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  1. Re: Tsardoms Total War - Version 1.5 Release

    Agreed. Glad to see jurcek might service us with a submod.

    The mod has tons of notable historical characters, so depending on when they appear, I definitely understand why players would want them...
  2. Re: Tsardoms Total War - Version 1.5 Release

    I personally find the pacing of the mod good enough. I think most people want to see all the amazing late game arms and armor sooner than later and as it stands this would still require you to play...
  3. Re: [SUBMOD] Agent Visual Redesign [BETA]

    Well done!
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    Re: Version 5 Released!

    This is madness and I love it! :thumbsup2
  5. Re: Any way to make late game less tedious?

    Make some house rules for yourself to make things more challenging. Like Miszel said--roleplay. Do what the faction did or would have done historically. Are you using hardcore mode?

    The mid to...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    That's the beauty of mods: they are often focused on certain historical flashpoints.

    In my case, I knew nothing about late medieval politics and war in Eastern Europe, besides being aware of...
  7. Re: Tsardoms Total War - 2020 Best Medieval 2 Mod Winner

    Also, nice that a historical mod took this award, as opposed to fantasy (no disrespect intended) . The quality of this mod speaks for itself. By the time of its public release, Tsardoms was in a...
  8. Re: Tsardoms Total War - 2020 Best Medieval 2 Mod Winner

    Congrats and well done! This is most deserved!
  9. Re: Tsardoms Total War - Version 1.5 Release

    I must admit that I wish that there was an easier way to install the music mod cleanly l. I think the key is installing the music pack before any other mods.
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    Poll: Re: Medieval 2 - Favorite mod/overhaul

    Voted
  11. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hey jurcek, could you double check this? I tried and it didn't work out well.
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    Sticky: Re: Tsardoms Total War - Campaign Release

    Wow! What a Christmas present!

    That's right guys. The link is in the OP. Full public campaign release! Enjoy!
  13. Re: The Great Conflicts main discussion thread. Please post here!

    Hey guys, I saw some posts about strat map character models earlier. How are those going?
  14. Re: [PREVIEW] 1.2.6a New UI Features & Campaign Economic Changes

    Thanks for the praise! Glad to hear that you are enjoying the new traits. The bland nature of many of the traits is what spurred the idea to look at changing them.

    The idea is to update all of...
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    Re: Dear DEI Team - THANK YOU

    No, that is not in the cards. At least, not in the near future.

    As a relatively new DLC that takes place in a different period, that would require quite a bit of time for a substantive rework.
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    Re: Dear DEI Team - THANK YOU

    It really is the sum of all the little details. Thanks and stay tuned! Plenty of interesting things to come.
  17. Re: The Winners of POTW 609 and UESW 509

    Thanks, y'all!
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    Poll: Re: POTW 609 - Vote

    Smoted
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    Re: POTW 610 - Submissions

    Celticization of Thrace
    https://i.imgur.com/GPByrAZ.jpg
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    Re: Troy Total War

    The visual style is a bit too fanciful for my tastes. Who knows, maybe a great mod will come out in a few years and make things interesting.
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    I like that idea about Ligurians for Syracuse, though didn't realize that those guys fought as mercs for Syracuse. The western Mediterranean was a small world. Makes me wan to attempt that campaign...
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    My vote is for the Golden Fleece ad well--but only because they probably shouldn't have been included in the game (at least as a playable faction) to begin with.
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    Poll: Re: ULTRA SEXY DEI POLL THREAD 2020

    What constitutes 'weakest'?
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    Re: POTW 609 - Submissions

    Lysimachus' Folly
    https://i.imgur.com/wkjipxu.jpg
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    Re: Problem with unrest

    Culture and characters (your generals and agents and their traits) play a big part. Regional stability also factors in. There are others, of course. You can check these region by region to see...
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    Re: How could the AI ambush me?

    This.

    Also keep in mind that when your army is in 'ambush' stance, they are basically invisible until an agent or army comes near them. Also, placing your army in a forest increases the chance of...
  27. Re: Does anyone actually use 1 of the 12 built-in formations to set up for battles?

    Yea, the acies formations for Rome are essential.
  28. Re: Does anyone actually use 1 of the 12 built-in formations to set up for battles?

    I do. The formations are pretty convenient.
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    Re: Bithynia and Galatia

    Good point. As mentioned, this would make the start position for the Galatians a bit more interesting. The neighborhood is pretty rough starting out and not exactly welcoming to some newly arrived...
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    Re: POTW 608 - Submissions

    https://i.imgur.com/qHGBmcj.jpg
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    Re: Coolest looking units

    Not even close ;)

    https://i.imgur.com/r6TlHds.jpg

    Seriously though, these Getae boys look beautiful!
    https://i.imgur.com/3QQbBWC.jpg
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    Re: Coolest looking units

    Def digging this thread. Will return ;)

    Keep it up, fellas. Love the pics.
  33. Re: All foreigner armies | The supply system

    Sounds like you're doing it right ;)
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    Re: Tips for the Iceni Campaign

    Sounds, very fun, shaggothchampion!

    I guess is doesn't get any worse than getting wiped out, but at least you no longer have to deal with the previous vanilla Iceni trait of getting a morale...
  35. Re: All foreigner armies | The supply system

    I also think it's worth mentioning that DeI isn't designed to be a fast-based experience. When we're talking about troop replenishment and cultural conversion, one has to understand that these take...
  36. Re: All foreigner armies | The supply system

    Eastern spearman speed-run!
  37. Re: All foreigner armies | The supply system

    Well, that's certainly one way to look at it. ;)

    Ultimately its up to the player decide how they want their experience to play out.

    Speaking directly to your initial post--you can either take...
  38. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Very cool! I haven't tied one of these yet, but I will in the future for sure. I'm currently in a 200+ turn Arverni campaign and I'm not too far away from getting the vanilla military victory...
  39. Re: All foreigner armies | The supply system

    As far as the all-foreigner armies go--you can do this, but why? I mean, it just comes down to choice. For me, I like to have a elements of role-play and historicity to what I do when I play a...
  40. Re: [SUBMOD] Revised Victory Conditions and Chapters

    MUCH NEEDED! THANK YOU!

    Thanks bro, I support you. As a big fan of the Celt/Gallic factions, it drives me crazy that I have to conquer in Sarmatia or Africa to trigger a victory in some cases.
    ...
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