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  1. Replies
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    The direct download link (Google Drive) still works. Torrent never got seeded, though
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    Sticky: Re: Post Your Screenshots

    Found a great way to maximize slinger effectiveness (GIF)
    :tongue:
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    Re: Unit Movement Speed Tweak

    Very interesting, thanks. This is a much faster way to tweak battle speeds than editing individual units one by one.
  4. 1648 Mod: Short Gameplay Video of Prussia vs. Sweden

    VIDEO LINK

    If you haven't played this mod yet you really should give it a shot, I love it.

    This video isn't particularly "epic", but it was still fun to make. I'm planning to record more...
  5. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    As far as I know, all of the newer versions work with M2TW, but I made the video a while back with presets I'd already created and fine-tuned in the previous version. The newer versions of ReShade...
  6. Re: Having an Issue Modifying a Few SFX? (missing sound files)

    Please let me know if you have any ideas. I also tried repacking the files "manually" using xidx_x86.exe and a custom bat file:


    .\xidx_x86.exe -c -f SFX < filenames_in_SFX_idx.txt
    pause
    ...
  7. Re: Having an Issue Modifying a Few SFX? (missing sound files)

    In case anyone is interested, I figured out a workaround to this issue and have changed the gun sound effects, as demonstrated in this raw video footage: https://www.youtube.com/watch?v=AUSCtp0WNaI...
  8. Having an Issue Modifying a Few SFX? (missing sound files)

    Hi, I'm hoping someone will know how to fix this. I've extracted the SFX audio (SFX.dat/SFX.idx), but after I launch the game and rebuild the files, the newly-packed .dat/.idx are missing lots of...
  9. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    It sounds like there's something wrong with your configuration file (medieval2.preference.cfg) rather than reshade, since reshade does not alter any game files. Did you copy/paste the CFG from the...
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Thanks man. I'm afraid it will not be easy to edit individual factions, because the way Medieval 2 works, factions share voice audio (hence Danes speaking German). However, it can certainly be done...
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    Re: [Mod project] Agents Revived

    This whole project looks very promising, good work! :thumbsup:
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    Re: Any news on future updates and other mods?

    Ha, I'm kind of late to the party, but this is awesome to hear!! :clap: I will look forward to recording some videos with this mod in the near future... it's so cinematic!
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Hey man, thanks for the feedback and I'm glad you like the mod. Unfortunately, it's only designed for vanilla, so it will need to be re-worked into a submod for other mods, like Stainless Steel, in...
  14. [Tutorial] Re: Tutorial: How to Get Awesome Graphics in Medieval II

    Hey, thanks man! I'm hoping that the tut helps everyone get more enjoyment out of M2TW while we wait for the Creative Assembly to release Medieval 3 (whenever that'll ever be!).


    Cool, I...
  15. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Say what? :popcorn::tongue3:
  16. Tutorial: How to Get Awesome Graphics in Medieval II

    Hello everyone! Over the past few months I've had a handful of people ask me how to get better visual effects in Medieval 2, so I went ahead and made a comprehensive video tutorial to explain how to...
  17. [Tutorial] Tutorial: How to Get Awesome Graphics in Medieval II

    Hello everyone! Over the past few months I've had a handful of people ask me how to get better visual effects in Medieval 2, so I went ahead and made a comprehensive video tutorial to explain how to...
  18. Sticky: Re: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    From my experience, the post processor has very little effect on FPS. The biggest hit is caused by rendering all units in 3D (setting unit quality to "highest") and playing on the "huge" unit size....
  19. Sticky: Guide to Getting Great Graphics in Medieval 2 (how to make EB2 look as good as possible)

    Hello gents, I trust you've all been well recently!:bigboss: I finally got around to making a video tutorial (link) on how to get the most out of your graphics settings in Medieval II which works...
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Yes, the mod is completed and fully compatible with the base game of M2TW and Kingdoms. However, it has not been released as an official submod for any other mods yet (like Stainless Steel), although...
  21. Re: [SUBMOD] Script for changing sprite draw distance

    If performance isn't a concern, you can simply open medieval2.preference.cfg in Notepad++ and change unit_detail = highest . Save the file, then right click on it, hit properties, and set the file to...
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    I'm glad to hear you found a solution to your issue. Are you playing on the CD version of Kingdoms, by chance?


    Unfortunately, the Polish and Hungarian localized versions only include in-game...
  23. Thread: TWC Downtime

    by HaHawk
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    Re: TWC Downtime

    Wow, that is a powerful write-up! Glad to hear you're going to take charge and find a better home for TWC. BR
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Out of curiosity, did you install the mod using the torrent file, or the Google Drive direct download? It looks like something went awry with your installation.
  25. Re: Please take out the vanilla voices on the campaign map for Sweboz and Lugiones

    I'm pretty sure the team has an "all-or-nothing" policy regarding this either use native voices or make characters silent until proper audio can be added but the Sweboz and Lugiones fell through...
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    Re: You know you're playing too much EBII when...

    ...After a tough day at work, you think of a particular co-worker or your boss and — upon picturing their face — you inexplicably hear the "Relations Worsened!" sound effect. :whistling
  27. Re: [WIP] Unofficial Unit Cohesion & Charge Improvement Mod

    Here is the response I gave to someone who commented on the video a couple days ago:



    :thumbsup2 :tank: :thumbsup3:legio:
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    Re: Multiplayer Videos

    Here is a 1 vs 1 I recorded a while back. It was a lot of fun to play online!
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Yeah, this mod was designed and tested for the Steam version of M2TW. However, I'm sure it will easily work with an old CD installation — it might I just take one or two extra tweaks (I suspect only...
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    Sticky: Re: Post Your Screenshots

    Oh boy, there is a feature in M2TW you're going to love. A lot of people don't know about it or forget to use it for taking screenshots.

    During a battle, you know how you can speed time up (to 2x,...
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Yes, I only ask that you please tell me which mod it is and to provide proper credit, thanks!


    Thanks so much for the feedback. This was actually my plan from the beginning, but I am in the...
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    Re: Factions that are not getting changes in 2.2

    This might just indicate that the CAI is doing well in terms of being unpredictable and fresh. I've played one campaign as Sweboz, myself, and while the early game (<50 turns) was challenging, after...
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    Re: Current state of the mod?

    The current state of the mod is really good -- both stable and enjoyable.

    Also, not to be presumptuous, but depending on your playstyle and free time it's highly unlikely you'll see the Marian...
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Hi Vit--- are you playing the English language version of the game? If you could tell me other details about your installation it will help me identify your issue. BR
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    Re: Release: "HaHawk's Native Voices Mod" Ver. 1.0

    Thanks for the feedback. I am planning to release a patch (or separate installation) for Stainless Steel soon. I just haven't had time yet to start digging through the SS files.

    Based on what...
  36. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    On the topic of MP, the cost of unit upgrades (armor/weapons) also seems to be wonky. Some units can be easily upgraded for cheap (around only 80 mnai) while others cost upwards of 300+.
  37. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    While playing some multiplayer EB2 today I noticed a bug with the cost of Polybian Triarii:

    Normal (Unit cost: 1,920):
    http://i.imgur.com/TKNbZ0J.jpg

    Bug (Unit cost: 200):...
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    Re: EB-Twitter updates Discussion

    Leave it to the EB2 team to yet again exceed my expectations :cool2:
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    Re: EB-Twitter updates Discussion

    I agree. As it stands, it isn't difficult to build a small fleet (or use an existing fleet) and sail to Greece or Ptolemy's lands with a General and recruit mercenary phalangites to your heart's...
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    Release: "HaHawk's Native Voices Mod" Ver. 1.0

    http://i.imgur.com/7QVfaUn.jpg



    DOWNLOADS/LINKS:

    Torrent link: Torrent Tracker
    GoogleDrive: Direct Link
    Mod Preview: Video link
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