@Nemesis2345 : can you confirm that your version of the game has the voices of the characters and soldiers for Poland and Denmark ?
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@Nemesis2345 : can you confirm that your version of the game has the voices of the characters and soldiers for Poland and Denmark ?
I understand your point of view, Jurand of Cracow. By immobilizing a general, you try to reproduce the rivalries of power that existed between the noble rulers and the king. Why not... :hmm:
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The tutorial of Gigantus is rather a tutorial to generate its own sounds and not to repair missing sounds.
I think that by changing your entries factions you did not imagine that it was going to...
Here is the immobilized general. He does not even have the usurper trait; above, it is said that it is disloyal ...
Personally, that a character is disloyal, usurper or other, I find the idea to...
No. My version 0.9.5 has the voices of characters and soldiers.
I did what you told me but neither Denmark nor Poland have found the word :no:: it removes some of the noise (for example in the menu, there is no noise when selecting a title) but also other noises,...
I just played a small part with Poland (tour number 7) without meeting with CTD :). On the other hand, I still note the lack of sounds for all the voices (as for Denmark) concerning the characters of...
Indeed, it may be an impression, diplomatic exchanges seem more successful (more choice and less expected answers), the rebels seem more active, the importance of character traits is reinforced ......
No Steam version for me ;).
I played 0.9.6 about twenty laps with Denmark.:)
A difficult but captivating part! There are notable improvements in artificial intelligence in campaign mode. The appearance of the units has not...
@shadowtwinz : I did some custom battles, played about twenty laps with Denmark without CTD or bug (except that there is no voice for this faction), I also played a dozen laps with France without CTD...
Yes, I would like to have the modified files to adapt my mod :yes:. As you put all the data in version 0.9.6, I do not know where to start ...:no:
Thank you for your comment. I admit that it's hard for me to do without my modified units to play Medieval2totalwar kingdoms ...
The adaptation may be a little complicated (especially because of the...
Congratulations on your new version Lifth ! :yes: I see there are a lot of details changed ... but nothing new about the appearance of the units. I will try it before trying to adapt my mini-mod.
The closest faction to Sweden is Denmark. In testing it, I wonder if the choice to use a general and the general's bodyguards on foot with a look of the Xth century warriors is wise for the date of...
Thank you very much for your help. :thumbsup2 I have never touched this file and it is actually very useful. I put as a condition of recruitment 40% of Catholics ... I finally have access to the...
Hello Pyres Δt Varanasi
, did you do this before copying my files? :
1 - WARNING !!! BEFORE INSTALLING DELETE THE TEXTURES FOLDER LOCATED HERE: .../mods/SS6.3/data/models_strat/textures
If you...
I think I know where their absence comes from. ;) I find this: "and event_counter knights_hospitaller_buildable 1"
It suffices that I delete this line to see my hospitable arrive at the beginning of...
I changed all the lines corresponding to the temple and hospital military orders in the export_descr_buildings file.
However, I can not recruit hospital staff with the corresponding buildings....
Indeed, SSHIP is a very exciting mod. I chose it to work on my units. Implementing new units or even shields takes a lot of thought and time. If Lifth prefers not to post the evolution of his work,...
I did a test battle with my remodeling of the units of the temple and the hospital ... these are the first level of the units, which corresponds to the date of the beginning of the campaign 1132.
...
I have already fattened most of the bodies in my units compared to Sandy's. For the spears, I seem to have swollen some ... my work is still in progress and unfortunately can not be exhaustive given...
Superb initiative ! :thumbsup2
I try for some time to redo the SSHIP costumes for more historical accuracy ......
Thank you very much for your tutorial, Paleologos ! :)
In fact, I found the trick all alone yesterday afternoon looking in the menu "Face" and using the function "Reverse vertex order" ... which is...
Hello everyone, I built a detail for the spears of my knights: baleen hung on the end of my spear in my sub-mod of SSHIP.
Problem: we only see them on one side of the game, as soon as we move to...
I am not Spanish nor English speaking. With translation software I'm not doing too badly. I urge all those who have the time to visit the site proposed by j.a.luna which is a mine of information!...
Your choices seem very relevant to me. Just a clarification: thus playing the Kingdom of France (or another European faction), I can recruit Templars if I conquer the holy lands ? :innocent:
We can build this type of building in Europe! In my part with France I built chapter houses in Paris and Basel ... without touching the export_descr_buildings file. :whistling
A small reflection however: if it is the percentage of religion Christianity that determines the possibility of recruiting hospitable, it means that they are much easier to recruit in Christian...
Alright I understand. Thank you for the trick anyway ! :thumbsup2
So you have to modify the export_descr_buildings file ... Thanks for your help Dekhatres ! :)
I would like to know if this impossibility of recruitment is wanted or not ? Is it an oversight or the...
Thank you for your research !(@Lifth and @Eldgrimr) I will use it to make my next units! ;)
By playing the kingdom faction of Jerusalem, I realize that it is impossible to recruit knights hospitable (on foot or on horseback). Yet I am in 1140 and the temples of St. John do not allow them....
I have my idea about this :idea:: create several export_descr_units files; a 12th century file, a 13th century file ... etc
but the player will have to swap these files manually. :bored:
That's what I thought I knew. It would therefore be logical to remove the bards from the general's bodyguards during the first part of the game. Perhaps we could distinguish this elite unit by...
Something is bothering me ... it seems to me that horse dresses only developed in the 13th century, so they were not present in the 12th century. What do you think ? :hmm:
If I understood correctly (google translation for me), the popular image of the Templar in white coat and red cross is far from reality ...
I think that we will have to interpret all these sources...
:) The good idea would be to replace peasant archers with a more generic term such as "shooters". The first level would be composed of crossbowmen and their upgrade would become archers ?
Thank you for your knowledge and your examples! I am just now reviewing all that part of the chivalrous orders whose present representation does not suit me. If you have any information to give me...
There are many representations of Templars carrying a large red cross on their garment and a smaller cross on the left shoulder of their mantle (or cape). Hence my way of representing them.
But on...