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  1. [Released] Re: Special Portraits ~ NEW UPDATES!! 52 portraits now!

    This can be done in save game or startpos. Load up EditSF and find your specific character's CHARACTER ARRAY. In the next CHARACTER module, there are several System.Boolean True and False entries....
  2. Re: How to double unit slots to 42 with EditSF?

    Doesn't seem to be possible. The 3 retinue 6 unit system of TK is vastly different from previous total war systems, as such I don't think any of the current tools available can read/edit such...
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    Re: Editing Character Starting Rank

    That table only works for characters that have yet to spawn into the game state, i.e. yet to be generated. Since Lu Bu is already present at start of the game, you have to modify either startpos or...
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    Re: Character panel portrait not changeable

    Have you already added a .png.src file to accompany the normal png in the composites folder?
    For all 3 angry, norm and happy faces in the large_panel folder, (which is the one loaded in the panel...
  5. Cao Cao's Illustrated Generals Mod (Cao Ren, Yu Jin, Guo Jia & Xun Yu)

    First off, this mod is an improvement of lakitu76's mod on reddit, all credits and rights to him and the artists.
    The original was only available in Romance mode. This update fixes that and allows...
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    [Proposal] Re: No Agents MOD

    This total war is very different mechanically than previous historical titles, I suggest you playthrough the game first to experience the new 'spy' mechanic.
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    Re: Turns Per Year Mods (10TPY & 15TPY)

    It literally doesn't change anything in regards to game balance, the pace of the game is still the same turn-wise. Gameplay speaking, yes the 'three kingdoms' late game stage will come around sooner...
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    [Proposal] Re: Mod Request - 4 Generals, 4 Retinues Each

    There's some effort going in the mod workshop, ESF section, but we are all struggling trying to figure it out. This is one of the most requested mods but currently we've just hit a roadblock.
  9. Re: Ageless mod is possible now, Death Chance for Old Age is out, but can't figured it out

    I found this mod on reddit: https://drive.google.com/file/d/1rb5Q__y-g7hC7V_4ftr2TXcRyc3nVbYi/view
    It seems to use your tables but modified several others and apparently is a working no death until...
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    Re: Force March supply change

    Hey man, link for this mod is dead.
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    The Tao Qian probability makes the most sense, a scripted death for a character that starts the campaign already very old and historically died several years after.

    However, if we interpret the...
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Refreshing the thread daily just to see this! I'm on the case!

    Edit: Alright I'm stumped, anybody know how to read this? The probability distribution provided in this table makes no sense.
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Yeah that table is weird, seems to define random character spawn chances to fit in to 3 age ranges; young (18-30 years), middle (30-45) or old (45-80). At least from here we know the 'old' range is...
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    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Anyone know which values define the age at which characters begin to die due to old age? I notice many legendary characters start dying off due to natural causes around 50+ years old, would like to...
  15. Sticky: Re: [Official Submods] English Faction and Unit Names for DeI 1.2

    Thank you, fixed the issue by removing two '@@'s from the public beta file name, so that it still loads before DeI packs but not before the submods.
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    Re: [submod] De AI Arbitriis

    Seems to be a problem with mod load order, fixed it by removing two '@@'s of the public beta file name. It was just crashing on campaign loading.
  17. Sticky: Re: [Official Submods] English Faction and Unit Names for DeI 1.2

    Not working with the new DeI public beta patch
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    Re: [submod] De AI Arbitriis

    Doesn't work with the new DeI public beta test.
  19. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    After much tweaking, I have made a suitable submod that enables all lines to fire (full rank fire), similar to Europe in Conflict mod. Because of the total ensuing carnage and high rate of fire, I...
  20. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    Any reason why some units fire with all ranks but some only fire with 1st and/or 2nd rank? i.e. with French Empire units Regiment de Westphalie, fires with all ranks, but other units such as Swiss...
  21. [Released] Re: Historical Portraits resurrected! - over 200 portraits for the French campaign

    I was generally just playing my own game and if a historical figure ever popped up but didn't have a portrait I'd just make one myself. I could do it only if there were good quality portraits of them...
  22. [Released] Re: Historical Portraits resurrected! - over 200 portraits for the French campaign

    Seems like this mod is missing some rather important characters.. here's my take on Pierre Augereau into the same style.
    Upload jpg into ui/portraits/custom/info/ of the pack.
    And tga into...
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    Re: For those who preordered Rome II

    Note how Alien Colonial Marines is a Sega release as well... Goddamn.
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    Re: Underwhelmed

    Was so excited... very anticlimactic when I started playing. Still, decently-enjoyable game though.
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    Re: Strategy Round-Table #1: Egypt

    They have several client states, stretching from Anatolia to Bactria.
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    Re: Armies becoming blocks of color when zoomed out?

    Ugh just noticed this. Actually really annoying now.
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    Poll: Re: How will you wait?

    Patiently.
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    Re: What was your longest campaign?

    Went all the way from 1700 to the 1900's in Empire. Empire was the first truly 'grand' campaign experience for me because you could have territories in Canada and India. It was a beautiful scale.
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    Re: Reinforcing mortars

    Worked. Thanks for your answer. You saved my playthrough! Rep to you!
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    Re: Reinforcing mortars

    Opened up the .pack file, in /db/gun_types_tables/tgw5_gun_types, changed all the "gun_fixed" under category "battle_entity" to "gun_light", is this the right directory?
  31. Poll: Re: Build a PC for Rome 2 / Hardware Recommendations and Advice Thread

    Use a free program called Fraps.


    Hardly. If you overload your computer with unneccesary programs running at once then that will have a performance drop. Otherwise installing many programs will...
  32. Thread: Army names?

    by Geniuswas
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    Re: Army names?

    Legio [Roman numeral, according to order of recruiment] [Main province/area the legion will be defending/attacking]
    e.g. Legio I Italia, Legio II Cisalpina, Legio XI Macedonia.
    I like to keep...
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    Re: Reinforcing mortars

    This is just an issue when AI armies attack me, and when they have reinforcements that contain mortars. Every other unit enters the battlefield, but the mortars stay on the outside of the map and...
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    Reinforcing mortars

    Everytime an enemy army that has reinforcements has mortars in it, the mortars glitch out because they can't be moved (and can't reinforce), so they're sitting in limbo on the outside of the map,...
  35. Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    BIGGEST PROBLEM: Reinforcing mortars.
    Everytime an enemy army that has reinforcements has mortars in it, the mortars glitch out because they can't be moved (and can't reinforce), so they're sitting...
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    Re: Physical Copy of game dispatched today!

    Great news!

    Cheers, from a fellow Aussie.
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