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    Re: The thread for horrible suggestions

    “We considered adding Golden Company Elephants to the mercenary recruit pool, but removed them”

    I wanted those elephants...
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    Re: [Mini Tutorial] The new revolts script

    Sweet :3

    I swear, editing text files for these mods has been my gateway into learning programming...
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    Re: [Mini Tutorial] The new revolts script

    Thank you so much for this!!!!!!!!!

    Is there a way to randomize the type of units between an individual spawn? Like, say having your sample stack generate 3 Illyrian thureophoroi and/or hoplites?
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    Re: Intended Difficulty Setting ?

    Honestly, I agree that some of the “exploits” are more inherent to the engine than anything. For example, avoiding siege battles by waiting for the AI to park a small stack at an adjacent square, so...
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    Re: Javelin foot skirmishers

    This is what took a while to hit me, and itís so true!
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    Sticky: Re: Fans suggestion thread for future releases

    Hey guys, really digging the new mod, had some unit recruitment questions:
    - Illyrian Peltasts’ limited aor with eastern colonies, compared to lots of Illyrian hoplites, light phalangites, and even...
  7. Re: The heaviest cavalry units available to each faction?

    @Sar1n, there’s lots of folks who say that the bonus is around 2/2.5.

    Admittedly I don’t know where these #s came from or how people discovered it. And I haven’t playtested unit vs unit in a...
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    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    My brain read that as “random elephant to the proceedings” and reminded me of the turn after I took Pergamon and found a 3/4 rebel stack with a unit of Indian elephants nearby. Was one of the more...
  9. Re: The heaviest cavalry units available to each faction?

    Re the Celtic/Galatian noble cav, donít the armor upgrades actually provide 2.5 bonus each, even though it only shows up as +1?

    So, fully reformed, Celtic cav end up with like 9 armor and...
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    Re: Non-Cavalry Tactics

    This is fantastic advice. I used to thumb my nose at javelin skirmisher infantry for years playing this mod, and only discovered recently by accident how useful they are. Been learning the hard way...
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    Re: Javelin foot skirmishers

    More than a year later, found myself recruiting a few units of akontistai to cheaply beef up a remote garisson, then using them to defend. I gotta say, using them as y’all have described is actually...
  12. Re: What were the most messed up things you did on a campaign?

    Back in EB1 I was playing a Hayasdan campaign on my laptop. I had just conquered Halicarnassus when my cat walked across the keyboard and hit “enslave”.

    To this day I still think of her a Sophie,...
  13. Re: RTW and M2TW soundtrack submod for EB II v. 2.3

    Hey, so, this is really cool, but I do kind of miss the old M2TW intro theme. I noticed that the track is included in the pack, but changing the descr_sounds_music file does nothing, and if I delete...
  14. Nostalgic for the Gray Death (how do I get the AI to try and fight me more)

    Hey guys,

    So, I feel like this has been mentioned in the past, but I've noticed that the AI isn't nearly as aggressive in terms of building stacks and throwing them at you. I'm playing Pontos on...
  15. Re: RTW and M2TW soundtrack submod for EB II v. 2.3

    EDIT: nevermind, everything works great now, this sound mod is fantastic!!!
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    Re: Man of the Hour

    Thanks so much for all the responses, but does anyone also know which of the text documents sets the prerequisites for man of the hour triggering?
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    Man of the Hour

    Hey guys,

    So, I haven't had much luck triggering "Man of the Hour" as much in EBII as I remembered being able to do in EBI. In fact, in the years I've been playing, I don't think I've ever...
  18. Advice for dealing with Sarmatians as Pontos, or generally for fighting nomad stacks as settled factions

    Hey fam,

    Started a new Pontos game for 2.35. I got bored/frustrated with the last game because it was a slog dealing with the north side of the Black Sea. Honestly, I would just happily never...
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    Re: Rad compares units - a thread for balancing.

    Ah, ok, I see. Cross referenced with the numbered reforms list in the EDB. That makes much more sense. Thanks!
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    Re: Rad compares units - a thread for balancing.

    Ok, because this is what I see in the EDU right now:

    ; COMMENTS Batoroi (Gallic Swordsmen) / Unit ID 11 / Start exp: 0 / Refr rate: 0,0576 / Pool cap: 5
    type ...
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    Re: Rad compares units - a thread for balancing.

    Hey fam,

    Been a while since I played but I'm really happy to see all the incredible work that was put into 2.35 across the board! Including the speed bump to the Illyrian Phalanx ;)

    One thing I...
  22. Can't get rid of unhappy people w/ "Hates Greeks"

    So I accidentally stuck an FM with "Hates Greeks" in a settlement with a polis for a few turns and he has "very unhappy people".

    Taking him out of the settlement didn't seem to get rid of it, so I...
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    Re: Rebel fleets spawning in ponds

    Thank the fire gods, it's always those damn Armenian lakes where pirates spawn.

    Also a storm generated next to one last turn...
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    Rebel fleets spawning in ponds

    Every once in a while a rebel fleet will spawn in a puddle of water, completely isolated from ports. As a consequence, there's no way I can destroy it with my own fleets and I don't seem to be able...
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    Re: Scythed chariots

    No, only Pontus and the Seleucids can recruit them.

    Easy way to find out if and how a faction has access to a unit it to find the unit name in export_descr_unit and then ctrl+f it in...
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    Re: Traits and ancillaries

    Random question,

    What the hell happened to geomancers?

    They used to give bonuses on mining and construction, now they give penalties?
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    Re: Rad compares units - a thread for balancing.

    Towered forest elephants.

    They are significantly more expensive than untowered elephants, but looking at their stats the only benefit seems to be the archery crew on their back.

    I checked their...
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    Re: Help to change diplomacy

    Is there a way to script the AI so they always wait at least one turn after sieging a settlement before attacking? You know, so they build rams and stuff.

    I feel like the answer is no, but I...
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    Re: Help with Modding Phalanxes

    Naw, phalangites are still really useful. They are still the best at holding a line, even the Hellenic native phalanx. You can stretch 2-3 units of them to 4 deep and they'll still form a massive...
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    Re: Help to change diplomacy

    Thanks for your work on this, can't get any alliances in my Pontus game right now without force diplomacy.

    Looking forward to the changes for my next campaign :)
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    Re: Traits and ancillaries

    Thanks, I appreciate.

    I certainly don't mind digging around in the txt files for answers! Hell, I've done that ever since I started playing EB1 in 2010.

    I do appreciate the sheer volume of...
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    Re: Rad compares units - a thread for balancing.

    Speaking of the illyrians,

    Hellenikon rightly pointed out that the illyrian light phalanx is in dire need of love. The issues with pike phalanx in this engine are even more exacerbated by them...
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    Traits and ancillaries

    Is there a comprehensive guide anywhere on acquiring traits and ancillaries? It kind of feels like I'm fumbling around in the dark trying to cultivate good FMs.

    Example:

    How do I stop my FM's...
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    Re: Help with Modding Phalanxes

    I mean, I seriously doubt QS is going to put it back, he indicated the reasons why he chose to change to light_spear.

    But since it's just the edu file, you can def do it for your own game.

    I...
  35. Re: Issue retraining units recruitable as mercs.

    Yeah, wow, so that seems to work. Some individual units of the exact same type are not retrainable, but by combining and shifting around with other units, they magically become retrainable.
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    Re: EB-Twitter updates Discussion

    Even the nekkid Celts were like "no shield? That's not going to end well..."
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    Re: Pontus Campaign Help

    IMHO, best pre-reform govt is Strategos ton-philon (am I saying it right?) gives you MASSIVE economic bonuses at the cost of happiness penalty, which is not that bad since most regions have no...
  38. Re: Issue retraining units recruitable as mercs.

    Huh. You know, I think you might be right.

    I had two unit of Uazali, one depleted, one freshly trained, both sitting in settlement. Depleted unit did not show up as retrainable.

    I merged the...
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    Re: Pontus Campaign Help

    But because of Stasis, Pontus is probably the only faction in the region that gets the benefit of a polis (units and counts towards colonists) while still being able to hold it with a factional...
  40. Re: Issue retraining units recruitable as mercs.

    The only known retraining but that I'm familiar with is the one where retrained units will lose their chevrons if you do something like move an agent after putting the unit in the retrain queue.
    ...
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