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  1. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Hi folks. Question for people who've played the mod into the late era. Do the Mongols and Timurids still arrive as per vanilla SS?

    Also, how do I edit the export_descr_unit file for this submod?...
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    6.4 crashes Medieval

    Hi, having a trouble with the SS 6.4 patch. 6.3 installs works fine, but when I install 6.4 Medieval can't launch. I get a pop-up message saying Medieval suffers from a "fatal error" and has to...
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    Re: The thread for horrible suggestions

    How, preciously, has no one mentioned laser rifles yet? There's some indie game called Fall-in nobody's heard of, just use their models.

    http://admiralducksauce.com/camera/toys/aer9.jpg
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    Re: Testudo Alternative?

    Can't the exe itself be modded? Sorry if that's a silly question, not much experience with modding things.
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    Re: Europa Barbarorum 2.04 is released!

    Sorry for the late reply. The rebel FM stays in the city while the army leaves and sits in the minor settlement. The stacks don't break up until they get filled. Then the rebel army will outside any...
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    Re: Europa Barbarorum II FAQ

    So I figured this was the best play for this question without making a new thread, if I recall correctly, M:TW2 has a hard limit of 30 factions and the EB team so far has only included 28. Has there...
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    Sticky: Re: Fans suggestion thread for future releases

    Is there any plan to do something with the minor settlements that are spaced across the map? I like their addition, it gives the feeling of their being more to a region then just the "capital" city,...
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    Re: Europa Barbarorum 2.03k is released!

    Playing Haydasdan, graphical glitch for the bodyguard unit.

    http://steamcommunity.com/profiles/76561198058209745/screenshot/631978340579303434

    Also, the change to get rebels out of cities seems...
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    Re: Roman offices system is 95% annoying

    So, could anyone tell me the benefit of sending people back to Rome when they become eligible, gameplay wise? Up to this point I've just ignored it and I seem to get along fine.
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    Romani EB2 reforms?

    Hey, I was wondering if in EB2 the romani troop reforms had the same requirements as they did in EB1, or are they not yet added in the latest version? Thanks for reading.
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