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  1. Re: Preview: Condottiere recruitmen script

    Just so you know that you spelled recruitment wrong. :)
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    Re: question about modfoldered

    It is one of those mods that doesn't get much attention.
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    Re: question about modfoldered

    achwell if you want to know more about the mod and the patch then pm and i will tell you more about it.
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    Re: question about modfoldered

    i don't think so dude! there will be another mod coming out soon along with a patch.
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    Re: Creating a TWC 1.2 Patch Together

    Bulgaria is a great faction to use. Keep up the great work! must sure each faction deserve the attention and love they deserve.
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    Re: Creating a TWC 1.2 Patch Together

    Like what I see here! Keep up the great work! I am always looking for talented ppl to help me with my patch for bare geomod. Don't decide now but when you want let me know if you want to help me. If...
  7. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    oh ok thanks! Do you know who created the units? if not then I will put your name in the credits.
  8. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    same here! Would it be possible if I could have your permission to use your units and such for my upcoming 2nd pathc? If not then I am fine with what I have so far.
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    Re: Creating a TWC 1.2 Patch Together

    if you go to the main m2tw page there should be a guide on how to add more units to the game. Pm if you want my advices and such... I am currently making a patch for a mod called bare geomod. If you...
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    Poll: Re: Opinion needed: [Armenian axemen].

    looks fine to me! add them!
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    Re: Creating a TWC 1.2 Patch Together

    See if you can add more factions and change the names of the factions for more historic accuaracy. If there still unit slots open in the edu file then do so but with more diversity/variety like...
  12. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    I created a patch for a mod called bare geomod. It overhauls all factions with new units, textures, models, and sprites. I have also added new settlements for each region. I have doing this for...
  13. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    @stevetheconquer... did u make this submod by chance?
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    Re: Creating a TWC 1.2 Patch Together

    let me know how that goes dude?
  15. Re: Medieval 2 Definitive Edition - crashes every couple turns

    check your system log and see what the problem is. it works fine for me!
  16. Re: Any solution for avoiding the Bad Trader Trait

    you would have to retype it in everytime. It sucks but you just have to do it! Pm if you need help with anything else.
  17. Re: Any solution for avoiding the Bad Trader Trait

    just do this remove_trait this BadTrader... and thats it.
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    Sticky: Re: Tsardoms Total War - Campaign Release

    Ps... do you guys have a discord by chance?
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    Sticky: Re: Tsardoms Total War - Campaign Release

    Marry xmas and congrats with the mod! Now my xmas is complete! Have a wonderful day!
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    Re: SSHIP - General Discussion

    Does anyone know who created this submod? bc I want to ask the mod creator a question.
  21. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Can't wait for the release! I'm sure everything will be fine! Don't worry you guys!!
  22. Re: CTD after changing the EDU... And changing it back!

    When i did that it worked out fine for me. Maybe check your system log and see what happened.
  23. Sticky: Re: Bug Reports for 6.4! - Post CTDs in a new topic!

    Can someone willingly help me out with this problem?
    18:39:22.235 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS....
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    Re: mod dont start

    when i tried to untick the read-only and it does its stuff and then tried to play the mod... it still crashes on me. When I checked it again to make sure that it was untick... it wasn't. Any ideas...
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    Re: Increase Population growth

    Just go into your edb file and change the from like 2 to 4 or 6 to 12... something like that... it works for me on other mods.
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    Re: Which Faction i“m?

    penechegs?
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    Sticky: Re: {DIK} Bugs & Problems

    I got gigantus that I want you to take a look at for me.
    19:06:57.875 [system.io] [info] open: found mods/Italian_Wars/data/export_descr_unit.txt (from: C:\Program Files...
  28. Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Can't wait for more! I will def play once I am done with my official patch for Bare_Geomod.
  29. Sticky: Re: {DIK} >>> Download - TIW - Ultimate | Release - 0.7.1

    I kept on getting this problem: 12:05:49.877 [script.err] [error] Script Error in mods/Italian_Wars/data/export_descr_unit.txt, at line 370, column 124Invalid ownership type 'montferrat' found in...
  30. Re: Adding Mounted Longbowmen to the English roster

    Weird! it should have not done that!
  31. Re: Adding Mounted Longbowmen to the English roster

    as i told you earlier u need to get rid of the "no_custom" and then add them to the edb file. for the armored sergeants just add england to both the edu and edb and it will work. i have done so many...
  32. Re: Adding English mounted longbowmen to this mod

    talk to azumi about it. if that doesn't work then get rid mounted longbowmen completely.
  33. Re: Adding English mounted longbowmen to this mod

    just get rid of the "no_custom" and you will be able to use mounted longbowmen in custom battle and you must add mounted longbowmen to the edb txt to make the unit work. everything else stays the...
  34. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Would it be possible to have your permission to use the submod CBUR_HQ submod for my official patch? Please let me know at your earliest convenience.
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    Bare_Geomod

    Hello everyone! I have finished my unofficial patch for Bare_Geomod. This patch is not meant for vanilla m2tw.

    - some mounted units and non-mounted units now slave added to the game
    - new...
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    Re: SUB-MOD BattleAxe Classic

    I am a novice modder and I am creating a unofficial patch for a mod called Bare_Geomod. I was wondering if it would be alright if I can have your permission to use your units for my patch? Please get...
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    Re: Portvcale v0.3

    same here! I keep on getting insufficient memory video set error. Any way I can fix this problem?
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    Bare_Geomod

    Hello everyone! I am a new modder that is creating a new unofficial patch for Bare_Geomod/ vanilla for m2tw.
    includes:
    - new units for all factions (including the aztecs, mongols, and timurids )
    -...
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    Re: Jedi Knight's KGCM Submod (Timurids Added)

    ok! I will... thanks!
  40. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    I am only using the units from CBUR mod and not the The Great Conflicts mod. I know how to import units from other mods sense I am getting good at that. Do you happen to have the CBUR mod on you by...
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