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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    dei army caps isn't working outside dei 'cause other "campaigns > main_rome > scripting.lua" don't have the armycaps callback
    when you build an external script you must call it through the...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    as any other submod it must be loaded above DeI packs
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    that's a variable

    local button_forcedMarch = UIComponent(army_stance_group):Find("button_fortify")

    is the same as

    local my_ass = UIComponent(army_stance_group):Find("button_fortify")

    you...
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    Re: Army on the march

    you mean triggering a video while the AI turns go on?
    theoretically should be doable I think, it will probably just lag though since AI turns tend to lag a lot
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, that stuff is used in dei too
    check army_caps.lua

    testudo has a custom version, there should be more variations regarding the various stances, if you wanna see some working samples
    ...
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    Re: [Submod] Better Building Icons

    nice :thumbsup2
    would you be interested into making some DeI 2d work here and there?
    we aren't planning anything serious but sometimes happens that updates need some 2d basic stuff
    I (or someone...
  7. [Proposal] Re: Historical/TBTM battle scenes in Mythic mode

    Not sure but battle map are inserted into map logic usually
    don't think would be an easy thing to be done
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    [Resource] Lua Repository

    Copy and paste from a Da Modding Den post

    from: Vandy

    "Troy scripting docs added! Thanks CA! Made by CA! All credits to CA!"
    https://chadvandy.github.io/tw_modding_resources/Troy/
  9. Re: Secession or civil war - how does the game decide?

    Secession and civil war are 2 different mechanics.
    I think they run through 2 different hardcoded codes.
    for example... if you would like to mod them, for civil war you have just some campaign...
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    Testudo last update was august 2020
    Checking devs content I see a DeI 126b fixpack released in september 2020
    any 126 version should be 99% fully compatible and with correct testudo adaptation
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    Re: Retro Remix!

    congratz :thumbsup2
  12. Re: [SUBMOD] Westeros Total War: Fire and Blood 2.3 (ESSOS ADDED!)

    that's a lot of work :thumbsup2
  13. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    you'll have to do a new pack where you put all the backgrounds (ui>skins>default> stuff with fe_backdrop) as 100% transparent png
  14. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    piracy is just a % economical de-buff, nothing else
    there is no piracy system in the game at all, not sure what you mean

    I told you in the other message what you have to do

    you want to add an...
  15. Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    hey... guarda che abbastanza un casino mantenere un mod di traduzione per DeI
    praticamente ogni update cambia qualcosa di testo e starci dietro un dramma
    ti consiglierei di lasciar perdere
    se...
  16. Re: [SUBMOD] Q Sertorius Submods for DeI

    nice stuff :thumbsup2
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    Re: [Submod] Age of Hellenism for DEI

    :thumbsup2
  18. Re: [Submod] Chrissant's "Better Client States"

    by checking the pack... seems to me it's compatible with anything
    it's adding 2 effects through a fragmented table, the worst it can do is overwriting eventual existing and specific effect values
  19. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    wait a sec, this should be easy doable through vanilla stance effect
    since the navy is docked it should count as garrisoned in the settlement hence registering the correct region automatically
    ...
  20. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    just done a quick trial with huge rome and works fine
    4tpy: diplomacy will be active in spring and autumn
    12 tpy: every first month of a season

    you should have something bugging the scripts, you...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    "rom_stance_navy_docked rom_force_campaign_mod_local_piracy" is not for banditry, should just be an economical % effect, affecting sea trades or stuff like that
    "this_navy" means it's a...
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    [WIP] Re: Total War Troy : Aegean Mythos

    best wishes guys :thumbsup2
  23. Sticky: Re: [Download & Installation] Divide et Impera 1.2.8 - Updated August 27

    by reading some internal notes I think dresden already fixed this, next patch should be ok
  24. Thread: Mac help

    by Jake Armitage
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    Re: Mac help

    read this thread
    https://www.twcenter.net/forums/showthread.php?755477-MAC-BREAKTHROUGH!!!!!!&highlight=mac+breakthrough
    last dresden's post summarizes the process
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    yeah, tables are the same, I mean I really wouldn't know where to start to mod vanilla game

    666 is going on slowly but steadily
    main reason why I've left testudo behind is 'cause I'll be able to...
  26. Re: [SUB-MOD] Portrait Enhancement Pack **Ar-Adunaim RELEASE**

    awesome stuff :yes:
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    Re: empire divided unit icon

    cool :thumbsup2
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    sorry for the delay :)

    keep in mind that I have 0 knowledge about rome 2 vanilla, never played a single turn and always worked starting from dei packs
    keep also in mind that in testudo I've added...
  29. great job makanyane :thumbsup2

    great job makanyane :thumbsup2
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    [Tutorial] Re: Mercenary Tutorial

    Nice stuff gyros, gonna need it soon :thumbsup2
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    [Released] Re: Manic's Flags for Empire Total War

    cool stuff :thumbsup2
  32. Re: [Submod] Alternative Economy (Updated 09.08.19)

    well done man :thumbsup2
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    Re: More building slots

    for what I know, after attila MK1212 next mods should be attila RoM and Rome2 RoR666.
    2022 I think...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    :thumbsup2
  35. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    it's been quite a while since last testudo update, many things aren't updated to last dei values (and some new stuff). technically should be compatible but keep in mind the experience could be a...
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    Re: More building slots

    yes, that's it.
    but it's not that ca forbids more building slots, if they patch it's 'cause of security flaws.

    as a further note... it's actually possible to simulate the vanilla building system...
  37. Re: How to enable consecutive autosaves?

    not possible, not even via script
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    Re: [IN PROGRESS] Cyrene Expanded

    wonderful :thumbsup2
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    So... not sure how this thing will end but there might be the impossibility for having the more building slots feature.
    This depends if the CA will patch or not older games (a patch that will be...
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    Re: More building slots

    So... not sure how this thing will end but there might be the impossibility for having the more building slots feature.
    This depends if the CA will patch or not older games (a patch that will be...
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