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  1. Replies
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    Re: descr_campaign_db's full list of values

    Usually siege is set 0.8 and cavalry at 1.2 with infantry (setting not available) being 1.0 as base.
  2. Re: [Amendment] Section III, Article I - no support, no merit

    Right let's give it one more try, please do not forget to re-affirm support. The OP has been updated with the change.

    --------------------

    Regulations and Procedures to Section III
    1 A citizen...
  3. Re: "Grass Detail" settings always revert to "High"

    One is glad to be of service :buba:
  4. Re: "Grass Detail" settings always revert to "High"

    I have got it at '75' which corresponds to high. Changing to medium results in '50', low = '20', none = '0' (zero).

    I am guessing your values reset because they are not correct. Two ways that...
  5. Re: [Amendment] Section III, Article I - no support, no merit

    How would you know they are wrong if they are not supported? Or are they wrong because they are not supported? The goal here is to prevent them from being brought up in the first place so they don't...
  6. Re: Elon Musk: population collapse biggest threat to humanity

    Just wait a little - once infra structure deteriorates and power failures become the norm no one is going to stop you to generate your own electricity by whatever means. In the meantime start...
  7. Re: [Amendment] Section III, Article I - no support, no merit

    There have been claims of 'it's not in the constitution' when it comes to matters that one should be able to reasonably expect - like the provision of support when making allegations in an ostrakon....
  8. Re: Elon Musk: population collapse biggest threat to humanity

    I do feel reminded of pyramid schemes reading through the arguments here, be it fertilizer or population: ever greater quantities being required to enabling ever diminishing returns.

    But then the...
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    Re: LOST MY BATTLE BANNERS!

    AoPK may have the same setting: open your mod's CFG file with Notepad and add this line in the [video] section if it doesn't exist, else set it's value to 1:

    show_banners = 1

    If there is no...
  10. Re: [Amendment] Section III, Article I - no support, no merit

    An update of the amended part, taking into consideration the input thus far. Underneath the proper formatted section, the OP has been updated with it.

    Kindly re-affirm your support.

    Proposal...
  11. [Resource] Re: Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5

    Appreciate the bug fix - could you let me have the corrected version? I'll add it then to the OP.
  12. Re: [Amendment] Section III, Article I - no support, no merit

    Sounds smoother then my version - I'll consider it.
  13. Re: [Amendment] Section III, Article I - no support, no merit

    I'll keep that in mind and will amend my proposal at a later stage, just waiting if other suggestions are made - no sense in starting the support re-affirmation numerous times.

    Note to self: put...
  14. Re: [Amendment] Section III, Article I - no support, no merit

    'Merit' is a fairly basic, and rather common term when it comes to evaluation of an issue, see the 'definition' section in the OP. 'Valid' on the other hand implies being supported by objective truth...
  15. Re: [Amendment] Section III, Article I - no support, no merit

    I do take it you agree with the amended part but wish to address 'merit' as well?

    -------------------

    I believe 'merit' was used in the original to give the consul a means to reject 'frivolous'...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    An proposed amendment to the constitution is up for discussion: [Amendment] Section III, Article I - no support, no merit
  17. Re: [Amendment] Section III, Article I - no support, no merit

    I am open to suggestions, go ahead please.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    If I get a call from an anonymous number I answer with:

    "Everything done as ordered, but there's blood everywhere."
  19. [Amendment] Section III, Article I - no support, no merit

    Definition of merit
    merit
    - a praiseworthy quality
    - character or conduct deserving reward
    Introduction
    'Unsupported allegations' by their own definition do not have any merit in an ostrakon...
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    [Tool] Re: Bovine M2TW Checker

    I think that's what threw me: the accepted\declined entries are regular event counters created by the yes\no historic_event, you actually have to create a line with the historic_event command if you...
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    [Tool] Re: Bovine M2TW Checker

    Right, got around to testing the new one:

    'sundry error' still complains about the 'non 1' value in EDB event counters, guess that will stay?

    'stratmap error'
    -- "Translation default includes...
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    [Tool] Re: Bovine M2TW Checker

    My bad, I am having a blind day, age catching up....



    Yes, I am speculating (haven't gotten around to downloading and testing, sorry): simply change an event counter entry in the EDB to 'and...
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    [Tool] Re: Bovine M2TW Checker

    Great to see that all instances of historic events are checked** - you did not mention if both the 'title' and 'body' text entry gets checked.

    The city\castle check looks fine to me.

    plan_set -...
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    [Tool] Re: Bovine M2TW Checker

    Note: descr_events isn't really used by modders because of it's peculiarities (triggers at start of year, regardless of number of tpy), hence the historic events are usually in in the...
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    Re: How to fix " Reinforcements Delayed problem "

    Bless you - would you kindly open a thread in the Linux forum and describe the procedure there? 'How to find the CFG file' or something like that.
  26. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    Extract the download anywhere, then cut\paste it into the game's mods folder.

    For more stuff see here.
  27. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    I have contacted Louis to say if can provide a new link, else you will have to find a way to run the exe on Mac. Technically you can install it anywhere, then move it into the 'mods' directory of...
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    [Tool] Re: Bovine M2TW Checker

    It was an assumption of mine. Maybe best to add another set_event_counter (and a corresponding resetting) when the former counter sets to 3 and changes value otherwise?
  29. Sticky: Re: Full install for TATW version 3.2 - automated, Steam compatible

    Confirmed - it's no longer available. The mega links in the opening post still work.

    The parts are identical in the three download options - which means you can do mix & match if you have issues.
  30. Replies
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    [Tool] Re: Bovine M2TW Checker

    Same results with recruit_pool - was just thrown for a while as the pool did not appear when the counter was set. Then remembered that event counter pools start with a zero pool, eg only appear...
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    [Tool] Re: Bovine M2TW Checker

    Counter in EDB is 3

    Setting in script:
    1 - disabled
    2 - still disabled
    3 - enabled
    4 - enabled
    -----
    Counter in EDB is 2
  32. Replies
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    [Tool] Re: Bovine M2TW Checker

    You are getting a 'true' return with the above EDB entry? Never mind the equal sign which isn't the original format in EDB. The entry looks more like a script entry because of it.

    Lemme check in...
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    [Tool] Re: Bovine M2TW Checker

    It also doesn't use the 'blank' line - see from BG:

    22 serialization::archive 3 0 0 0 0 676 0 0
    5 blank 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
    10...
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    Sticky: Re: Townhall - Curial Commentary and Chat

    Carry on the good work!
  35. Re: No music - SFX and everything else works fine

    Theoretically deleting the idx\dat files in the mod's data\sounds directory should force generating new ones at the start of the next game. Do check the size of the music.dat file - it should be...
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    [Tool] Re: Bovine M2TW Checker

    IWTE puts a lot of double spaces and splits the 'torch' sequence' as well as longer zero lines at the top, guess that's the issue. My suggestion to bovi: stop checking for multiple, trailing spaces -...
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    [Tool] Re: Bovine M2TW Checker

    Provide a file for bovi to check. I would be curious as well.
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    [Tool] Re: Bovine M2TW Checker

    That is a redundant condition when it comes to conquering, but you can cook up some condition sets where the condition would indeed make sense - like testing a particular settlement only if it...
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    Re: Does anyone know how to make mtw2 movie?

    One is glad to be of service :buba:
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    Re: Does anyone know how to make mtw2 movie?

    You called?

    https://www.twcenter.net/forums/showthread.php?139646-M2TW-Cinematic-Editor-Video-Tutorials-Info-and-Fan-Videos!
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