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  1. Replies
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    Sticky: Re: {DIK} Discussion

    Hope you enjoyed your weekend! :D

    I also thought about bringing the character's trait into account for the calculation of the 'kind' of negotiated condotta.
    A more advanced character would...
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    Re: Strat. map Castles Redesign Project

    I can only second on this :yes:
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    Sticky: Re: {DIK} Discussion

    Lucky you are :P the fix should also work for Genoa because it adjusts the setting for the old age. Meaning that a character might die of old age.

    As for your question for the condottiere script:...
  4. Re: Italian Wars 1493 - 1559 (Итальянские Войны 1493 - 1559)

    Great news indeed! :thumbsup2

    Thank's for sharing!
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    Re: Papal State dies immediately

    I finally managed to fully understand the descr_campaign_db.xml :D
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    Sticky: Re: {DIK} Discussion

    Thanks mate! Make sure to spread the word ;)
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    Sticky: Re: {DIK} Discussion

    Thanks! There are going to be some very nice events. All with historical context but it’s always the player’s choice what will happen in the end. So you won’t have a set outcome, rather random things...
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    Sticky: Re: {DIK} Discussion

    Just a brief update on the mod. Six factions are currently still without their proper events. But I am very confident, that their implementation will be just a matter of time. That done, I’ll start...
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    Re: Papal State dies immediately

    Cool, have fun! :)
  10. Thread: {DIK} Preview

    by Aneirin
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    Sticky: Re: {DIK} Preview

    http://fs5.directupload.net/images/160703/6x6akthx.png

    Recruitment Limitation Script



    This script has a bit of a history. First it was developed by the DLV Team for their mod, which...
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    Re: Papal State dies immediately

    It's not that hard to make the adjustments, just open the file descr_campaign_db.xml with a text editor.
    Then scroll down till you find a tag called <family_tree>.
    Mark everything between the...
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    Re: freeze_recruit_pool

    Thanks for sharing your thoughts on this, I guess I will stick with my current solution and have to live with it.
    Though interesting that is possible to 'disable' the recruitment queue.
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    freeze_recruit_pool

    Hello there,

    I was wondering if anyone of you know more about how the command 'freeze_recruit_pool' works.
    You see, I am facing the problem that the recruitment pool gets frozen right away...
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    Re: Hellenika Total War

    Impressive, give it a try this weekend :)
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    Re: terminate_monitor

    Thanks for your feedback, I’ll have a look at it later on :)
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    terminate_monitor

    Using the 'terminate_monitor' statement terminates the complete monitor_event and won't trigger it in the future.
    Is there a 'softer' way to exit an active monitor_event?

    My situation:
    I have...
  17. Thread: Log Trace

    by Aneirin
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    Log Trace

    Hey guys,

    I was wondering if there is any kind of command for the in game console to display the trace log in the console?
    That way you wouldn't have to tediously close the game and open the log...
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    Sticky: Re: {DIK} Discussion

    Well, one could trigger an event explaining the details of the feature, when the script triggered for the first time. I'll give it a try :)
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    Sticky: Re: {DIK} Discussion

    I can only second on this. This will definitely add even more immersion to the game. So, I still haven’t found a decent way to explain all these features to the player. Currently the player gets a...
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    Sticky: Re: {DIK} Discussion

    Also, it is much more fun than those mission you get, where you have to blockade a random port somewhere at the edge of the map.
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    Sticky: Re: {DIK} Discussion

    Great idea, I’ll keep that in mind! So do you, cheers ;)
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    Sticky: Re: {DIK} Discussion

    Sure, I'll let you know! As I wrote they seem to fit perfectly to bring the corsairs of the Barbary Coast to life. Yes, you did send me the script, all good :)
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    Sticky: Re: {DIK} Preview

    Thank's a lot! Of course there is already such a script in place. Actually since version 4.0. Every time one of the major factions e.g. Milan, France, HRE, Ottomans, etc. starts a war, a random...
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    Sticky: Re: {DIK} Discussion

    Thanks! Very appreciated :bow:
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    Re: Crusaders! A very WIP Mod attempt

    Most likely, something with the modeldb file.


    found mods/Bare_Geomod/data/unit_models/battle_models.modelDB


    Since that was the last entry.
    I'd recommend you have a look here: ...
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    [Tutorial] Re: Creating a World - The Recruit Limit Script

    Hello Gig,
    just following your tutorial step by step, what isn't clear to me is 4b_capturechecks.
    What do you mean by increasing the value 1,2,3 etc.?


    Edit:

    Also, I don't get what do you...
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    Sticky: Re: {DIK} Discussion

    Cheers :popcorn:

    Currently thinking about finally implementing the recruitment restriction script, which I had planned but never got it work.
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    Sticky: Re: {DIK} Discussion

    Sure, go ahead!
    No the bonus does not multiple if you have more buildings. Except you speak of the Jew taxes. That’s multiplied.

    Ah okay, so basically I have a bunch of options here, great! :D ...
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    Sticky: Re: {DIK} Discussion

    That would surely be interesting. I am not familiar with the faction stack you have in EBII, please for give me, but it might be interesting in case you have the Greek city states call for aid by the...
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    Sticky: Re: {DIK} Discussion

    Sure! It consists of three major event components. The first part is about keeping track of the diplomatic relations between the factions. For instance, France declares war on Sicily and France is...
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    Sticky: Re: {DIK} Discussion

    Thank's mate!
    Well, it did take some time, though I have already implement a similar script, which offers condottiere troops to certain factions. It was therefore basically reversing that script...
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    Sticky: Re: {DIK} Discussion

    Our goal was to immerse the player into the Italian Renaissance and construct the events, scripts and gameplay as he would be a Renaissance lord in that time.
    Thanks's for your praise :bow:

    I...
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    Sticky: Re: {DIK} Discussion

    You should check out the latest preview about the finally added condotta-script ;)
  34. Thread: {DIK} Preview

    by Aneirin
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    Sticky: Re: {DIK} Preview

    http://fs5.directupload.net/images/160703/6x6akthx.png

    Capitano di ventura



    As a condottiere, even a minor Italian noble was able to build up a reputation as great commander and soldier, but...
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    Re: [C&E] Want to be an alpha tester?!

    No worries, currently writing my thesis. Better that way, have fun :D
  36. Re: FactionWarDeclared - When is it acutally triggered?

    I use that approach in my mercenary script, but without the character spawning trick and it performed about 90% of the time.

    I had a look at your script and it seems a bit too overpowered to go...
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    Sticky: Re: {DIK} Discussion

    Sure!
    As for the penalty, I guess you referring to the event called 'Claims from Creditors!', this event was implemented to cause the player in the late game some difficulties. You see, most of the...
  38. Re: FactionWarDeclared - When is it acutally triggered?

    That would be very unlikely...
    Thank's, I'll certainly have a look at it!
  39. Re: FactionWarDeclared - When is it acutally triggered?

    Exactly :)
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    Re: [C&E] Want to be an alpha tester?!

    In case there is a spare seat left on the Alpha train, I’d like to jump on, as well ;)
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