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  1. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Garrisoning a general in a city grants XP per turn. The military academy increases the rate. You can also give them a champion with the authority skill chain that grants XP per turn, but that's...
  2. Re: [Submod] Alternative Economy (Updated 09.08.19)

    In my limited experience with Realism and much more substantive experience with AE, I find that Realism economy is easier for the player, particularly with small starting factions. I’ve found that...
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    Re: [Submod] Female Generals

    Thanks Drifter, this is so cool. I had asked Dresden about this a while back but it wasn’t a priority so I wrote it off. Really cool
    to have someone like you taking the initiative. I’m playing now...
  4. Re: [Submod] Alternative Economy (Updated 09.08.19)

    Thanks Dardo! Is the second version intended to be more difficult? I love AE and have been playing it for quite a while, but it just gets so easy by mid/late game (particularly once you’ve recruited...
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    Re: [Submod] Female Generals

    Oh God, this nonsense again. Please everyone read in full the Helios article that Alwyn linked to before arguing about this. That way we can at least have an informed debate about legitimate...
  6. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Right. And in game, Parthia is richer than Britannia and Africa is richer than Arabia Felix. So what’s the issue? What DeI also does that’s really really cool and I think a bit under appreciated is...
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    Re: [Submod] Female Generals

    Thank you! I’ve also been hoping for something like this. May I ask, is this in lieu of the official submod, and is it compatible with the female barbarian generals only version? I’d probably self...
  8. Re: cavalry and morale mechanics make battles a cakewalk

    Well I’m not a fan of cav-only armies, though I’ve consistently lost to nomads recently. But what I meant to say is that you play any faction you want, chose a “balanced” army (I think we can agree...
  9. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Arabia Felix is not the 3rd most lucrative province, and Britannia does not outperform Aegyptos. You need to pay attention to the regional modifiers as well as the resources themselves. Also Arabia...
  10. Re: cavalry and morale mechanics make battles a cakewalk

    Let’s play some MP battles Meerkatology ; ) you pick a balanced army (2-4 cav), and I’ll win every battle I promise.

    Your steam name is Chef..., right?
  11. Re: cavalry and morale mechanics make battles a cakewalk

    Simple question: do you believe that thureos spears should be able to beat a cavalry unit of the same cost 1 vs 1?
  12. Re: cavalry and morale mechanics make battles a cakewalk

    Turning/moving is the key issue. Meerkatology, yes, if you form a noobbox with pikes and missiles you should be fine against cav. Ok, for all other scenarios... romans can use disciplined formation...
  13. Re: cavalry and morale mechanics make battles a cakewalk

    Also, you can’t tell just be reading the in-game stats, as a cavalry unit’s charge bonus is mostly not used. Instead, almost all of the damage comes from impact, which is a value primarily based on...
  14. Re: cavalry and morale mechanics make battles a cakewalk

    Playing as Pontus, I use used the 4 starting units to kill the full garrison of Ancyra plus a general outside the walls. My Sarmatian General got over 1,600 kills. I’m happy to play MP with anyone...
  15. Re: cavalry and morale mechanics make battles a cakewalk

    Ideally it would actually do the opposite. Currently, all cavalry can mow down almost any infantry unit in the game, so the true elite of eastern cataphracts really being nothing unique to the table....
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    Re: Pergamon Experience

    Two factors explain your experience. First, as you know, hard campaign difficulty significantly increases the aggressiveness of the AI. Second, as others said, your war with the Seleucids made...
  17. Re: Pointing out to the mod developers something that is often implied but still understated

    Hands down the best video game I’ve ever played. In part because of the historical immersion and how much it has inspired me to learn about a subject I had known almost nothing.
  18. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Awesome, thanks!
  19. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    May I request a very small increase to the “majority culture” negative population value applied to foreigners? The problem is that the foreigner population starts out so large that with high overall...
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    Re: Economy Guide

    @IngloriousJosh, yeah I’ll expand on that in the original post. A few items here:

    Food provinces. I definitely don’t go with livestock anywhere (with the exception of the resource chain of the...
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    Re: Economy Guide

    Yeah, I’ve been meaning to update it with screenshots of non-economy provinces. I’ll add trade resource provinces and boring food/empire maintenance provinces.

    The short answer is that it kind of...
  22. Re: cavalry and morale mechanics make battles a cakewalk

    Achillies, I don’t get your point about realism. You are of course correct no every way that you point out that we are in fact sitting at a computer playing a a game and not actually on the field of...
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    Economy Guide

    I've been fielding a lot of questions here and on the Discord channel about province specialization, top income provinces, and the economy generally. So rather than reply ad hoc to each I've decided...
  24. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I absolutely love this idea.
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    Re: Rome and peace

    Is your faction yet a desert? No? Then there shall be no peace with Rome.

    They *weren’t* rational, and they were pretty much the only people who acted that way. Carthage and Pyrrhus both won...
  26. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Gy, if you want a challenge, play head to head campaign against a human.
  27. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Epirus is amazing and distinct. They lack many of the unit types that Macedon has - most notably their unique generals and the short sarissa phalanx. However they have several unique units including...
  28. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Hm, I thought that was just a fluke in my Epirus campaign because I provided a friendly southern border. They’re also in control of Illyria, Pannonia, Dacia, and currently moving into Germania. They...
  29. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh god, really? Are we playing the same game? My understanding is that there’s a cavalry mass/impact damage rework in the progress, and one of the frequent complaints is that cavalry does far too...
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    Poll: Re: DEI's Official Graphics Presets.

    Anyone have recommendations for reshade filters? I have cinematic dof and colorfullness applied, can start playing with the variables, but itís a bit too bright currently. Anyone already find a sweet...
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    Poll: Re: DEI's Official Graphics Presets.

    Anyone have recommendations for reshade filters? I have cinematic dof and colorfullness applied, can start playing with the variables, but it’s a bit too bright currently. Anyone already find a sweet...
  32. Re: Is it possible to make so liberating nations makes them your client state?

    If this is doable (and I agree that it is sorely needed), perhaps the way to balance it would be to have liberating as a client state cost money (something along the lines of 4-10k), whereas...
  33. Sticky: Re: [Resource] Have an interesting save at a fun time period? Post it here!

    Oh darn. I’ll take a look. Anyone know a better way to link/upload files here?
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    Re: Stuck in naval battle

    Oh no, please don’t add 2 ships per unit, that only makes it worse! The taget point for ramming is right between the two ships, which makes it impossible to defeat transports with fleets.
  35. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Wait, is it all of the Gallic Celts? I thought they were unique to one tribe. In the Hannibal at the Gates campaign I just found the Volcae have them - that's it I've seen in my current campaign. ...
  36. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Does anyone know which faction in general campaign gets the real Gastae? The ones with the fear trait and extra javelins? Also is it different in the Caesar in Gaul campaign? I’m thinking of playing...
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    Re: [Request] Campaign saves

    Saved a couple fun ones in the sub forum sticky.
  38. Sticky: Re: [Resource] Have an interesting save at a fun time period? Post it here!

    The year is 259 BC and the rising Galatian Kingdom has watched as their once-greatest threat, the Seleucid Empire, has collapsed into obscurity. You now control uncontested much of Anatolia. Word...
  39. Sticky: Re: [Resource] Have an interesting save at a fun time period? Post it here!

    One of the biggest turnoffs playing as Rome is how diplomacy is handled as it relates to the Pubic Wars. Because the AI is always so unwilling to give up when the war is clearly won, it often turns...
  40. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    AI uses population system but is not restricted by it. So you’ll see the population decline, but it will not hamper their recruitment and therefore there is no way to win a war of attrition.

    As an...
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