I'm not that confident to do it by myself.
For zena, it's genovese dialect, wikipedia says that is middle age too, but you put the way venice is called by venetians today and I remembered of seeing...
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I'm not that confident to do it by myself.
For zena, it's genovese dialect, wikipedia says that is middle age too, but you put the way venice is called by venetians today and I remembered of seeing...
The point is, I can put some way to pronounce cities in modern italian because for example there is dyrrachion that already becomes durazzo for italians as i saw in the files. Your choice to use it...
What is the path to the script that change names to settlements? I need to understand what is already be assigned.
Yeah, I can do it, send me the file with instruction with what is needed and I will give my contribution on that regard, it seems easy. For saltery in sicily if it was intended then ok!
Yes, I don't get even the luxury goods model and what they are, very generic :laughter:. The fact is that for some models is adopted the concept of visual integration with tha map using village like...
Spice resource should be changed, no other mods have a spice resource to be taken from? I remember to have seen one with a bowl and a red spice inside. EB II have nothing useful, for example? :hmm:
Thank you! I had given up after some attempts on different section inside starpos. But if you say that Casa Branca is not a complete error it's ok for me to keep it as it is. I had done a very fast...
It's a very minor thing but I saw in Morocco that the port is named "Casabranca" instead of "Casablanca". I went to the region slot section of morocco inside the strapos ("main" folder), but changing...
A question about Grenadiers for Austria. In the description of Hungarian Grenadiers is written they are the best in Europe but then i looked at the standard Austrian one and they are actually a...
I'm using vdm and gameplay option for trade ship. AI build them but doesn't trade in trade nodes, there are AI's indiaman sitting on the white zone you use to change theater along with frigates. Why...
How to re enable firing arc? In your lme4.pack can't find the fx section like in the tutorial to remove them.
Edit: I've found your guide reading the thread on post 90, thank you anyway
Is it normal that fighting against ottoman empire above ottoman units there is austrian flag (the one floating and showing morale, not the one carried by soldiers)?
Thank you Aneirin, in the first turns it doesn't seem to happen anymore.
Thank you for the interest, I tried and nothing is changed, maybe it's still worse: Papal State keeps dying and at random one other faction does the same now. :laughter:
If I'dont activate scripts the advisor continues to appear. Is there a way to not see it without activating scripts?
I never played the mod because of this but I was trying right today to see if it was only a matter of bad luck that time :tongue:. But nothing! It is the same. So, do you think Aneirin to release a...
I was wondering too about something similar, but more on the graphic aspect of battlefields. What I mean is: maps are the ones from medieval vanilla but I'd like to see something more in line with a...
Great! Thank you man.
Do you think to add SOTS maps in the future?
What are your next plans for MOS? (only a curiosity)
And what about giving proper dimension to castles at the start but mantaining them with no buildings inside?
The number of provinces of each clan already reflect their time period territorial...
Still watching and good news! But I was waiting the release of something near a definitive version to start a campaign because I see you are improving IA and I was busy for testing experimental...
I have a question about fortified pass. Why can't i replenish or upgrade units having the right buildings to do it? It shows me that I can do it but clicking on units to replenish or upgrade, they go...
How is it going this project? I'm very interested about it.
I tried several times with different factions and every time the same happen. I tried to reinstall too but nothing change.
No one else has this problem?
So I read only one comment on bug section about this problem.
It's only me that see Papal State faction dies after first turn or something more? No one has the solution? Do you play...
Thanks Baharr, it worked. I know about that file but I thought it was only about changes in campaign map and not in battle map too.
Is it only me that I've noticed a bugged wall wich seems floating in Taras? It's caused by a farm that grows on the wooden wall.
Starting a campaign with tyrell in westeros latest version I found that they spoke with arabic accent. I went in descr_sound file and saw that tyrell were set on english accent. So I read that I need...
Do you still think to release this mod during summer?
Amazing work! What is the ETA for the release?
As title says, are there any news about release?:hmm:
In the option file there is a "real_divide" pack, in the guide there isn't its description, what does it change?
Is it still 2 turns per year? :hmm:
Papal State, Apache and Sioux haven't building's name on their informations title panel. For papal state all buldings, for native american ones only some. Am I the only one to see this?
I know how to do it thanks, I'm quite good in modding these little things and some others, my intervention was only written as a report on what fix for next version. ;)
Thanks for the fix, i've seen moreover some other errors: the first are the lack of translation from russian of the ancillary for prince of wayrest, daggerfall and the empire; the second I don't know...
I've the same graphical glitch, there is a black vertical strip on settlements level "city" of the custom type of dragonstar on campaign map, but i'm not sure how to insert an image here in the post,...
Thank you guys for all this work.
I really like how you changed the map but there are some questions and some problem I've noticed.
First, why is Nuln rebel? And why there's no more Skaven in...
Skaven's settlements like skavenblight will be customized in next release?
And which aspects of the mod will you improve after 1.5? (the version after 1.5 will be the final version?)
Hey, how is the work going? Is the release date near? :)
I was wondering, how much of what you have planned for this mod will be inside this release? If you can give a percentage.