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    Re: batch files and windows 10

    I do - haven't scanned it yet, it's pretty huge. Watch here for the next post.

    In the meantime check if this one will do.
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    Re: How to work SS 6.4 in windows 10?

    Most of the times you can simply load the latest save and carry on, give it a try.
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    Re: batch files and windows 10

    Ask and ye shall receive.
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    Re: [Amendment] Divus reforms

    That gets my vote as well - hence opposed to the proposal. It would be rather tempting to give it to an admin as 'farewell' token othwerwise.
  5. Re: Success running RoTK with Steam in Manjaro Linux!

    The Liu Bei campaign was only added recently, great to hear your appreciation. Do give Seether some rep for it - he was instrumental in setting it up.
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    Re: batch files and windows 10

    In it's infinite wisdom CA decided to merge the medieval2 and kingdoms executable files in Steam into the medieval2 executable. That why the disk version has the kingdoms file and the Steam version...
  7. Thread: Random crash?

    by Gigantus
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    Re: Random crash?

    Here are lines from the teutonic campaign script:
    monitor_event MissionFinished MissionID adventure_crusader
    create_mission adventure_crusader teutonic_order crus3

    And this is the related...
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    Re: batch files and windows 10

    You do realize that the guide I linked you to elsewhere does the copy\rename stuff for you (it has an automated 'installer')? In fact it's pretty standard for resolving Steam's 'kingdoms.exe found'...
  9. Thread: Random crash?

    by Gigantus
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    Re: Random crash?

    I am assuming that the script initiates a mission, instead of the descr_mission file. In that case the mission requires a custom ID, hence my mentioning of the crusader missions in the teutonic...
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    Re: batch files and windows 10

    If the mod starts now in general and you run into issues during game play you should post in the mod's forum, better chances there. There might even be a patch for the mod.
  11. Re: Success running RoTK with Steam in Manjaro Linux!

    Thanks for the come back. Hope you are enjoying my mod :tongue:
  12. Thread: Scripted Fort

    by Gigantus
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    Re: Scripted Fort

    Yeah, it was a long shot - UI scripting is patchy at best. Took me a good while to get my 'no retreat' script right where you automatically accept 'attack' for scripted battles in 1648.
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    Re: batch files and windows 10

    Well, if the mod starts then the bat file has done it's thing.
    1. Are you getting any error messages?
    2. Have you given admin access to the BAT file (you shouldn't)?
    3. Is the mod's custom...
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    Re: Machine translation

    Well, basically you need to translate every TXT file in a mod's data\text directory, then run the mod to make should it generates fresh STRING.BIN files. 'menu_english' is just that, the menu...
  15. Thread: Scripted Fort

    by Gigantus
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    Re: Scripted Fort

    The only way I could think of is to spawn a labeled character facing a defined direction and then trying to figure out how to script the steps necessary to build a fort. Opening the required scroll...
  16. Thread: Random crash?

    by Gigantus
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    Re: Random crash?

    Missing\invalid CAS files most likely.

    mission ID - a mission reference in descr_missions that you use in the campaign script, like the teutonic crusader missions.
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    Re: Machine translation

    Well, you would need something like the goolge translator and then insert it into a macro. Not an easy task I would think.

    In the F&S case I would assume it's a manual copy\paste affair from...
  18. Thread: Scripted Fort

    by Gigantus
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    Re: Scripted Fort

    Yeah, sorry: you can only specify fort locations in the descr_strat file and you can only 'spawn' buildings in settlements, eg based on the EDB. Would be nice, though....
  19. Re: A silly question about custom campaigns

    The issue here is that this name must be the same as the directory it resides in. Which means no spaces etc.
    As you noticed you can have a descriptive title on the left, from campaign_descriptions,...
  20. [Resource] Re: Creating a World - Stone Forts on the Battle Map

    You can script\cause floods yourself.
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    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    Remove it from the short cut, just on the EXE will do. On the short cut it might create issue, it certainly creates issues on the BAT file.
  22. [Tutorial] Re: Creating a World Ė Character portraits, creation and use

    Afraid not.
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    '
    '

    For a while small children's mentality was considered so fragile that they got praised for any crap.

    Until we had 20 year olds that believed their turds rule.
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    Re: The catchphrase game

    I present an old turd.
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    I was thinking of those characters that you spawn at game start as I suggested - all they need is a level trait to assign those custom strat models. In fact it's fairly simple to convert their battle...
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    Sticky: Re: SSHIP - Bugs Reports & Technical Help

    I am assuming the compatibility is done on the kingdoms executable file, not on the BAT file the short cut links to?

    Couple of counter issues, eg counter (or their condition) without values....
  27. [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Movement is slowed down. Building is disabled. Permanently. It could be that during the one or two turns of the flood event movement is not possible, but it certainly is afterward.
  28. [Resource] Re: Creating a World - Stone Forts on the Battle Map

    Correct: the flood event disallows further building of towers and forts and it also continues to slow down movement. In mods it is usually disabled\deleted in descr_disasters.
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    Sticky: Re: Bugs Reports & Technical Help

    Not really. Speculation is that it might stem from oversized graphics, dimension (in excess of 1024*1024) as well as memory wise (in excess of 1MB), but no confirmation on that. Still a good idea to...
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    Re: Godís Love: A Thread

    Nearly ending up in a propeller during skydiving (because being young, feeling immortal and ultimately being reckless) did the job for me. Certainly a formative experience, thankfully for the better...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    It's not in my Readme you quote, so short answer is 'NO':

    Base set up - 31st Jan 2018
    - Titanium_Alpha_v0.85
    - Titanium_Alpha_v0.85_Patch1
    - Titanium_Alpha_v0.85_Patch2
    - G5_Settlement_Tweaks...
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    Re: Godís Love: A Thread

    'Proving' wasn't really on my mind, rather that the religious approach on dealing with an outcome is not the only approach. Which, when rereading your OP, might indeed not have been what you...
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    Re: Godís Love: A Thread

    The OP did not give the wrong impression - it clarified which approach you took when looking for a reason why you survived an incident that could have potentially have cost you your life. Same I...
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    Sticky: Re: Bugs Reports & Technical Help

    3 - the general's portrait is fine, the one for the princess however looks like a memory glitch (wrong 'family' portrait or blacked out). Save, exit the game, reload: that's the only remedy for it -...
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    Re: Godís Love: A Thread

    Adrenalin burst to trigger fight\flight response. If there is no flight possible then the mind is totally prepared for the inevitable fight, which in this case is the impact. High levels of adrenalin...
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    Re: Godís Love: A Thread

    Well, any mind capable of abstract thoughts needs an anchor for his unsolvable, existential questions. Like: why did I survive this massive accident even though I neglected basic safety precautions?...
  37. Re: CTD 2 seconds in, after adding 30th faction

    There's always a first :tongue: and simple typos are the bane of scripters as sometimes you have a hard time fiding them: the mind has the habit to correct spelling mistakes without you realizing it:...
  38. Re: CTD 2 seconds in, after adding 30th faction

    My guess - something to do with the banner references in the SD.XML files in the data\ui folder. Or any of the roughly a dozen files involving a new faction where a simple typo can truly mess up your...
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    Re: Ports and trade fleets are bugged it seems

    Dumping the data folder in Steam will only work if you have also applied my guide here (the SS installer does it for you) as Stainless Steel is looking for the kingdoms.exe file. And it will never...
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    Re: Sengoku: Total War (a Shogun mod for M2TW)

    You could start of in descr_strat only with the FL and FL and then spawn everyone else right at the beginning in one fell swoop, that would give you a reasonably long period at the start in which to...
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