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  1. Re: Barcid Revenge Submod - Updates for the next patch

    Nice work :thumbsup2

    Carthage is not one of my favorit factions, but this seems to be a very interesting submod. And it makes me want to try it.

    I think that when it will be released and when...
  2. Re: New pictures for aruernoi and aedui temples buildings

    Thanks.

    The horse has been choose to represent Epona, as it's a specific celtic set.

    The cornucopia would be more generic, and I haven't seen any gaulish or celtic representation of a...
  3. Re: New pictures for aruernoi and aedui temples buildings

    Yes. Me too. That could be a good suggestion to do. But I don't know, if it's possible.
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    Sticky: Re: Europa Barbarorum Bibliography

    3D reconstitution of Sarmizegetusa :

    https://vimeo.com/52953687

    ...
  5. Re: New pictures for aruernoi and aedui temples buildings

    Level one temple of health/fertility (evocations of the cult of the springs) :

    https://i.imgur.com/pJheB8q.png


    Level two temple of war (another view of the sanctuary of Ribemont-sur-Ancre) :...
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    Re: Translation Italian

    Good news.

    What is the next text to translate ?
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    Sticky: Re: Europa Barbarorum Bibliography

    Die Germanen : an interesting old (2009) documentary (in french)
    https://www.youtube.com/watch?v=TastBcHa9so

    Except the lorica segmentata in the cesarian army, it seem's good.
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    [Tutorial] Re: How to Edit Settlements

    Finally my building tree work good. I have just forgoten to add the texts in the export_buildings.:doh:

    But, if I do the "faction1> wrong_culture1" (f_aedui cul_2), no picture appears. :hmm:
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    [Tutorial] Re: How to Edit Settlements

    Thanks to your help.

    But, as it doesn't work, I have tried to use the remainings slots of the temples buildings tree. The chain use only 5 slots, so it remains 4.

    I have tried to edit the...
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    [Tutorial] Re: How to Edit Settlements

    I know that. I have ever worked on an alternative temple building tree, but the team said me that due to their projects, no new building tree could be add. That's why, as I sincerely hope that I...
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    [Tutorial] Re: How to Edit Settlements

    I have tried. It doesn't work. If I delete the picture in the folder of the culture, specify another "f_aedui cul_3", paste the modified picture in the cul_3 folder, that's the cul_2 alternative...
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    [Tutorial] Re: How to Edit Settlements

    Hello,

    As it seem that it's not possible to have some building tree, due to the projects of the team, do you know if it could exist another mean to display thoses pictures only for the celtic...
  13. Re: New pictures for aruernoi and aedui temples buildings

    Two new pictures :

    Level 4 temple of health/fertility (a gaulish sanctuary representation coming from the site of the CNRS (french archeological intitute) + Epona) :...
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    [Tutorial] Re: How to Edit Settlements

    Many thanks for this answers. I will see with th EB team if it's possible to make that. That mean that we will have to use 24 building slots for the celtic factions, and 18 slots for germanic...
  15. Re: New pictures for aruernoi and aedui temples buildings

    Three new pictures :

    Level two temple of health/fertility (the sanctuary of the "Pont sur la Thielle", near La Tène + an horse of a gaulish coin, representing Epona) :...
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    [Tutorial] Re: How to Edit Settlements

    Hello,

    I'm working on new sets of pictures for temples buildings for celtic factions on EBII. Thoses pictures are intended to be specific to celtic factions, and not to all the factions of the...
  17. Re: New pictures for aruernoi and aedui temples buildings

    Another new picture :

    Level four temple of war (the sanctuary of Ribemont sur Ancre + a carnyx) :
    https://i.imgur.com/YJM9NCl.png

    Now, the set pictures for the temples of war is completed.
  18. Re: New pictures for aruernoi and aedui temples buildings

    Three new pictures :

    Level one temple of health/fertility (a man throwing a sword in water + an horse of a gaulish coin, representing Epona) :
    https://i.imgur.com/Ux4KF4F.png

    Level three...
  19. Re: New pictures for aruernoi and aedui temples buildings

    Erken :

    Yes. And if we want to follow closely the description of the site, I should add a marsh behind the mound.

    Genava :

    I think that there is a misunderstanding about the word "tumulus"....
  20. Re: New pictures for aruernoi and aedui temples buildings

    Thanks for the suggestion.

    I have add the ox on the first picture, and I have create a variant of this first picture (the number 4).
  21. Re: New pictures for aruernoi and aedui temples buildings

    Thanks for those pictures.

    I have another version of the level one temple of farming (evocation of the first native sanctuary of Gournay sur Aronde + the ox of the Gundestrup cauldron) :

    What...
  22. Re: New pictures for aruernoi and aedui temples buildings

    As it wasn't as good as I want, I have made a second version of this picture.

    It's the level one temple of farming (evocation of the first native sanctuary of Gournay sur Aronde + the ox of the...
  23. Re: New pictures for aruernoi and aedui temples buildings

    As it wasn't as good as I want, I have made a second version of this picture.

    It's the level one temple of farming (evocation of the first native sanctuary of Gournay sur Aronde + the ox of the...
  24. Re: New pictures for aruernoi and aedui temples buildings

    I have try to make a reconstitution of the first native sanctuary of Gournay sur Aronde. But, as I don't find a good picture of tumulus, it's not as good as I want.

    https://i.imgur.com/sf3jh7h.png
  25. Re: New pictures for aruernoi and aedui temples buildings

    Thanks for the picture. I have ever use a picture of the sanctuary of Corent, but I will have to use a second with another view, because of the lack of pictures of different sanctuary.

    I have find...
  26. Re: New pictures for aruernoi and aedui temples buildings

    Septentrionalis :
    Each tribe should had her own Teutates (the God of the Tribe). And each Teutates could have several function (war, farming, fertility/health, ...), but he should be more warlike in...
  27. Re: New pictures for aruernoi and aedui temples buildings

    Thanks for rep.

    Quintus Sertorius said that :
    Images, like descriptions can be done generically (same for all factions), by culture or by faction; also by exception you can override the earlier...
  28. New pictures for aruernoi and aedui temples buildings

    As I was reading the book Les Religions Gauloises, by Jean-Louis Brunaux, I have the idea of making new temples pictures with pictures of temples made with the archeological data, and some symbol to...
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    Sticky: Re: Fans suggestion thread for future releases

    Is it possible to restrict the possibility to be elected to only some FM that have some specific traits (rich, feast organizer, be the son of a death king...) and/or influence level ? If we not do...
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    Sticky: Re: Fans suggestion thread for future releases

    With a king treat that could be gain with some trigger like feast organizer (like Luernios), and that could be lose in case of crushing defeat of the king (like Bituitos).
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    Sticky: Re: Fans suggestion thread for future releases

    So yes, you were right for this, as Poseidonios (History, XXIII, in Athénée) said that Luernios, the father of Bituitos, had to make an electoral campaign to get the votes of the population. At the...
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    Re: Questions about descriptions

    Thanks.

    It works for the three first maps.

    Je suis tout à fait d'accord, la barrière linguistique constitue un frein pour l'immersion dans le jeu, ce qui lui fait perdre une partie de sa saveur.
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    Re: Questions about descriptions

    Thanks for the advises.

    The {UI_LOCATION_XXX_XXX} work for all the battle maps, except four (the three first, the after alexandros 20 one).

    For the weather, I haven't find a code that work in...
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    Re: Questions about descriptions

    Hello,

    I have a new question.

    I'm working on the last menu texts that are in english.

    In the Custom battles menu, there are some texts that I don't find in the menu_english file :
    - the...
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    Re: Translation Italian

    Hello Haydn91,

    The probleme is coming from a file named "climates.txt.strings.bin", that is missing in your translation.

    For each update of your translation, you will need to add an empty file...
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    Re: Translation Italian

    I'm agree with Septenntionalis.

    Also, the philosophy of this mod is to invite the players to "read more history".

    Even for somebody who has an average knowledge of english language, it's...
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    Re: Portrait Enhancement Project

    Hello,

    I have find the site of a group of gallic reenactment : https://www.les-ambiani.com/

    I don't know if you can use it on your mod, but they have some nice portrait in their "photo" section.
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    Re: Translation Italian

    Hello,

    I'm not an italian speaker.

    But, when I have start to translate EBII in french, I have find some help only in a french forum (Mundus Bellicus).

    It's a long time task. For the french...
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    Re: Questions about descriptions

    Hello,

    I have nearly finished the translation of the current temples of the lusitanians and the celtiberians.

    I would like to start the translation of the province descriptions, the celtiberian...
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    Re: Questions about descriptions

    Hello,

    Thank you for those informations.

    After finishing the translation of the temples I was thinking to translate the governments. But, if you are working on thoses texts, I should wait the...
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