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  1. Sticky: Poll: Re: KLA's new CELTIC SKINPACK - The wide variation in units; new helmets!

    Delete the red color plz
  2. Sticky: Poll: Re: KLA's new CELTIC SKINPACK - The wide variation in units; new helmets!

    https://www.google.com/search?q=celtic+helmets&rlz=1C1CHFX_enUS516US516&es_sm=122&tbm=isch&tbo=u&source=univ&sa=X&ei=pLxIUrOMEpaw4APVnoGAAg&ved=0CC4QsAQ&biw=1680&bih=949&dpr=1#es_sm=122&q=celtic+helme...
  3. Re: (UPDATED 09/28 - Complete Skill Tree Overhaul!l) Hellbent's Traits, Talents, and Toadies (TTT) - A Character Mod Overhaul

    Why don't you move Camp Administrator and Capable Bureaucrat to Authority?
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    Re: Legionaires Eastern Armies Mod (Pontus, Ptolemaics) UPD-19.09.2013

    Thanks Little Legionaire! :)
  5. Re: “Old school Javelins” – Fire At Will for all javelin-armed units.

    Why not???
  6. Re: “Old school Javelins” – Fire At Will for all javelin-armed units.

    Can you also make a complete javelin removal mod for those of us who don't like having melee/ranged hybrid infantry?
  7. Sticky: Poll: Re: KLA's new CELTIC SKINPACK - The wide variation in units; new helmets!

    I agree. Unless I see historical evidence for these helmets, I would like to see them gone.
  8. Re: “Old school Javelins” – Fire At Will for all javelin-armed units.

    2 ammo seamless throwing followed with a charge after they run out of ammo would be perfect
  9. Sticky: Poll: Re: KLA's new CELTIC SKINPACK - The wide variation in units; new helmets!

    How historical is this mod?
    I don't think the Gauls wore those horned helmets
    http://en.wikipedia.org/wiki/Horned_helmet
  10. Replies
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    Re: Special Abilities Be Gone!

    Ok then can you release a version of your mod with Row Hard removed?
  11. Re: Athalwulf's Natural Dyes - Version 3.0 (ALL African Factions Added)

    Can you add screenshots of them?
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    Remove Row Hard

    Could someone remove the hideous magic ability, Row Hard, that takes only 30 seconds to recharge?
    Or at least could someone increase the recharge time of it to that of Battle Speed in Shogun 2?
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    Re: Special Abilities Be Gone!

    Can you remove the Row Hard ability from the game?
  14. Replies
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    Re: Auxiliary Roman Archers

    Can you change the name of Auxiliary Roman Archers to Sagittarii since that was what they were historically called.
    Also can you make a new unit card for them?
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    Re: New Etruscan Mod !

    Can you release a version without the new Hastai, Principes, and Triarii units for Eturia?
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    Re: All capture/victory points removed

    Can we have capture points only where absolutely necessary or in order words in combined land/naval battles?
  17. Re: Athalwulf's Natural Dyes - Version 2.0 (ALL Vanilla Factions Update)

    Could you please have a separate mod for the uniform color change of each of the playable factions?
  18. Re: Gustave's carthaginian shields (Updated 19/09/2013)

    Could you add a Carthaginian standard bearer?
  19. Re: [WIP] Epirote Expansion Project (EEP)

    Illyrian Archers will suck like they did history right?
    Also can you give a background and explain what makes Italo-Illyrian troops different?
  20. Re: Aeimnestus Ancient Naval Warfare & Realistic Combat mod

    Why did you remove catapults from ships?
    They added more diversity and strategy to navies and are historically accurate anyway
  21. Re: “Old school Javelins” – Fire At Will for all javelin-armed units.

    Shouldn't only the first row of soldiers be able to throw their pila
    Javelins, especially heavy ones, take your whole body to throw and thus require a lot of space to do so
    Also, not every army...
  22. Re: MaxMazi Visual Modification Project - Colored Unit Cards

    Try to make the colors more distinct from each other
    The green, brown, and yellow colors look too similar
  23. Replies
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    Re: Special Abilities Be Gone!

    Can you remove special abilities from modded units that appear on these forums?
  24. Re: [WIP] Epirote Expansion Project (EEP)

    English names please
    For example:
    Cthsonic -> Infernal
    Peltasti -> Peltasts
    Expatrii -> Expatriate
  25. Re: Improved Hoplite Animations & Movable Polybolos [V1.0]

    The front row of hoplites should at least have their spears facing outward
  26. Re: Beta minor UPDATE -New Units - Spartan Warriors + Cap Removal

    Add a version of the units without Use the Whip for Special Abilities Be Gone users
  27. Re: Improved Hoplite Animations & Movable Polybolos [V1.0]

    The hoplites should be hold their spears lower
    Their spears are so high right now, they wouldn't even hit the enemies' bodies
  28. Re: Carthage Unit Pack (Update 2)

    Can you please change the names to Elite African Infantry and Iberian Lancers?
  29. Re: FaLKReN's Professional Greek Army Mod (Previously: More Uniformed Greek Units mod)

    And yeah Athenian units should be a nice balanced mixture of blue, white, and gold.
  30. Re: FaLKReN's Professional Greek Army Mod (Previously: More Uniformed Greek Units mod)

    Could you add a linothorax to all the Thorax unit as to fit their names?
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    Re: [Alpha] Auxiliary Roman Archers

    Since when were Romans black?
  32. Re: Splenyi' Better Campaign Camera (further zooming in all its glory)

    Do you know which mod in here is overwriting yours?
    http://img12.imageshack.us/img12/923/7wz8.png
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    Re: Special Abilities Be Gone!

    Can I have the rally ability set to 3 minutes like in Shogun 2
  34. Re: Carthage Unit Pack (Update 1)

    Can you add standard bearers to the Carthaginian army?
    As of now, there are none.
  35. Re: IGdood's Rome 2 Unit Packs

    Do the rest of the factions please! :)
  36. Re: MaxMazi Visual Modification Project - Colored Unit Cards

    Why not color in the auxiliaries?
  37. Replies
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    Re: Special Abilities Be Gone!

    Can someone upload a version of this mod without the Rally recharge time change
  38. Re: Beta minor UPDATE -New Units - Spartan Warriors + Cap Removal

    Did you add in the new icons to the new Spartan units yet?
  39. Re: With Darth Gone, Who Is Going To Fix The Battle AI?

    Battle AI not Campaign AI or unit stats
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    Re: Total War: Rome II Clean and Sharp SweetFX

    So beautiful except for that snow
    It's too bright
    If its a snowstorm, there should be clouds blocking the sun and therefore be darker
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