Search:

Type: Posts; User: Sara Temer; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.08 seconds.

  1. [Tutorial] How to add more slots for factions in menu of new campaign

    Hi ^^
    This tutorial is continuation of my previous (which you should read firstly), where I showed how to change which faction is showing as playable in singleplayer campaign. In this tutorial I...
  2. [Resource] Assembly Kit RAW Max files 2013 saved as 2010

    Because for Shogun 2 CA shared CS2 exporter plugin for 3DS Max 2010 and they saved some of RAW files as file of 3DS Max 2013 (what making problems for people who want open this files) then I...
  3. Replies
    3
    Views
    89

    Re: 3ds max 2010 CA assembly file?

    I could today later send all example files from CA, I will put them as resources in Tools, Tutorials and Resources subforum
  4. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Update of first post - I added map with road of main updates ;)

    + I can show you first artillery model for mod:...
  5. [Released] Re: All factions playable! [No reskinned vanilla major faction]

    Well, I can horizontally expand this menu (is still enough place on screen to do it). Is a bit problematic to make few rows, because when I moved button vertically, then game still saw this button as...
  6. [Released] All factions playable! [No reskinned vanilla major faction]

    Hi!
    Okay, were many mods with similar name like this one, but other mods only moved vanilla playable factions to another start possition and changed colors, name and etc. or added new playable...
  7. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Progress of work, 25 factions playable:
    https://cdn.discordapp.com/attachments/469253965461323787/765035770120896542/Desktop_Screenshot_2020.10.12_-_04.10.18.48.png
  8. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    New resource in progress, I increased amount of playable factions in singleplayer campaign to 15 and I want to add more, but I have to edit rest of UI here...
  9. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Small update about progress with campaign map (Eriador part):


    Things done:
    - Added all new regions (27) (except Ered Luin - will be in patch with dwarves)
    - Added farms and ports
    - Added...
  10. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Your mod change only playable factions or adding something more? If second option then you have to select your mod pack when BOB run mod manager

    EDIT. Oh, or try go to your modding folder/binaries...
  11. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Oops xD Well, would be great if you will add option to disable it
    BTW. Additional thing, green mark of added file is still visible after saved pack file - This confusing me a bit and many times I...
  12. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    I thought about it firstly, but looks that it not this :/
  13. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Hi
    I noticed in last version that if I add something then RPFM auto-expand folders. eg. if I add full db folder from my assembly kit, then RPFM auto-expand db folder and all subfolders, it's...
  14. [Tutorial] Re: How to make any faction playable - quick and comfortable way [All campaigns]

    Update: How to make any faction playable for Fall of the Samurai and Rise of the Samurai campaign (I tested it only for FotS but for RotS also should work):

    Like for Sengoku campaign - switch...
  15. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Huh, this is part of work which I really hate... and is boring so I not see sense to add this to timelapse... On my channel is tutorial about basic rigging but is in polish, but you want I can try in...
  16. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Gil-Galad's Armor
    pmGA5CumvOM
    https://media.moddb.com/images/mods/1/42/41078/Modelowanie_i_teksturowanie_zbroja_Gil-Galada_na_moddb.png
  17. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Highpoly models prepare for mod by Lucius Arobel, now will be made lowpoly version, which will receive textures and which you will see in game


    Lucius Arobel Artstation
    ...
  18. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Thanks ^^

    I published second hotfix for v0.1.6, available here ^^



    Both: I use books descriptions, book arts by Ted Nasmith and Alan Lee, lotr movies and games, my own ideas, concepts by...
  19. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Sneak peek of Gil-Galad's armor ^^ Full armor + timelapse from work soon ^^
    https://media.moddb.com/images/mods/1/42/41078/Hem_Gil-Galada.png
  20. Replies
    4
    Views
    399

    Re: How to obtain map coordinates?

    Well, yep, unfortunately in startpos can be only one commander per settlement/army, this is annoying
  21. Re: Getting rid of the starting missions in the campaign via LUA

    Then maybe remove all and try recreate needed things based on vanilla file?
  22. Replies
    4
    Views
    226

    Re: Game displays wrong names

    Strange, I added much of new names in my mod, and all works good
  23. Replies
    0
    Views
    529

    Sticky: Last Alliance - FAQ

    Q: What is Last Alliance: Total War?
    A: Last Alliance: Total War is epic mod for Shogun 2, which move game to world from Tolkien's books. You will find here new campaign map, new animations, new...
  24. Sticky: Re: Last Alliance - Download, Information and General Discussion

    I published hotfix for alpha v0.1.6
  25. Replies
    0
    Views
    135

    Sticky: Last Alliance - Credits

    Mod Team:
    - Sara Temer - project leader, 3D artist, 2D artist, campaign map designer, database editor and technically all other things
    DeviantArt Twitter
    - CherJair - animations
    - Edred - 2D...
  26. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Provinces in Eriador (except Ered Luin and Angmar - this you will see later in mod) and territory of Kingdom of Lindon ^^

    https://media.moddb.com/images/mods/1/42/41078/Eriador_Lindon.png
  27. Replies
    4
    Views
    399

    Re: How to obtain map coordinates?

    [your assembly kit mod folder]\raw_data\EmpireDesignData\campaign_maps\sho_japan - here is max file with campaign map for sengoku campaign, where you can check coordinates
  28. Re: Getting rid of the starting missions in the campaign via LUA

    Tbh, for my mod I just removed almost all from scripting.lua :hmm:
    https://i.imgur.com/8gN9R5D.png

    And this working xD
  29. Replies
    4
    Views
    226

    Re: Game displays wrong names

    Did you not should first export names table, add to mod pack and next generate startpos base on your mod pack?
  30. Sticky: Re: Last Alliance - Download, Information and General Discussion

    Few videos with some small stuff from which I recorded work on it ^^
    qR-7u-yvVfE
    RiTmfqmWWFQ
    sjdTmkQqzRA
  31. [Tutorial] Re: How to make any faction playable - quick and comfortable way [Sengoku campaign]

    If someone want to make faction playable via edition of startpos.esf file then you have list what you need to change (I hope that I not missed something):
    ...
  32. [Tutorial] How to make any faction playable - quick and comfortable way [All campaigns]

    Hi
    Exist some tutorials how to make other factions playable in Shogun 2 campaign, but their way isn't very comfortable. This is for reason that they basically based on "switching" factions keys...
  33. Replies
    8
    Views
    1,200

    Re: Strange textures on unitpart models

    Why you don't use just BOB to covert .tga to .dds?
  34. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    It isn't manpower, it just limit of armies. Because no matter how many times you will recruit samurai and lost them in one settlement, always you will have menpower to recruit next unit. Shogun 2...
  35. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    Nope, you not need, area where unit will be available you can select in startpos, and in other provinces unit will be not available to recruit even if you will have building for them.


    I would...
  36. Sticky: Re: Last Alliance - Download, Information and General Discussion

    New model for mod: Basic Noldor Armor ^^
    https://media.moddb.com/images/mods/1/42/41078/Modelowanie_i_teksturowanie_podstawowa_Noldorska_zbroja_na_moddb.png


    + timelapse video from work ^^...
  37. Replies
    27
    Views
    4,281

    [Proposal] Re: Open Source - New Europe Campaign Map

    Well, not exactly, all new animations witch you can find in Last Alliance is just edited vanilla animations (okay, is one or two made from scratch, but not active atm) + tbh I found someone to...
  38. Replies
    27
    Views
    4,281

    [Proposal] Re: Open Source - New Europe Campaign Map

    It not that hard, just very annoying from time to time


    My mod atm works without any script, but shhh


    Well, just we need someone who would like to spend some time with damn walls


    For...
  39. Re: Dev blog - Last Alliance: TW - Alpha v0.1.6

    @alhoon here you are ;)

    LVL 1:
    https://i.imgur.com/XTukJb4.png

    LVL 2:
    https://i.imgur.com/RxHyEpn.png

    LVL 3:
    https://i.imgur.com/XWPx5FP.png
  40. Sticky: Re: Last Alliance - Download, Information and General Discussion

    New version of Last Alliance: TW is out now ^^ Download here, changelog you can find in file description and in first post ^^
Results 1 to 40 of 171
Page 1 of 5 1 2 3 4