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  1. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    So, just started working on the newest update for this sub-submod. Once I actually have something to show, I will be making a new thread for it. Expect the update to take anywhere from three to...
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    Re: Last Roman Start

    Man With No Name is better than Dirty Harry, though.
  3. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Update is finished, but I won't be releasing it for a few days as I go through a quick test campaign and check for bugs.
  4. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    More Update Notes:

    -Bolton Reinforcements Script
    -Justin Massey Sellsword army has been implemented
    -Lannister-Frey attack on Moat Cailin
    -A few more unit descriptions
    -Changed diplomacy so...
  5. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Alright, I think I'll release this first update for 4.5, then work on moving the sub-submod over to 4.9 once 1.1 is out. Finally got my scripts working, so I should have the update done in the next...
  6. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    I've started working on a patch for this submod and have made the following changes so far:

    -Updated descriptions for some Arryn, Stannis, and Greyjoy units.
    -Made Dragonstone Swordsmen...
  7. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Alright, thanks for giving the permission. I might work on it in the future (though I don't have any plans for it right now). I'll keep an eye out for the updated map.

    And, obviously, I got my...
  8. Re: Age of Charlemagne - Difficulties with Asturias Campaign

    You can always get a mod on the workshop with removes public order penalties for difficulty level, and there's another one which reduces the tax penalty for AoC (Charlemagne had much higher tax...
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    Last Roman Start

    I just bought The Last Roman DLC and am enjoying it so far, but I noticed something odd: it goes 12 tpy, three turns per season. This is great, as it slows down the campaign to a more realistic...
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    Re: I am so excited about this mod ...

    No need to worry about the age of the game. Medieval 2 has remarkable vitality. It's 11 years old and still has considerable playership. We'll wait as long as it takes.
  11. Re: Season 7 Mod for Game of Thrones: Total War

    Alright, well, if you think my mod would simply be redundant, then I just won't bother with it. But take into account that I intended it to not just be different in that it is show-based, not...
  12. Re: Season 7 Mod for Game of Thrones: Total War

    And thanks for the offer of help. I'll send you a PM once I start working on it to let you know what I might need help with.
  13. Re: Season 7 Mod for Game of Thrones: Total War

    I'll be using the GOT: Total War map for the mod, not the Parafix map. I prefer the GOT map as well, because it fits better with the show and already has the new city models. And what do you mean...
  14. Re: Season 7 Mod for Game of Thrones: Total War

    I wasn't aware of that mod. Well, hopefully this one will not be too similar to the one you're talking about. Do you know if the Parafix mod is based more on the books or the show? Because...
  15. Season 7 Mod for Game of Thrones: Total War

    Hello, everyone. I wanted to let you all know that over the winter I will start working on a mod to move the Game of Thrones: Total War submod from a season 2/season 3 setting to a season 7 setting,...
  16. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Unfortunately no; you can, of course, add generals in the descr_strat file, but they won't save. Any changes to the descr_strat or scripts will require new games to work. However, in the next...
  17. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    So, working on the first patch still. It's been slow progress, mainly because I've been focused on other things, but I will try to get it released sometime in September or October. Currently, I've...
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    The Great Revolt

    Hello, all. I've just come up with an idea for a mod which, to my knowledge, hasn't been done yet. Now, I haven't started on this, and I certainly can't do it myself, so I don't know the likelihood...
  19. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    I don't mean to be rude here, but always remember to look closely on the main page of a thread. Install instructions can be found on the moddb page, as I wrote.
  20. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Unfortunately, this is a problem that seems to be present in practically all Westeros: Total War submods, and the mod itself. I'm not sure why the castles and cities can't be upgraded, honestly, as...
  21. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Yeah, I understand your dislike of that. I may remove some of the characters (like Willem Lannister) who should be dead, in the first patch, but I left a lot of them in there because I never liked...
  22. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    That's okay. I appreciate all feedback, I'm just trying to make sure I establish my reasoning behind certain changes.
  23. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Ha! Thanks for this comment (and rep). In fact, though, you are right about a couple of things. Which is why it's likely that in future versions we actually will be moving to a new map, one...
  24. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Uh...I don't think I can say I understand your logic. Why would I intentionally make something worse? Even if it is underdeveloped in the show, so what? I shouldn't fix the mistakes of the...
  25. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Hmm. You made sure to unpack the .zip file, not the .rar, right? You re-named the original americas to something else? If you're certain you've done everything right, maybe try a different...
  26. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Actually, you don't have to install anything for this. I put my own personal version of the mod in here, so youngbloods and GOT are already installed. Just extract to your mod folder and then...
  27. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Yeah, I left Oberyn in mainly because of the reason Mr_Nygren said. Pretty much all the other factions have cool characters (Stannis has Jon Snow, Lannisters have Jaime, etc.), except the Martells.
  28. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    And I didn't intend for it to really be historically accurate anyway. I needed to take a few liberties to try and shape the mod how I wanted it. For example, to have Stannis keep Dragonstone (so...
  29. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    This is based on the show rather than the books. There are a few elements from the books in there, but it's almost entirely show-based.
  30. Re: (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    Actually, I'm not sure. I would think that it does, but I've never actually gotten the Game of Thrones music before. But again, I don't think there would be any problems with it.
  31. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    I've just added a new thread for the released sub-submod. I will keep this one up, but not use it. I'll only comment and reply to comments on the new thread....
  32. (Sub-Submod) The Winds of Winter for Game of Thrones: Total War

    So, after roughly a month of work on my behalf, Mr_Nygren's, and VltimaRatio's, this sub-submod is done. At least, the first version. Basically, this mod combines the Korpskog "Winds of Winter"...
  33. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Okay, everyone. I'm terribly sorry about this whole ordeal, but it looks like the mod is going to be up tomorrow, not today. I know I frequently promised it would be up today, so again, I apologize...
  34. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Spoiler Alert Here:
    If you haven't seen Season 3 or read "A Storm of Swords", and intend to, read no further. Basically, Robb Stark gets betrayed by Walder Frey and Roose Bolton. He and his mother...
  35. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Well, moddb is uploading it; it's at a lethargic pace, but it's still doing it. It has sped up slightly, but is still extremely slow (at only 48%). But I've turned off everything that uses WiFi,...
  36. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    No, my internet isn't too bad, it just occasionally has weird glitches and can mess up. I'm re-uploading it now, and it seems to be working this time, so I'll wait to see that it does. Otherwise,...
  37. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Ugh. Moddb failed to upload the file, so there will be a good delay. But I will do my best to get it up at least sometime today.
  38. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Alright, I'm converting the mod to win.rar and I'm about to upload it to moddb. It should be up in a short while.
  39. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Yes, I'll update it here pretty soon, once I've finished the campaign descriptions. As for the coat of arms, unfortunately no, I have not included that. Indeed, it's actually because I didn't think...
  40. Re: (WIP) Sub-Submod: Game of Thrones-Winds of Winter

    Yeah, if you could write the article, that would help. As for my efforts: I really only altered the scripts, and removed a few. I changed the weather to script to start in winter instead of summer,...
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