a library, it is a level 2 barracks, as all factions have those. Sorry.



    Education is best...
  34. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Yeah that's possible... maybe Pnut gave them some of the upcoming changes that were slated for v2.0.
  35. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Explode.

    DLV adds a lot of stuff in the files we use for this mod in order to track experience and other stuff they added in.

    Once BBB v2.0a comes out, the DLV will no doubt easily be able...
  36. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Yes, unpack it.

    Sorry about the wait. LOL.

    Check back here in a bit for an interim VNV.txt release that will update the patch. Pnut is a quick worker...
  37. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    I may be out of the loop, but no, DLV 3.1 used BBB v1.9a. BBB V2.0 is BBB's first full compatibility with patch 1.2. Also there are new features to it that were not included in BBB v1.9
  38. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Yes.

    Fight battles in which you have odds no better than about 66% in your favor and you should get stars (quicker at lower levels) if you kill about 25% of the enemy at least. This is subject...
  39. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Is that my cue to say "My fault?" LOL.... Yeah something is up with those files... and it was just going to take too long for me to sort through them before some other people in real life demanded...
  40. Replies
    154
    Views
    44,014

    Re: Blood, Broads, & Bastards! v2.0 +

    Agh... fixed the stupid link...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4