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    [Tool] Re: Scripts to generate encyclopedia for mods

    Huge necro, does anyone still have this?
  2. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Are we going to see historical generals too? Like Akechi Mitsuhide and guys like that?
  3. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    @Sirlion, why would it have a lot of problems to have 40 units per army?
  4. [Tutorial] Re: Using ESFviaXML to Unpack Startpos and Save Games into Text Files

    I haven't been able to get this to work on 3 Kingdoms... @Daruwind, have you?
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    [Tutorial] Re: Assembly Kit Guide

    I opened Tweak, but I can't get any tables into the Table Container :(
  6. Re: Are Revolutions in Empire/Napoleon Done Via Script?

    Where is the script though? I can't find it in scripting.lua
  7. Are Revolutions in Empire/Napoleon Done Via Script?

    I'm checking the files and wondering how to do Revolutions in Empire/Napoleon. If they are done by script, then I might be able to replicate the script so that it can be done in Shogun 2. If not......
  8. [Tutorial] Re: Tutorial #1: How to Create a Custom UI Design

    Does this work with Shogun 2?
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    Re: More building slots

    Is there a tutorial on how to do this?
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    Re: Editing Building Slots?

    That sucks :(
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    Editing Building Slots?

    Is it possible to add more building slots via EditESF?
  12. Re: SURPRISED; WHY is 3K forums so DEAD relative to other TW titles?

    If I were to wager a guess, it's because of the mods. There aren't any large overhaul mods for Three Kingdoms like EB or Stainless Steel. We saw that in Shogun 2, after all the large overhaul mods...
  13. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    40 units per army. If someone does that... I would never play a Total War past Medieval 2 (except Shogun 2 bc of Total FoTS :P)
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    Sticky: Re: Master Of Strategy Sengoku (MoSS) (2019/20/03)

    Is there a building list for this mod? I'm trying to find out how to build stables
  15. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Will this mod have new scripts?
  16. [Proposal] [Proposal] Script Mod With New Diplo and Dilemmas

    In general, I wish there would be a mod with a substantial amount of scripting so that we could learn and implement some of the functions that have been shown in the Script-O-Rama. I'm trying to...
  17. Can You Use Bob to Edit A Packfile Not by CA

    I'm trying to add new units to a packfile that I made. I need to create new uniforms and I don't think you can add that through RPFM. How would I use Bob to make new uniforms?
  18. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Btw, I'm able to run the game, but there aren't any letters. Do you guys know what happened?
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    [Resource] Re: The S2 Script-o-Rama

    Wherever it is, I can't find it in campaigns -> jap_boshin -> scripting.lua. Right now, I'm going to try to make a custom mission, although I can't find a way to make the reward a change of name. I...
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    [Tutorial] Re: How to create custom missions

    This is a huge necro, but I've come from the S2 Script-o-rama, and I'm wondering if it's possible for me to make the reward a change of name?
  21. Re: Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    Okay, thank you! I was looking at the script-o-rama on: https://www.twcenter.net/forums/showthread.php?445980-The-S2-Script-o-Rama and I asked, 'How is this so powerful if the only stuff you can use...
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    [Resource] Re: The S2 Script-o-Rama

    I know this is a huge necropost, but I'm wondering if you can change the name of a faction via scripting.
  23. Is It Possible to Add Some Functionalities in the R2TR Scripting Toolkit into Earlier Games?

    So, I'm working on a mod for Shogun 2 which allows someone as the USA to switch to the Confederacy on May 1860. I'm wondering if it's possible to use something like DETrooper's scripts in MK 1212 AD?...
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    Re: SSHIP - General Discussion

    I think it's interesting that this mod is 1 TPY! Anyways, if there was one suggestion I'd make, I wish someone could add the the change religion script to this mod
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    Re: How to Earn Money?

    What's a good way to play large empires like Ptolemaioi? It seems impossible to get out of the red. Smaller factions are easier to get out of the red (in all honesty, you should probably change...
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    How to Create a New Technology?

    I can't find a tutorial where I can create a technology. Can someone walk it through for me?
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    Re: How to Earn Money?

    Don't garrisons make you lose money? It says -100 income, I think.
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    How to Earn Money?

    I love this mod!!! My only problem is that I can't earn money unless I'm the Romans. What are good ways in this mod to earn money, as everything except industry and farms gives you -100 gold? There...
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    [Tutorial] Re: How to create a custom unit in Pack File Manager

    Does anyone have a RPFM version for this? I'm trying to make a submod and I keep crashing
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    Re: SSHIP - General Discussion

    Thank you!
  31. Thread: FAQ

    by Palaiogos
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    Sticky: Re: FAQ

    I get a crash when playing as Prussia
  32. Replies
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    Re: SSHIP - General Discussion

    How would I create a minimod which gets free_upkeep back? Especially when you conquer another faction's capital, it's crazy leaving 1000-2000 florins of spear militia to keep the settlement from...
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    Sticky: Re: Titanium Suggestions & Complaints

    Why'd you guys make Skoutatoi 152 instead of 202?
  34. Re: WHY is SS Turns Per Year/Aging left so fast?

    I was able to 'ghetto fix' the TPY into 4 TPY and 12 TPY. It needs a new campaign though: 360250360251. Basically, replace your old campaign script in data -> world -> maps -> campaign ->...
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    Re: SSHIP - General Discussion

    Oh! AI doesn't have free upkeep?
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    Re: SSHIP - General Discussion

    I wonder why you guys removed free upkeep? Especially with the fact that units are more expensive, how do you guys maintain your econs?
  37. Where Did the Creators of N&S II Get High Poly Textures of their Soldiers?

    For me, I am trying my hand at modding and making submods, I am wondering where N&S II got their high poly textures from? There are many other mods out there, and their textures aren't as High Poly....
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    I'm wondering why there are so many scripted revolts? Maybe if a province goes below a certain amount, it should immediate revolt, but not have a lot of revolts every turn for 10 turns. If you watch...
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    [Resource] Re: 12 turns per year with proper aging

    So, how do you make a 12 tpy, or 4 tpy mod for SS? There are a lot of scripts inside the file I have to replace, do I copy the contents of the .txt?
  40. Sticky: Re: BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras

    Damn! This mod is even more complex than Crusader Kings II!
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