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  1. Any luck playing the Gepides? Can't get past turn 20.

    Awesome mod!

    Just wondering if playing a successful campaign with the barbarian kingdom Gepides is possible? I've tried two play throughs and have not been able to get past turn 20 on either. The...
  2. Re: Ancient Empires: Divide et Impera - Upd. 2/13/2016

    Is this still compatible wit DEI? I tried playing with this mod again after taking a long break from tw. Now the AI is building crazy insurmountable death stacks and everyone has declared war on me....
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    [Beta] Re: Albtraum23UIModEmpire for 40 Units

    Okay, I finally found the uied.template for 40 unit armies. The links been broken for awhile now so I know the files pretty scarce. I really don't want this great mod to die so I uploaded the file to...
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    [Beta] Re: Albtraum23UIModEmpire for 40 Units

    Please reupload the uied.template file for 40 unit armies. If anyone else has it and you'd be willing to send it to me I'll rep you:)
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    Sticky: Re: !!! 3.6 Open Beta - Released !!!

    Good News!! I can't wait!
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    I've also noticed that many factions do not keep standing armies. Or if they do they are very small. When I end up declaring war on them when it is time to expand they start to build up, but its...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Hey guys, I've had a blast playing the new 1.1 update! I'm to 200 B.C. in my Rome play through. I've been trying to play as historical as possible. I've been using this cool app on my phone called...
  8. Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Never mind, I renamed the file and got it working. Thanks for the amazing mod.
  9. Re: [Submod]More visually historicaly accurate battles. V5 Updated for DEI 1,1 .

    Heads up, Just to let you know this doesn't work with the new 1.1a update. Game crashes at loading with this mod enabled. I've tried using the regular launcher, Mitches' launcher as well as editing...
  10. Re: Post your questions about the supply system here

    Thanks! I figured it out though. I went back to the homeland and replenished my troops. Instead of attacking Carthage directly I went and took the small city right next to it. Rebuilt the fishing...
  11. Re: Post your questions about the supply system here

    I have a question:
    I'm currently playing a Rome campaign. I have increased the unit capacity through editsf to allow for 40 unit armies. I have invaded Carthage with a single 40 unit stack and my...
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    Re: Divide et Impera 1.1 Released!

    Soooo, whens the next patch......
    Lol, just kidding. Great work guys. I'm about 30 turn in and it's been an amazing experience.
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    Re: Increasing unit size?

    Go to c:/users/"username"/appdata/roaming/the creative assm./scripts/ usersettings -------------> if you cant find the folder, enable view hidden folders. -----------> open userscript txt file and...
  14. Re: [RELEASE] Rome 2 - Ancient Empires: Divide et Impera v00 (Beta) - Updated 8/15/15

    Sure: http://www.twcenter.net/forums/showthread.php?696095-Ancient-Empires-Divide-et-Impera-v00-%28Beta%29-Upd-8-15/page10

    Thanks man!
    P.S. ya'll mod has been destroying my life :laughter: I...
  15. Re: [RELEASE] Rome 2 - Ancient Empires: Divide et Impera v00 (Beta) - Updated 8/15/15

    Hey, Petellius. I know your a busy man but could stop by the sub-mod forums over on the D.E.I page. A lot of people have been asking questions about this wonderful mod.
  16. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    I think it does have somthing to do with the family I choose to play with as Rome. I think they get public happiness bonus's or something.
  17. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    Delete
  18. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    Roman Campaign update:
    I'm now 280 turns into my campaign. It has picked up and is now really difficult again. After my rampage through Spain, I took the last province holding out on me. For some...
  19. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    Update: I'm about 230 turns in now. My thoughts so far:
    I'm really enjoying this mod. It is challenging up until late game. I'm playing as Rome and have already taken all of Africa, Italy, Sicily,...
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    Re: North&South - Beta 0.3 Download

    Beautiful video! I've been holding off downloading .03 because I have so much stuff to do for school. I might have to take a day off soon:) I hope this gets the word out and brings a few more people...
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    Re: Patch and 3.5 Beta questions

    You either recruited up to the recruitment limit for every unit or upgraded your barracks too far. 3.5 beta has an issue that if you upgrade your barracks or command center(I cant remember which one)...
  22. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    I'm sorry if this has been asked before but are you going to update this once DEI releases version 1.1? :)
  23. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    Campaign update: I'm now about 150 turns in and what a ride it has been! In my previous post I was finding it difficult to stay at peace. I guess I've got to a point were I'm powerful enough that no...
  24. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    Well, I'm about 50 turns into my campaign with this mod playing as Rome. I'm enjoying it thoroughly. I'm a little confused on some aspects of the mod. Some turns, I'm unable to recruit. When I hover...
  25. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    I played again today. The battles feel just about right now. I don't know what I did. I did not change anything, Mitch's mod manager only lists the DEI and and AE same ones I used the other day. I...
  26. Re: Ancient Empires: Divide et Impera v00 (Beta) - Upd. 8/15

    I'm having the same problems with battles. I love long battles but I feel like its a little over done. I'm 4 turns in and it has taken me over 3 almost 4 hours to get through those turns. Some units...
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    There is a couple you have to go through: Lord_Core is one of them, I can't remember what the others are. I just went through each .pack file until i found them all. Sorry if I'm a little late to...
  28. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    How hard would it be to port over the unit spacing to napoleon. I have a little experience modding and was wondering if the developer of this fine mod could point me in the right direction.
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    Sticky: Re: NTW3 v5 SP & MP Campaign Updates

    I like the multiplier's battle A.I. and how the units move much slower. It I don't know why, but the A.I. seems to do much better when I play battles against them when I select the multiplayer option...
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    What he said. I just got this mod a few weeks ago and the grand campaign with ID is next to impossible. My first play through was rough. I had to disband all my units and invest for 30 - 40 turns in...
  31. Re: Ancient Empires: Divide et Impera v00 (Beta)

    Thanks AE team, I'm really looking forward to playing this mod! The only problem is that I'm about 100 turns into a D.E.I. campaign using the 12 turns per year mod, so I've got a really long way to...
  32. Re: NTW III v5.0 mod ~Install instructions, Tech help and Bug reports

    I have the same blobbing happen in city battles as well. Also, When I try and fight a battle at that northern Italian city located in the pass between the alps, my game always crashes. The only way...
  33. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Another question, I'm playing as GB and I don't have the ability to recruit trade ships. Is this intended?
  34. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I'm loving the mod. I really really like the BAI. I'm currently playing a campaign as GB. I have made it to year 1725, and my only real problem with the mod which is a big one, is the economy. I'm...
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    Thanx, i'll give it a shot.
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    Sorry, I'm new. Another quick question. I'm playing as GB and I'm in about 10 turns. I've not recruited any troops due to the fact that the economy is very slow moving. I've only upgraded buildings...
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    Sorry, I guess I can't read. I just reread why this happens. Ignore post. By the way, thanks for the great mod!
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    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    Hey, just a quick question. I just started my first play through with your mod and lordsith's. I'm playing as GB and on turn 3 I some how ended up with over three million dollars. I'm guessing that...
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    Re: [Submod] New AI Mod for DEI!!!

    I've been playing with patch 17, and It doesn't seem to effect anything.
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    Re: [Submod] New AI Mod for DEI!!!

    I'm about 150 turn's in my Roman campaign with this mod. I have got to say that its really really good. +rep to the author. I've tried using the better Cai mod that is real popular but it's way too...
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