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  1. Replies
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    Re: SSHIP - General Discussion

    Don't beat me with sticks for asking this, but I noticed there's a high and late campaign button on the main menu. Is this something being planned in the far distant future? Or a left over from...
  2. Sticky: Re: Nine Years War submod ideas thread (Update 06/08/2019)

    So how is this mod progressing? I liked the unit work that has been done so far.
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    Re: Grand Tactician: The Civil War 1861-65

    @Haithabas

    Hello! I was watching the latest combat video (Perryville) and I'd suggest the trees be made more static on the battle map, all that movement cannot be too good for performance and the...
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    Sticky: Re: RELEASED: RVINA ROMAE

    Thanks for the info. :D I hope you one day find someone to make models to replace the battle map cities so we can finally be rid of those Hollywood Roman marble mega-structures, the limestone walls...
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    Sticky: Re: RELEASED: RVINA ROMAE

    So what is the difference between this and RRFD? I've noticed so far that Britain and its factions have been removed, and that there are pretty portraits, units, and more traits.
  6. Isn't this stretching modding resources a bit thin?

    IB I's sub-mods still are not fully finished, IB II's main mod hasn't even been released yet and now you're already on III?
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    Re: Bronze Age: Total War (Preview & download)

    Is there a list of improvements you are planning to do with your version of the mod?
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    Sticky: Re: RS2.6\RSIII questions & answers

    What happened to RS? It seems like it was in steady development and then just kind of dropped off the face of the Earth.

    I agree though that we need a permanent place to host the files lest they...
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    Sticky: Re: NTW3 v8.6 Peninsula & 1805 campaigns

    I am getting a constant CTD playing as Britain in June of 1807 during the end turn usually when it reaches Prussia's moves, crash dump attached
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    Sticky: Re: General Discussion

    If fear if another scenario is added we'll have to call this: "The Crisis of the 21st Century: Development length of the Crisis of The 3rd Century"
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    Sticky: Re: [Feedback & Discussion] Napoleon Empire Realism

    Does this mod remove a-historical units like the steam ships and experimental howitzer?
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    Sticky: Re: EB v1.3

    I'm confused, I keep seeing mentions of 1.3, and then posts afterwards mentioning 1.2, Is there a new version? If so where can I find a change log?
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    Re: Realism Core v5 for LME4

    So does this mod remove a-historical things like the experimental howitzers and steam ships? Does it also flesh out the 1790's scenarios? From what I remember they seemed to lack units for a lot of...
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    Sticky: Re: Latest News (27/07/2017) - bottom of thread

    So in the end the main mod starts in 1606 and the submod starts in 1688?

    Anyways great work, and I like that you're kind of doing the Imperial Splendour approach of tackling the era in parts...
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    Poll: Re: Imperium Total War(Still in Develpment)

    To narrow things down, 1453 might be a good start date. Since that was the year Constantinople fell and is the "official" end to the Roman legacy (Trebizond still existed though, but that's another...
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    Re: Bronze Age: Total War (Preview & download)

    So to try and keep things somewhat alive I've been working on trying to make some fitting portraits for the factions. It's moving slowly. I'm by no means a pro at this though, digital art is much...
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    Sticky: Re: General Discussion

    I was wondering how Christianity will factor into this mod? I mean by this point it was widespread and relatively established, but at the same time Christians weren't going around building basilicas...
  18. Thread: Winter Years

    by Sigma
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    Re: Winter Years

    Two to Four turns per-year I think is the preferable standard for grand campaigns. From mods I've played over the years two turns per year is great if the game timeline is 300+ years and four turns...
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    Re: SSHIP - General Discussion

    Before I download the mod I was wondering if there's any special scripts for the Holy Roman Empire to represent their elector system and how they were very decentralized?
  20. Thread: CATW ALEXANDROS

    by Sigma
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    Re: CATW ALEXANDROS

    You're right, I went into the data folder, found all instances of "catw05" in the files and replaced them with "Alex" and I got the campaign to load.
  21. Thread: CATW ALEXANDROS

    by Sigma
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    Re: CATW ALEXANDROS

    I tried the mod with an without the "-noalexander" in the shortcut and have the same issues both ways. When I try to load a campaign I start getting errors about missing vegetation models, so I am...
  22. Thread: CATW ALEXANDROS

    by Sigma
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    Re: CATW ALEXANDROS

    I can confirm this, I also get these errors.
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    Sticky: Re: - XXL Summer Preview -

    On the subject of city battlemaps, I'm sure you could ask around and make a few of your own some time? Age of Darkness II previewed some really nice buiilding models including a custom Rome and...
  24. Thread: Suggestions

    by Sigma
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    Sticky: Re: Suggestions

    Continuing from the NTW mod questions talk, thank you for hearing me out! :D

    I went through the techs and here are three techs I found with a problem:

    Field Exercises just increases the upkeep...
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    Sticky: Re: Napoleon Mod Questions & Recommendations

    I'll post about it in the sub-forum so I don't drive this thread too far off topic.
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    Sticky: Re: - XXL Summer Preview -

    Holy :wub:, this is amazing, wonderful, and beautiful. Though I did notice VGR is missing from the preview list, is work still being done on it or is it a finished mod?

    Either way, the quality...
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    Sticky: Re: Napoleon Mod Questions & Recommendations

    Yeah, but take for instance your mod, it would be perfect if you could at least replace the large star fort with just the small ones, which are less buggy, and do some work on the tech tree. I...
  28. Thread: Suggestions

    by Sigma
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    Sticky: Re: Suggestions

    Thank you for the reply!

    Anyways for fort battles, if they can't be removed, is there a way to disable the grappling hook for most units to make sieges a little more interesting? I noticed that...
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    Sticky: Re: Post suggestions here

    It should be possible, Imperial Splendor has went even so far to have multiple custom tech trees for various factions. From what I understand though it is a lot of busy work. Since you seem to be the...
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    Re: RIOS IBFD BRG II EXPANSION RELEASED

    Isn't this the old BRG mod? Or is this actually an add-on to the latest version of the mod? If it's the latter then I agree, there needs to be a working download link. @Riothamus
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    Sticky: Re: RS2.6\RSIII questions & answers

    A long time ago I remember reading in one of the threads that a late Republic or early Empire start scenario was being considered. Is that still on the table?
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    Sticky: Re: Napoleon Mod Questions & Recommendations

    I'm looking for a mod that removes the forts, removes the fantasy units, has a working tech system, and doesn't have a really restricted AoR on factions. So far all the mods I've tried (NTWIII, MoE,...
  33. Thread: Suggestions

    by Sigma
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    Sticky: Re: Suggestions

    Is there an option to disable being able to research any tech from the tech tree at game start? Or is that a beta testing thing that will be removed later?



    I don't know about the first part of...
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    Sticky: Re: Post suggestions here

    Has work on the tech tree been done yet?
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    Re: Bronze Age: Total War (Preview & download)

    353338

    I went through the different factions in data and pulled out all the different kinds of chariot types. It's strange because from the unit cards it seems the chariots were implemented, but...
  36. Thread: - The Library -

    by Sigma
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    Sticky: Re: - The Library -

    It's been a long long time since I've been here, what goes on around this part of the forum these days?
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    Sticky: Re: Hegemonia Modpack v4.1 Released!

    Is anyone else having trouble downloading this?
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    Sticky: Re: HCS - Final Version V.1.00 Coming

    I don't think it's coming. :( b0Gia seems to be working on a lot of mods, possibly bit off more than he could chew.
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    Re: When Worlds Collide/ Hellenistic Twilight Released

    So I'm looking at this sub-mod, given the map it looks like it doesn't take place during the Roman era and I'm not familiar with the AG dating system. When does this mod take place? During the...
  40. Sticky: Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    What is the plan for the standard IS anyways? Finish RoTR first then add the late era units to standard IS and complete the Early and Mid stuff for that one?
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