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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Makanyane, thank you for your reply.

    I did not update the referenced paths from the main tab (as I wasn't aware of what this button did) so that was causing my issue. If only I reached out earlier...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hello,

    I need some help with an issue I'm experiencing with the mud, farm, and path mask textures.

    For context, I took an existing, working battlemap and duplicated it in order to create a...
  3. [Tutorial] Re: Creating / editing strat map settlement models.

    Thanks for elaborating.

    I had forgotten about this thread so that's why it has been so long since I last posted here but I did want to post again to let you and anyone else who reads this thread...
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    Re: DaC V3 Now Released!

    1 - Yes, it is fine to re-use a saved copy of a clean Third Age 3.2 folder. That is what I do. I have it on a storage drive and then I copy it over to my games drive when I want to use it. Saves me a...
  5. [Tutorial] Re: Creating / editing strat map settlement models.

    Can you elaborate on the part where you mention moving the Symbol box causes crashes?

    When does the CTD happen? Is it when an AI army is besieging a settlement or when a battle is finished at a...
  6. [Tutorial] Re: Creating a World – Character portraits, creation and use

    Thanks for the reply Gigantus!

    I'm going to contact the original creator and if that doesn't work out then I'll try what you suggested.
  7. [Tutorial] Re: Creating a World – Character portraits, creation and use

    I was wondering how I could use existing backgrounds for custom portraits that are already in the mod I'm working on for when I create new portraits.

    (It looks like MIKE GOLF asked this question...
  8. Re: New Campaign UI's v0.5 - Gondor, Orc, Elven & Evil men UI's ready to download (New UI !! -> Evil men)

    Keep up the great work!
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    Re: [SUBMOD] Annuminas Rebuilt

    Sadly, no. We cannot add more settlement tiers as that is a hardcoded value that can't be edited by anyone. As far as the star fort tier is concerned, my understanding is that it isn't fully...
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    Re: [SUBMOD] Annuminas Rebuilt

    No. That is because the Tharbads use the same settlement slots as the Osgiliaths so even if we made Tharbad one settlement, we still couldn't do it because the Osgiliaths exist so we would have to...
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    Re: [SUBMOD] Annuminas Rebuilt

    The Northern Dunedain has a faction_variant versions of the huge_city and citadel tiers so when they go to rebuild them, they use unique CSM models. But, the battlemap is the Osgiliath one.

    You...
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    Re: DaC - Previews and Announcements

    If someone doesn't like the name of the faction, they are free to edit the text file to change the name to whatever they want (or wait for a sub-mod that makes changes that they like). We cannot...
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    Re: DaC - Previews and Announcements

    Here you go:

    Minas Tirith with Rebuilt Osgiliaths (LINK: https://i.imgur.com/zleQKSU.jpg)

    https://i.imgur.com/zleQKSU.jpg


    Quick note, the rebuilt Osgiliaths have had their textures updated...
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    Re: DaC - Previews and Announcements

    Here is a mini-preview of two major settlements which recently had their campaign strategy map models updated:

    Since they were featured in Galu's recentl Ar-Adunaim video i figured I'd show them...
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    Re: DaC - Previews and Announcements

    There is no need to go all out on the guy... I'm sure it was just a miscommunication.
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    Re: DaC - Previews and Announcements

    Hummingbird was clarifying that he is not a graphics artist thus cannot create textures for units so he doesn't want you and others to expect him or make requests for him to create new textures/skins.
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    Re: DaC - Previews and Announcements

    Thanks, I appreciate it!

    As far as the Dome of Stars is concerned with the Ruined Osgiliaths, that won't be changing. The Dome of Stars is its own resource "monument" like the Rammas Echor so...
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    Re: DaC - Previews and Announcements

    The next DaC V2.0 CSM Preview is now available:

    LINK: https://imgur.com/a/RArEz

    This is the 9th installment and it focuses on redesigned Wildmen settlements, new unique Rhun settlements, and...
  19. Re: [SUB-MOD Preview] Portrait Enhancement Pack

    Great job! +rep
  20. Re: imladris and lindon units reskin for dac

    I don't know you but I know that Louis Lux is very careful regarding who he lets edit his work and has requested people take down edited versions of his work that didn't get his permission in the...
  21. Re: imladris and lindon units reskin for dac

    Can you please provide proof that Louis Lux agreed to let you upload these changes? If you could ask him to post a reply in this thread giving his permission then that would be ideal.
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    Re: DaC - Previews and Announcements

    1. Zagh Kala will be changed from what it is in V1.2 but that hasn't been finalized yet. However, it will be changed.

    2. Dunharrow has been turned into a fort for V2.0.

    3. Hummingbird has been...
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    Re: DaC - Previews and Announcements

    Editing the battlemap would take a lot of time and then even more time to test to make sure it works, that the AI can handle it, and that it doesn't crash. So, your request won't be put on the top of...
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    Re: DaC - Previews and Announcements

    Thanks for your edits and yes, if you have bug/crash issues to report/ask about then please post them in the Bugs & Crashes thread.

    As for the anti-rush scripts, those scripts are to make it very...
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    Re: DaC - Previews and Announcements

    [/CENTER]The thing you quoted from the V2.0 changelog refers to the campaign strategy map models that I created. It does not refer to the battlemaps of those two settlements.

    I know Arkay updated...
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    Re: DaC - Previews and Announcements

    The units that you can play with in V1.2 have been changed or upgraded in some way for V2.0. So, you may be seeing the same unit name but I'm positive Hummingbird made some kind of change to them or...
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    Re: DaC - Previews and Announcements

    This entire thread is a preview for DaC V2.0. All the units, campaign models, and battlemaps are in the 2.0 version.
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    Re: DaC - Previews and Announcements

    1. No, Racer isn't leaving but he is busy and scripting takes a lot of time and then even more to test for bugs and then more time to iron out those bugs so rather than potentially delay the V2.0...
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    Re: DaC - Previews and Announcements

    This is not the right thread to post such a question in.

    Please post questions like that in the official Medieval 2 workshop forum (you'll have to find the specific sub-thread that is related to...
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    Re: DaC - Previews and Announcements

    1. We decided the last script our scripter Racer would work on would be the Ered Luin choice script and there was no mention of those orc raids. That's what I can tell you with certainty at this...
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    Re: DaC - Previews and Announcements

    In order to get V2.0 in the hands of you guys sooner, we decided to exclude the Reunited Kingdom script from V2.0. It will come in a patch after but we don't know which one since we haven't even...
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    Re: DaC - Previews and Announcements

    The next CSM preview installment is here:

    LINK: https://imgur.com/a/jnT7A

    Now that Galu uploaded his 6th Dev Diary video I can release the album.

    I actually have a lot more models already...
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    Re: DaC - Previews and Announcements

    Because cavalry BGs can be overpowered when used to cycle charge so to add some more difficulty we decided to make the BGs be on foot.

    However, you do not have to worry because on the official DaC...
  34. Re: DCI: Last Alliance - Dwarves preview video out 5th December (page 116)

    Keep up the great work guys! I'm about to start watching the Khazad-dum preview video and I can't wait to see what you guys have done! :D
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    Re: List of Regions and Settlements

    Yes, this is for V1.2.
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    Re: DaC - Previews and Announcements

    SMALL UPDATE:

    I've gone ahead and overhauled the CSM section of the DaC V2.0 Changelog (the section called "Graphic Design (Campaign Map)") by listing different categories, removing clutter, and...
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    Re: DaC - Previews and Announcements

    To both of you: IIRC, the no-rush script is in place for when the player is one of the enemies of those nations and activates when those nations are left with a few settlements and spawns a full...
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    Re: DaC - Previews and Announcements

    Cair Andros does have bridges on both sides but they are part of the settlement model and not part of the map like the base game's bridges. So, that means roads are not connected to them and trade...
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    Re: DaC - Previews and Announcements

    PUBLIC SERVICE ANNOUNCEMENT:



    Hey Everyone,

    Now that Galu has released the 4th Dev Diary video showing off the new battlemaps and their respective CSMs, I can now post the screenshots of the...
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    Re: DaC - Previews and Announcements

    I'm 95% certain Beorn's Halls will remain a unique CSM and battlemap that can't be upgraded at all no matter who owns the settlement. That's all I can answer.
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