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  1. Re: Important question about the translation

    The tool itself has no problems with Cyrillic characters; the error message points out that the font we built does not include them (to save space/time actually). So you would need to build your own...
  2. Re: Why not release a Non-Steam installer?

    We've managed to avoid that trap for, what, 8 years now? I think we can manage a few days more. ;)
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    Re: EB II Unofficial Coundown

    Turn To Page 394

    Fortunately there is an infinite supply of numbers to count, so we may get there eventually. :)
  4. Re: What would you do if the hard drive containing EB2 was suddenly all wiped

    That's why EB2 is particularly safe: if nobody has access to the floppies, then nobody can (accidentally) wipe EB 2 in the first place!

    Seriously, though I thought this thread had come up before...
  5. Re: State of the Mod Address, Fall 2013: We're Almost There

    The thing with installers is that it takes an awful long time to build something the size of 2.74GiB, then smoke test it, then upload it, then have multiple people download it, then test it on a...
  6. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    Recently I got this question on the PACK tool via PM:


    The short answer to that is, not that I know of. I've not explicitly tested to see if it was possible to create PACKs which still work in...
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    Re: Converting Youtube videos to .bik

    Youtube uses lossy codecs, meaning information (detail) is thrown away and (in principle) unrecoverable. If you have the original raw video source(s), you'll get (much?) better quality results from...
  8. [Tutorial] Re: How To Have More Than 64 “Hard Coded” Hidden Resources

    This is more or less what was done for EB (RTW mod). Since we have only 199 regions to play with that means you can do with just 8 hidden resources to give each region a unique fingerprint (since 2^7...
  9. Re: Steam Update- Kingdoms Missing From Library (RESOLUTION)

    Patch doesn't break mods. Any mod can still be played easily by using an appropriately configured shortcut (trick is in editing the Target field to include the appropriate commandline options that...
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    Re: ummm what's the update for?

    It should be a lot easier than that: simply let Steam create you a desktop shortcut for M2TW. Rename M2TW shortcut to $mod_name.exe, edit Target line appropriately (to referenced the correct config...
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    Re: strat.txt.strings.bin CTD : export_units.txt file size limit?

    At one point the CUF tool did not yet write them (it only knew about the Ordered & Keyed formats), this resulted in long loading times. The most obvious example was the quotes strings.bin, loading...
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    Re: strat.txt.strings.bin CTD : export_units.txt file size limit?

    Yes, depending on strings.bin type. There are 3 different types produced/consumed by M2TW:


    Ordered. This format does not contain keys, so the mapping between keys and values (text) depends on...
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    Re: strat.txt.strings.bin CTD : export_units.txt file size limit?

    Whatever the root cause, the example export_units.txt.strings.bin which Gigantus posted does not contain a lookup table. The engine really would like to have one for export_units and export_buildings...
  14. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    Version 0.86 of the PACK tool incorporates the latest version of LZO which address the build issue.

    Misc


    Bump LZO version to 2.08.
  15. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    There is a bugfix for the LZO library used by the PACK tool available which addresses an issue that could be a potential security concern depending on how the library is used. The PACK tool appears...
  16. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    Turns out there is a nifty optimisation feature built in to the LZO library. Let's use it, in version 0.85 of the PACK tool:

    Features


    Use the LZO optimisation feature. This 'optimises'...
  17. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    Version 0.8 brings the following new features:

    Features


    Add -z/--no-compression and -s/--small-files options to disable compression. The --small-files option is meant to mimick behaviour of...
  18. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    Version 0.7 of the PACK tool is available now. It brings some major improvements to the tool to make your life a lot easier when using it.

    Features


    Maintain a consistent ordering of the...
  19. [Tool] Re: Return of XIDX: with bug fixes and updates for M2TW.

    Version 1.6.2 of XIDX is available, bringing the following changes

    Bug fixes


    Fix build error on MINGW/GCC 4.9



    Misc
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    Re: Game resolution

    The game offers a number of preset resolutions, including the maximum resolution of your monitor. If you want some other custom resolution, it may be configured using the medieval2.preferences.cfg...
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    [Tutorial] Re: Kingdoms: making an UI

    I can only see the thumbnail image (not your fault, that is the TWC forum skin doing something exceedingly brain damaged to pictures), but it seems clear this occurs on the campaign map.

    So my...
  22. [Tool] Re: Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)

    The -g option only applies to extracting files from a PACK or listing files in a PACK. You can use a command like 'dir' or 'find' to obtain a list of files you want to pack. Then you'd use something...
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    Re: Unusual graphics error

    Just a guess but this might be due to a broken SD file...
  24. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.1 Beta Released On 04/04/2014

    In the M2TW CAS animations there is actually a basepose. After the quaternions (rotations) and translations there is a list of floats of length: 3 × number_of_bones; which is list of tuples of x, y,...
  25. Sticky: [Tool] Re: M2TW Modeler's Toolbox - Version 0.1 Beta Released On 04/04/2014

    Thanks for releasing this tool. It might seem ungrateful, but any chance we could get the source code? ;)

    Also, I think you want to update/upgrade your choice of XIDX (I might be biased) to the...
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    [Tutorial] Re: How To Add In Your Own Music To M2TW

    If you're using M2TW to regenerate your events.dat/events.idx that would explain it. M2TW has a bug which makes it copy the summer tracks over the winter ones in the generated binaries.
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    Re: I like Lorica Segmentata (LS) ...

    Moved. Discussions on the merits of LS don't belong in the FAQ.
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    Re: Release Date?

    Exactly.
  29. [Tool] Re: Return of XIDX: with bug fixes and updates for M2TW.

    I also noticed a couple of other more minor issues, so I've pushed out a new version.

    Version 1.6.1 of XIDX is a point release addressing the following issues:

    Bug fixes


    Fix Windows...
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    Re: Release Date?

    Surely that should be:

    "An EB release is never late, nor is it early, it arrives precisely when it means to" ;)
  31. [Tool] Re: Return of XIDX: with bug fixes and updates for M2TW.

    Version 1.6 of XIDX is now available. It contains:

    Features


    Add -P and -p options for disabling implicit path mangling.



    Bug fixes
  32. [Tool] Re: Return of XIDX: with bug fixes and updates for M2TW.

    Yep.


    As an aside, the .evt files become part of the generated skeletons when the game regenerates the skeletons.idx/skeletons.dat files.

    Yes. Please note that the game generates packs with...
  33. [Tool] Re: Return of XIDX: with bug fixes and updates for M2TW.

    I thought there was at least one post of mine in which I attempt to clearly outline what is the matter with animations. Turns out, there isn't. So here goes.

    XIDX deals with archives in the...
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    Re: C++ Where to go from here?

    Winforms are, quite frankly, an abomination or at least somehow people writing Winforms manage to make their application do the most horrendously stupid things. I don't know why but I have yet to...
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    [Tutorial] Re: Kingdoms: making an UI

    White UI is a symptom of the SD files not being loaded. There are a couple of ways that could happen:


    You use io.file_first but the game thinks you do not have a sd.xml corresponding to a sd...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    Would need to set up a 'clean' environment to do so, or else I'm bound to omit things. Maybe once I've cleared my todo list or at least whittled it down to not irresponsibly huge.

    For now, off the...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    Note that the OS maintains caches for the file system anyway, so at some point lots of the assets probably wind up being available in memory anyways.

    That said the answer is probably still 'yes',...
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    [Tutorial] Re: File/Mod Compression Tutorial!

    The two file formats are not at all the same. In case you didn't know, all Kingdoms campaigns are implemented as mod foldered "mods" ... using their own PACK files.
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    [Tutorial] Re: File/Mod Compression Tutorial!

    PACK files use LZO compression. The idea behind LZO compression is to be fast, faster than reading uncompressed data from disk and require little additional memory. It's not meant to get the file...
  40. Re: Which is the font used in the old EB logo and who made it ? (the logo)

    The font is called Yggdrasil.
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