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  1. Re: Help making region borders visible on the strat map again

    Figured it out, you have to overwrite the aerial_map\indicators folder in vanilla RTW Alexander, EB\Data doesn't override for some reason.
  2. Re: EB 1.32 - No reforms for greeks/macedonians/seleucids?

    Correction - this is for version 1.31c Alex
  3. EB 1.32 - No reforms for greeks/macedonians/seleucids?

    Hey all,

    So despite reading somewhere that Mouais's revised reforms were included in the official release, after playing long enough as the Koinon Hellenon I noticed that all the hellenic "reform"...
  4. Help making region borders visible on the strat map again

    Hey all, loving the new EB 1.31 Alex! Great job devs!

    Anyway, I'm looking for help on how to restore region borders on the world map (not the minimap, that's fine) as I like to be able to see...
  5. Re: Any vegetation pros out there know how to add more trees?

    Really all I'm trying to do is edit a file or two to make more forests appear on the battlemap. Porting over an entire climate system from RS2 into my customized EB 1.21 seems like way too much...
  6. Any vegetation pros out there know how to add more trees?

    Hey all,

    So I've encountered this annoying trait of the temperate_forest climates that has to do with the high and medium fertility zones. Despite having FOREST in their freaking names, on the...
  7. [Tutorial] EDB: how to set different conditions for different factions to build the same building

    Hi all, I discovered something last night I wanted to share.

    I play EB 1.6 which I have modded very heavily to suit my own tastes, but one thing that has always presented a challenge to me was...
  8. Re: Modding export_desc_building: different conditions for different factions to build same building IS possible

    Thanks will do
  9. Modding export_desc_building: different conditions for different factions to build same building IS possible

    Hi all, I discovered something last night I wanted to share.

    I play EB 1.6 which I have modded very heavily to suit my own tastes, but one thing that has always presented a challenge to me was...
  10. Re: "Load Game/Save Game" grayed out... frustrating

    Solved :cheer::cheer2::party:

    Turns out it was the fact that I'd changed the names of the settlements in imperial_campaign_regions_and_settlement_names.txt. I remembered that when using console...
  11. Re: "Load Game/Save Game" grayed out... frustrating

    Update:

    I finished testing all the other factions, and two others were having the same problem - Carthage and the Getai. Research in the forums of the other mods with this problem indicate that...
  12. "Load Game/Save Game" grayed out... frustrating

    I can't save while playing as the Pahlava, which really sucks because they're one of my favorites. :( None of the other other factions I've tried so far have this problem.
    ...
  13. Re: My changes to export_decr_unit being overwritten???

    SORT OF SOLVED

    I did some digging around and discovered that the problem has to with TrivialScript, apparently its default setting to overwrite EDU every time you boot the game up. I got it to...
  14. My changes to export_decr_unit being overwritten???

    Hi! So first off I'm playing EB 1.2 on a Windows 8.1 system with the Steam version of RTW.

    Last night I tired to mod the EDU file by changing every cav unit's hp from 1 to 2, and making phalanx...
  15. Re: Poor performance on a good computer

    Are you running Windows 8 or later with both an Nvidia card and an integrated graphics system?

    I have this problem a lot with older games, where they won't detect my Nvidia card and default to...
  16. Re: My custom music isnt looped...any suggestions?

    Was having trouble with this same problem myself, just solved it. It has to do with your formatting in descr_sounds_music.txt. If you're using any semicolons or stuff that breaks up the playlist,...
  17. Re: How to edit placement of campaign map resources?

    Sweet! So it sounds like region resources are determined by the type of core building in the settlement, as opposed to something coded into the region itself like in previous TW games. Thanks for...
  18. Re: How to edit placement of campaign map resources?

    So to, say, add Iron to Palmyra, I'd want to edit the startpos file? Would the best way to do that be with the Assembly Kit?
  19. How to edit placement of campaign map resources?

    Title says it all. I looked around for a tutorial or forum post addressing this specific issue, but couldn't find one. Can somebody point me in the right direction please?

    :help:
  20. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Huh. For some reason the farm textures are not showing up for me anywhere on the map, even with different types of ag buildings. Here's the difference:

    Vanilla:...
  21. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    No, Rome II vanilla definitely has farm textures.

    This is what I'm talking about:
    http://i.ytimg.com/vi/l4PcBD2fkoY/maxresdefault.jpg
  22. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    No idea if this has been mentioned before, but the economy/agriculture buildings in DeI are not generating the farmland textures on the campaign map. Not that big a deal really, but I find I'm...
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