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  1. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Personally, I believe your mod is nearly perfect. I would like to see an AOR or expanded unit rosters alongside new unit textures to spice things up visually. Perhaps adding Bran's mod could prove...
  2. Sticky: Re: [VIDEO] Ancient Empires Release Trailer

    Congratulations on the proposed release! I can't wait to play!
  3. Sticky: Re: Empire Realism - Feedback and General Discussion

    Question, ER is suppose to include the "Correct Colonies" mod but when I play as GB the colonies are still owned by the "13 Colonies" faction. Is there something I'm missing?
  4. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Managed to get quite a bit of random battles in and I'd argue that this version of NER is most definitely the best in terms of combat. The morale system works wonderfully. In one scenario, my very...
  5. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I'm tempted to wait until summer!!! :tongue:
  6. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    It's an old mod but Europe in Conflict (EiC) had one of the best AoR systems I've ever played. EiC even had system where Allies could recruit AoR units from a nation they were allied with (for...
  7. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    JaM,

    Can you say what the future updates might look like for NER?
  8. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I've actually thought of this before while playing your mod. Unfortunately, I'm in the process of building my new pc so I haven't had the chance to play the latest version of NER...I welcome this...
  9. Sticky: Re: Empire Realism - Feedback and General Discussion

    I think this is a great idea for a replacement!
  10. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    JaM,

    I like the changes. However, I am concerned about the ones on cavalry. Using the British cavalry in my European Campaign against the French was like tossing a dice and leaving the outcome to...
  11. Sticky: Re: Empire Realism - Feedback and General Discussion

    Question - Do you have any plans to address the Native American factions? While playing as the French or British, I can very easily steamroll them with only a small portion of troops (even when their...
  12. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I agree with Prussian here. The unit experience rework is needed but I personally still enjoy having veteran line troops in my armies.
  13. Sticky: Re: Empire Realism - Feedback and General Discussion

    Great changes JaM! When can we expect ER 5.0?
  14. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    Ugh, can't wait to play as the Kingdom of Jerusalem..
  15. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Hey JaM,

    I've been playing the latest version of the mod and I noticed three things. First, I have encountered a bug of some sort where the end of my turn gets stuck on the Ottoman faction. I...
  16. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Hey JaM, started up a game of NER4 as the United Kingdom and I am unable to recruit Scot Greys, Life Guards, or Foot Guards (including Coldstream) from any of the infantry buildings.
  17. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I'm sure most of us are waiting patiently for the release! Can't rush perfection.
  18. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Hey JaM, have you considered movement changes on the battle map? For example units in column formations being able to move faster than those in line.
  19. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Oh okay, I apologize for my confusion :laughter: have you ever considered adding an AOR to NER? An old mod called Europe in Conflict did something along those lines. When you conquered a province you...
  20. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    JaM,

    It's pretty great to see that you still are working on this mod! I've been playing NER and ER exclusively for years now and I haven't played any other mod since. I'm very much looking forward...
  21. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Any news on 3.2+?
  22. Re: Mod texture (and other) MOE for vanilla ?

    I would love to see a singular texture pack of the late period uniforms. I don't think you should issue three packs for all the periods (unless you want to take the time and do so). I'm looking...
  23. Sticky: Re: Empire Realism - Feedback and General Discussion

    JaM, in the next release do you think you could make the thirteen colonies be actual British territory?
  24. Sticky: Re: Empire Realism - Feedback and General Discussion

    Question for you JaM - I've noticed that some of the units on the British roster cannot be recruited such as Hessian Grenadiers (they don't appear at all) even though I have built the necessary...
  25. Sticky: Re: Empire Realism - Feedback and General Discussion

    When can we expect the 5.0 release? Am I better off waiting for the next major release instead of playing a long campaign (my last one lasted 200+ turns) with 4.7?
  26. Sticky: Re: Empire Realism - Feedback and General Discussion

    Really excited for this next release. I played a bit of the previous one and I for one am happy with your decision to revert the firing lines to back the way they were. While it might cause problems...
  27. Re: Rome II Total Realism - Beta Feedback and Suggestions

    From several of the screenshots I've seen it looks like nothing is being changed to the hoplites when it comes to animation. Then again that's just speculation on my part.
  28. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Does anyone know under which directory in the main pack file can I fix the bug where some units cannot be recruited (militia, polish legion, etc etc)?
  29. Re: [Ideas]Athens/Sparta/Syracuse Unit suggestion thread

    Randomly found this thread but might as well chip in with my two cents.

    Condense Spartan Hoplites, Royals, and Heroes into Spartan Citizens. Since Sparta was in decline around this time the number...
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    Poll: Re: 272 BC TPY

    218BC Campaign!? 4TPY!? Aye! Aye! Aye!
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    [Released] Re: Bran's Campaign AI

    Is this compatible with Napoleon Empire Realism?
  32. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    I can counter most of their tendencies, its just sometimes they cannot be beaten (like you said it's mainly because of the character traits). The layered line is pretty much the way to go for combat...
  33. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Oh okay sweet! Looking forward to more releases from R2TR also! Fantastic work sir!
  34. Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    After playing this modification for a year now I can finally create a good write up on it. I am very much in love with this mod. The slow methodical combat and campaign movement are awesome. I have a...
  35. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I've been experimenting with this method of adding your textures into NER (that mod currently uses vanilla textures) to liven up the battlefield a little bit. But I have a question. I edited the...
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    Sticky: Re: R2TR Recruitment Thread

    I'd love to be a Beta Tester for your modification. I have no previous experience with beta testing but would love to help out the development of this mod.
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    Assembly Kit Help?

    I have no experience modding but recently I decided to try my hand at it. I've been playing around with editing units and I found the "hellenic_champion_male_porthole_01" skin. It's really awesome...
  38. Re: CAC v.0.5 Gameplay feedback and mod discussion

    Honestly can't wait to see the Spartans! Will they look like the classical hoplites?
  39. Re: CAC v.0.5 Gameplay feedback and mod discussion

    That's great to hear. I have a particularly affinity for the Hellenic factions. Will these factions receive a makeover and overhaul as well?
  40. Re: CAC v.0.5 Gameplay feedback and mod discussion

    Will the Greek city states be playable? I notice Sparta is in the custom battle selection,
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