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  1. Replies
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    How Much Does the AI Cheat?

    The Averni have 1 full province and 3 other random settlements in other regions. Granted, they have a gold mine, but that shouldn't translate into having 5 full stacks of quality men when I can...
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    Barbaric Forts!

    My Romans are squatting in barbaric forts! Instead of setting up tents that could easily be trampled to make room for troops, my legions have set up these ghastly straw hut things that get in the way...
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    Re: Unit Replenishment

    That seems like a pretty big flaw...

    Anyways, is there any chance the replenishment rate will be increased? Like I said in the OP, it shouldn't be easier to recruit new units than replenish old...
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    Re: Unit Replenishment

    But thats the thing, I don't know what to consider because the game doesn't tell me. It says I am not replenishing because my population is too low yet the population of the area I am trying to...
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    Unit Replenishment

    I think units replenish far too slowly. I'm often in a position where its a better option to disband units and train new ones than it is to wait for them to replenish. This makes sense when you are...
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    Supply Ships and Movement Speed

    Are the supply ships really a necessary feature? It seems very cumbersome to have to dedicate a fleet to babysit your armies every time they want to cross the Adriatic. Can't we just pretend...
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    Re: Adoption and Baby-Making

    My authority should be high enough to adopt yet it still won't let me.

    As for ages, i think that the starting politicians should start out with a family complete with wives, kids, and perhaps even...
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    Adoption and Baby-Making

    I've been told that mods which effect the amount of turns per year don't play well with the beta and end up making faction leaders start the game older and marry older spouses who can't make...
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    Re: [Announcement] 1.2 Open Beta Released!

    Is the auxiliarry/AOR map out of date? I couldn't get my beloved Hippes in Sicily :(
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    Re: Replenishment question

    Could it be considered that the supply/manpower pool be provinces wide (the collection of town) and not region wide (just one town, I get region and province mixed up...)? Feel that would make things...
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    Re: [Announcement] 1.2 Open Beta Released!

    The modifier on my army says I am not being reinforced because of a lack of population, not a lack of supplies.
  12. Re: [PREVIEW] 1.2 Buildings and Income Overhaul

    The more damaging thing is that an AI with one region can field as many troops as the player with three full provinces. I understand the AI needs a lift, I just wish it wasn't so pronounced and that...
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    Re: [Announcement] 1.2 Open Beta Released!

    Replenishment remains an enigma. I have an army in my capital with plenty of plebs and patricians and they say they don't have enough to replenish my troops yet I could recruit a whole new cohort of...
  14. Re: [PREVIEW] 1.2 Buildings and Income Overhaul

    Income for AI really needs to be reworked especially now that player income has been nerfed so heavily.


    Single province states are spawning in more stacks than they did even in 1.1, and of...
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    Re: [Announcement] 1.2 Open Beta Released!

    Why give them silver chevrons at all?
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    Re: [Announcement] 1.2 Open Beta Released!

    Is Syracuse supposed to eventually declare war on Rome? I don't feel it makes much sense for them to do so considering the tensions on the island. They don't end up doing anything anyways.

    Also, I...
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    Re: [Announcement] 1.2 Open Beta Released!

    After playing a little while more I really feel like whatever bonus the AI gets in terms of upkeep needs to be nerfed. A single Gaulic village can support two stacks when I can only support as many...
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    Re: [Announcement] 1.2 Open Beta Released!

    Another thing I just noticed is that Italian rebels have garrison swordsmen in their armies. Is this intentional? Seems weird.

    In addition, the one region power in Medhlan has agents in the...
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    Re: [Announcement] 1.2 Open Beta Released!

    :wub: me, money is tight. Is that done to slow down the player? It feel weird with 4 turns per game. And the AI seems to be able to ignore it, a :wub: barbarian village has a full stack, a small...
  20. Re: How can I productively use "ambusher" style units?

    Stealth siege towers, I love it. Such a thing would take a tactical genius to pull of.
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    Re: The War in Sicily (AE)

    Well, I was playing it mostly for the Imerator Augustus map so its good to know the next iteration will have it native.

    Although it looks like Rome will be in a WORSE position! I guess we aren't...
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    The War in Sicily (AE)

    How the Hell am I supposed to resolve the war in Sicily where as Rome I start out with two armies, one under-strength and made up of :wub: auxiliary, against both Syracuse and Carthage? Whenever I...
  23. Re: Divide et Impera - People of Rome Submod [Updated July 30]

    Is this compatible with the Ancient Empires submod?
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    No Viable Download Links

    All the links for the mod are not working. Gamefront redirects me to the Escapist for some reason, the Depositfiles link forces me to solve a capatcha that never shows the answer, and I'm not...
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    Re: Ancient Empires Auxiliary Map?

    So I should look at the Imperator Augustus map then?
  26. Replies
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    Ancient Empires Auxiliary Map?

    Is there an auxiliary map for Ancient Empires on Royal Military Academy or something? Is it the same as DeI Imperator Augustus?
  27. Re: Opening Moves as Rome in Ancient Empires

    Someone in the thread said they made a fix and Dresden thanked them for it. It seems to be working thus far...
  28. Opening Moves as Rome in Ancient Empires

    Whenever I start, I always fight myself into a stalemate trying to take Sicily. If I move to take the undefended Carthage settlement, Syracuse will take Italia, if I try to wait and lure out...
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    Where'd Wrath of Sparta Go?

    Did I not get the memo saying that Wrath of Sparta was going to be replaced with the Macedonian wars? I know that it was supported by this mod at one point. Is there a way to get it back?
  30. Re: Ancient Empires: Divide et Impera - Upd. 11/27

    Is this going to ever be updated?
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    Re: Recruit from Anywhere Mod?

    They really screwed things when they stopped allowing yo to have armies independent of generals....
  32. Re: Ancient Empires: Divide et Impera - Upd. 11/27

    So this submod is borked with the current version of DEI 1.1c, right? I have units breaking after failing to fight off 6 dismounted elephant skirmishers.
  33. Sticky: Re: [Official Submods] Collection of Official Submods

    I guess AE being out of date explains why units would route after taking five casualties and 6 dismounted elephant riders being able to hold off and route half a Roman army...

    Strange, it said it...
  34. Sticky: Re: [Official Submods] Collection of Official Submods

    Is there a version of these mods compatible with the Ancient Empires submod? When I load it with any of these it gives me the standard DEI campaign map whenever I start.
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    Recruit from Anywhere Mod?

    Playing as Rome I love being able to mix in units from different cultures into my armies as Auxilia. However, this becomes a pain to do, as I generally only keep one recruiting area in Rome itself...
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    Re: Army composition as rome?

    I usually go with a base army of the general, three triarii, and seven principes with a ballista if I can get it. This doesn't really accurately mirror Polybian armies which had hastati but whatevs....
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    Re: [Tech] Bug Reports 1.1 Version

    Garrisons are getting pretty serious veterancy as are AI armies that haven't participated in any conflict and don't have a champion training them.
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    Re: Sarmatian-Scythian Reforms?

    Is that why messages announcing the reforms pop up an a semi-regular basis?
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    Civil War Actually Interesting?

    Have any special mechanics been added that make civil war more interesting? For instance, instead of having to siege every region that broke away from your control, how about having to have your...
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1a (Updated October 28)

    Weird, I reinstalled the game and the mod and it works.
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