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  1. Replies
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    Sticky: Re: The EBII Recruitment thread

    I got a response from someone that the EBII team needs mappers but I don't know how to respond to that - sorry.

    I would be happy to help. I actually have suggestions for getting more playable land...
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    172,542

    Sticky: Re: The EBII Recruitment thread

    Hello EBII team.

    Looks like you have plenty of volunteers for your project. If you have a vacancy however for a historian for Carthage and African cultures I can help with that. Also mapping,...
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    AI's handeling of conquered settlements

    Hi Forum.

    I was wondering if there is a way to specify the AI handling of their newly conquered settlements, i.e. occupy/ pillage/ sack?

    Also, do horde factions always need to have a target?...
  4. Re: Submod/ Fix Date + Season Display and Music On

    Is there a newer version of EBII then that I don't know about? I see people talk about the buildings on the battle map being in now and improved campaign AI. I have the EBII install file from modDB...
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    Re: General impressions

    Did you know you get free upkeep for one unit in the little villages that are dotted outside of your main settlements. Put you elephants and cav, i.e your expensive units in there throughout your...
  6. Submod/ Fix Date + Season Display and Music On

    Hi Forum.

    This is more a quick fix than a mod. If you want to display the date and season, i.e. "Summer 272 BC" on your campaign console as well as turn on the background music for the game.
    ...
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    120,593

    Re: General impressions

    OK here are my thoughts on the EBII Mod.

    Firstly let me congratulate you and your team on an excellent mod. Few bugs as can be expected but the amount of love and dedication that went into writing...
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    120,593

    Re: General impressions

    LOVE this mod.

    Installed without any hitch :)

    I do have a few reservations/ suggestions though which I will post shortly.
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