Search:

Type: Posts; User: Used2BRoz; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.09 seconds.

  1. Replies
    66
    Views
    3,873

    Re: Troy to be EPIC store exclusive for 1 year

    A few random thoughts.

    1) So far nobody commenting has said they also belong to Epic Game Store. I'd be interested to hear of people's experience of the platform.
    2) Epic has slightly more than...
  2. Re: Modeling Tools don't work properly under Windows 10

    I've no idea if it'll help but having the same .NET Frameworks on both machines might help ?
  3. Re: Modeling Tools don't work properly under Windows 10

    Looking at forum posts one question arises.
    What version of.NET are you running on both machines.
    The latest versions of .NET try to be compatible with apps written under .3 NET incompatibilities...
  4. Replies
    8
    Views
    275

    Re: Old skirmishers tactical bug

    Have you tried a different approach - turning off skirmishing from foot missile units (keep for cavalry and javelins )
    As it is they often run backwards and forwards being useless.
    Might be better...
  5. Replies
    2
    Views
    145

    Re: SS 6.4 - Crash - Agent list (Rosters)

    The Meloo fix should sort out many of the problems with SS6.4.
    But it's not save game compatible.

    It sounds like your last save game got corrupted (it can happen)

    Can you reload an previous...
  6. Replies
    20
    Views
    879

    Re: CTD with medieval definitave edition

    Generally vanilla M2:TW is pretty stable.
    Very rare to get a crash with vanilla that's down to a problem with the game.

    However the game is poor at memory management, so if you keep playing it'll...
  7. Sticky: Re: Creating a World - Black Settlement Fix for Steam

    OK :)

    I've tested this with my mod and it seems to run OK if I do the fix on the vanilla folders, but I'll have to see if any of my files overwrite any of the fix files.
  8. Sticky: Re: Creating a World - Black Settlement Fix for Steam

    Thx for that.

    Checking the files on my mod it has some of the same files as the fix.
    So I presume my mod will supercede the fix files.

    Playing the mod (over 200 turns) and fighting numerous...
  9. Sticky: Re: Creating a World - Black Settlement Fix for Steam

    A couple of questions :

    1) I presume this overwrites the base game folders. So every time one verifies the game files they'll be returned to the buggy versions ?

    2) Can we run the installers on...
  10. Replies
    76
    Views
    2,256

    Re: Modeling feudalism

    A few points.

    From testing SS a long time ago I found the main problem with AI economy was that it couldn't handle upkeep.
    If it had money it spent it on recruitment without worrying about...
  11. Re: Admirals - limits to traits and ancillaries ?

    Ah OK.
    That'll save me trying to use them :)
    many thanks
  12. Re: Questions about Pop growth,Seige and unit exp

    I think the O/P needed to be a bit more patient.
    Fortresses aren't supposed to be easy to take.
    Before assaulting besiege for a few turns to reduce garrison.
    Need artillery to take out towers...
  13. Re: Admirals - limits to traits and ancillaries ?

    Many thanks for this.

    Digging into an unpacked m2tw the answers are there if I cared to look.

    It seems admirals get the ancillaries only when they are created, presumably to stop them...
  14. Admirals - limits to traits and ancillaries ?

    There was a thread about this in 2007 but to avoid necro-posting I'll start a new one.
    Has anyone found any limitations on what trait effects you can give admirals ?
    Or ancillaries ?

    Docudemons...
  15. Replies
    3,412
    Views
    326,078

    Sticky: Re: Bugs Reports & Technical Help

    The rebel list ( rebel factions) has no date parameters, unlike the mercenaries.
    So units have to cover a wide range of times. Inevitably there will be units that are inaccurate for a particular...
  16. Re: [I] - Ministerial Offices fix for 0.9.2 (included in 096)

    from wikipedia

    There already exists an admiralty building, could use that as a trigger for creation of ancillary High Admiral. Could give a Loyalty bonus to whoever is awarded it. You'd probably...
  17. Replies
    76
    Views
    2,256

    Re: Modeling feudalism

    One settlement type is certainly do-able.
    I did a basic version for an earlier version of Stainless Steel (6.2 ?) - see attached 7zip file.
    361577
    You'd need to re-do all the units, factions etc...
  18. Replies
    76
    Views
    2,256

    Re: Modeling feudalism

    Annoying
    you'd either have to do it the long way round, by having a line for every faction which would be tedious.
    Or reduce bonuses unless hidden_resource capital
  19. Replies
    76
    Views
    2,256

    Re: Modeling feudalism

    Just a quick Q.
    Do you have a spare hidden_resource slot ?
    If you want to simulate lower income for conquered territory, to account for increased costs you could
    give hidden_resource conquered to...
  20. Replies
    2,284
    Views
    2,134,638

    Sticky: Re: Stainless Steel 6.4 Released!

    The LAA patch changes the .exe so that it can address more memory, thereby making Stainless Steel less likely to crash due to memory issues.
    As it changes the .exe we can't link it here.
  21. Replies
    20
    Views
    1,229

    Re: How many turns do you usually play SSHIP?

    Nearly all my playing is play-testing.
    I want to check things out, see what works, what can be improved.
    So I rarely complete a campaign.
    I find something I don't like and try and fix it.
    Then...
  22. Replies
    32
    Views
    8,088

    [Resource] Re: Custom Settlements Repository

    have you tried the version here : http://www.twcenter.net/forums/downloads.php?do=file&id=3115

    This is all 10 years old, no idea if there have been better versions ;)
  23. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    One extra point about perm forts.

    As well as having custom design forts, you can also use some of the ambient buildings you find scattered around battle maps as "forts".
    These you can pre-place...
  24. Replies
    1
    Views
    125

    AI Save Spend slider

    This is something that has puzzled me.

    Does the AI Save - Spend slider on the Overview screen actually do anything ?
    Can it be modded so that it fixed in say the half way position by a mod or is...
  25. Replies
    5,593
    Views
    579,115

    Re: SSHIP - General Discussion

    Quick comment on Peasants : I'd keep basic peasants for the peasant revolt armies.
    Ill-equipped and untrained they're perfect for rural revolt. But no place in faction armies.
    It'll also stop the...
  26. Replies
    5,593
    Views
    579,115

    Re: SSHIP - General Discussion

    The Fyrd originated in Anglo-Saxon period and were raised purely in Anglo-Saxon areas, ie not in the Danelaw for example.
    After the Norman Conquest the Fyrd was called out on occasion by the King...
  27. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Thanks for that map info Gigantus :)

    Digging around I found a post of yours which lists the following commands that may be of use :

    AI Info
    toggle_terrain choke
    toggle_terrain landing...
  28. [Tutorial] Re: Forts: Everything you need to know about permanent, stone and/or buildable forts

    Whether modders use perm or temp forts is a matter of design choices and how they want to play.
    For some mods they may not be suitable, for others they may be a useful addition.
    Personally I find...
  29. Re: SS 6.4 freezes in the middle of the battle

    Please remember that the M2TW game engine is 14 years old and was designed to run on what are now very basic spec machines.
    It only uses a limited amount of RAM, so the likelihood of it crashing...
  30. Re: stainless steel bug fix 1. 27 constantly getting battle game crash. need lower version of bugfix

    If anyone wants earlier versions of the bug fix go to this link :...
  31. Replies
    5,593
    Views
    579,115

    Re: SSHIP - General Discussion

    From my investigations long time ago, and with SS6.3, I found the
    AI does rebuild units
    IF it has enough money and
    IF the units are in settlements that can recruit them and
    IF it has no other...
  32. Replies
    29
    Views
    1,712

    Re: Call for a modder of ancillaries

    Do we need more ancillaries though ?
    Does anyone even notice them when they get added ?
    Their effects are so minimal it doesn't seem worth having more.

    Much better to remove a load - cutting...
  33. Re: stainless steel bug fix 1. 27 constantly getting battle game crash. need lower version of bugfix

    When I was messing with stainless steel sub-mods I found it became more stable when I applied a fix to the main program that allowed it to use extra memory.

    This can't be shared here.

    It would...
  34. [Resource] Re: Creating a World - Desktop Shortcuts for the Kingdoms Campaigns

    Thx for this.
    I thought it was just me not being able to launch the kingdoms campaigns :)
  35. Thread: ENGLAND

    by Used2BRoz
    Replies
    11
    Views
    417

    Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Have now installed SSHIP latest version with patch.
    Playing as England.
    A few observations.

    Present day Caernarfon in North wales is a evolution of the original welsh "yr gaer yn arfon" which is...
  36. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Have now installed SSHIP latest version with patch.
    Playing as England.
    A few observations.

    Present day Caernarfon in North wales is a evolution of the original welsh "yr gaer yn arfon" which is...
  37. Replies
    5,593
    Views
    579,115

    Re: SSHIP - General Discussion

    Mercenaries - soldiers who fight for pay.
    As opposed to feudal duty / conscription / slaves / volunteers / militia
    Some companies were hired for a campaign, others were used as garrison troops.
    ...
  38. Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Have to agree with cutting down traits and ancillaries.
    If nothing else fewer triggers means time saved for the AI and the human player.
    IIRC the AI is also tested for these triggers, but has no...
  39. Re: Siege Towers too large? (ladders-towers)

    Yes I've had this happen a couple of times.
  40. Re: Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta 0.98c (Updated)

    small suggestion : Estate/Noble Buildings should give a unit or two additional professional troops to the garrison ? (1 at lvl 1/2; 2 extra at lvl 3/4)
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4