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  1. Re: Middle-earth with decent AOR (or more variety)

    The TATW realism was my mod of choice for a couple years until DAC started taking shape into its current forms. DAC has everything you really want if you choose the Northern Dunedain, Ar-Ardunaim,...
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    Re: Alternative patch 2019 (READ THE DAMN FAQ PLEASE)

    I love the idea of having specialty regions for farms, mines, and such. It makes no sense that a region would go from having 400 people to 25000 in 100 years just because a person built buildings...
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    Re: The Horsemen of Rohan: Released!

    https://ibb.co/f9vQvzrhttps://ibb.co/f9vQvzrhttps://i.ibb.co/xYH3Htz/thanks.png

    Thanks
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    Re: Third Age Vanilla or Divide And Conquer?

    Tatw is called vanilla. It is very vanilla, few custom settlements, few units but most are well made. Few factions and although it designed to be hardish it ends up being a grind because of stack...
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    Re: NUMENOREAN OVERHAUL FOR TATW: DAC 2019

    Since you have put in so much work I would advise you to go a little farther and make the mod a little more accessible to people if you want them to enjoy.
    1. I would make a "units only" version...
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    Re: Recommended Unit Scale

    It has always been tested and balanced for huge battle sizes. I prefer the smallest battle size because I don't like clone armies but smaller units will rout faster because they can be cut in half...
  7. Re: Wardens of Eriador: a Northern Dunedain submod for DaC v3.0

    I don't see a problem with undeveloped settlements...once you overcome angmar you will put forth full effort on Dunland...and Dunland will have to face Imladris, KD, ND, Bree, and EL...they will...
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    Sticky: Re: Modding Questions and Help Thread

    I am working on a script that adds tribute to both rhun and harad...I am working on the rhun version and it is workingish but I want to make sure it is efficient. This script is meant to subtract...
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    Re: Harder Gondor for DAC 1.2

    C. Ryo

    I only play as Gondor.

    The consensus of testers is that Gondor is quite easy, and easy because of gamy things like factions being blocked, people using stakes against cavalry dependent...
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    Harder Gondor for DAC 1.2

    I am not a modder....I was frustrated that the average player could basically tip the scales in the Gondor campaign by turn 20 as taking Minas Morgul cripples Mordor and taking Harondor settlements...
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    Sticky: Re: Modding Questions and Help Thread

    Strangely there is not a single monitor in the DAC campaign script that contains the factions papal_states. I wonder if they just settled for the hardcoded version. Can I add:

    monitor_event...
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    Sticky: Re: Modding Questions and Help Thread

    Modding Crusades: Is there anyway for me to change when the "crusades" occur in the game. I would like to move them back to turn 120 so the don't disrupt the balance of the game before all factions...
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    Poll: Re: War of the Silmarils - Small Preview of Many Factions added! (2-1-17)

    These units must have taken forever to make, and the quality is much improved from previous units...thank you for your work. Make sure to take care of yourself so you can fight burnout. This mod...
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    Re: Tips for TATW and mods

    TIP: Getting Good Taxman Trait on general. +30% increase in taxes

    This trait is much easier than the kind ruler trait, and should be found on all of your settlement generals.
    1.When you have...
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    Re: Tips for TATW and mods

    Look all of the TATW moderators are kind enough and very consistent in their duties. The best way I can explain my frustration and conflict is to use a town analogy. TATW forums is a town of 50...
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