You did nothing for the spiders&co problem? they should be replaced for unbroken units, like bandits.
Type: Posts; User: Vifarc; Keyword(s):
You did nothing for the spiders&co problem? they should be replaced for unbroken units, like bandits.
IIRC, DaC modders said it was not possible, you can only give the Witch "King" as a general, you can't force him being leader.
Edit: Oh? in 3.0 you actually succeeded? or it's wishfull thinking?
Very long time ago, there was two small complementary submods, which were included in RR+RS, which was included in MOS, but MOS removed the two small submods to rather include a more artificial...
Or make it "elven", increase its cost, building time and upkeep.
Good idea.
But worst than mad regent, he will become the new saruman... :) And if Sauron is beaten, Morgoth will still win.
They will never answer. They will wait for the release of the work, then keep a copy for them, then send lawyer to ask you to remove it (there at last you'll have your answer..).
My dream is a...
Exactly the same, it gives one second of playing, that's already better https://www.twcenter.net/forums/images/smilies/emoticons/tongue.gif
From very old memory, I think yes, when spiders appeared they was several different units. From memory too, I think MOS used only one to lower the chances of crash.
With the "unoficial patch" submod, I launch the battle, move the camera and it crashes :/
I see there are 2 others spider files in this mod, but brown not black.
Because the mod was balanced for this, and the AI for 'lesser' difficulties are different, not adapted qualitatively to what wanted the modders. This the 'official' difficulty of the mod, but you're...
So simple :tongue:
Playing sylvans, crash at my first battle, against great spiders.
I thought they were still here because they would be unbugged...
As a 'submod' which wants to remove TA bugs, spiders should be...
There is the usual friendly fort problem, when an ally has taken an ennemy fort on our land, and then we can't use it.
It was roughly corrected by diplomacy mod in MOS, but for me this fix was worst...
However, forts are very usefull as "pony relays" on the trails to those strategical locations, moreover for expensive elves so their upkeep is not paid on the way. Too, they can be usefull in the...
TA vanilia is considered old. Unofficial Patch is said a mod for devs of TA didn't want to take time to controle it. But for me it is the now good new TA vanilia, on which other mods are based.
So,...
Because it can't legally be answered here.
And I think it's not that which breaks the launcher, maybe you no longer have the good pc to use it:
now to be able to launch DaC, you must have a 64b...
Yeah sorry.
Almost just that, I always try to continue playing with Lorien, but keep grumbeling like a dwarf, grognard I am lol.
Finally I prefer the DaC3 icons, just because they're not all roundels. But I prefer your symbols&colors, so I'm not so disppointed, moreover that I didn't back saved the DaC3 icons lol. I won't...
For those who don't use Steam, using your vintage Med2TW-Kingdoms,
you must choose the /mods folder (it will add the DaC folder in).
So we no longer need of the old 2.1 and 2.2 install files (?), the v3 zip file holds complete DaC.
Yes, this kind of mod should be integered in DaC
Yes, I like the Galadhim icon better, but now it makes quite like evil spikes, or better like Jesus thorn crown, so the spikes going exterior should be softened a little.
Sorry :)
I like the originality of the concept for the Galadhrim, which reminds the ring of Galadriel, but it should both shows more a ring and more vegetation. Yes it's not easy, I don't really know how to...
Nice ideas. These kind of rules should be integered in all mods for all those using elves. Elves needs to rush yes, lorewise even more than others, that's what Gandalf and Galadriel tried to decide....
Bows for orcs is not to outperform elves in archery: it's the easier way for orcs to harm the elves. The best protection for orcs is the sparse formation. Shield is secondary to help this protection....
Before, I often voted for none, as I couldn't chose only one...
Maybe I don't read english goodly enough, or it's badly explained?
Can we vote for several, or only one?
" it is up to you to vote for your favorite mods "
"you": me? or us, mod users?
EDIT: Okay, badly made: it's told stealthy-swiftly and only once we vote:...
I don't think FoG:Empires has a real-time battle system, it's rather an auto battle on a map.
However, Med2TW was an example for the dev for the moddability of F:E
Magnificient video !! :luv::thumbsup2:luv:
Wikipedia: " Saruman's death scene, in which his body shrivels away to skin and bones revealing "long years of death" and "a pale shrouded figure" rises over the corpse,[21] was not added until the...
By the way, undead elves should be the norm of this mod :) , as they should be corrupted by all the evil they do in the game to be succesfull.
Elves are good being, so they were given free will,...
Yeah, I rather see half-orcs (as hybrids, there were some in Bree) and evil-men;
true orcs should be not numerous.
To counter elves, you need bows, and number and good shields to deplete elven arrows.
I don't think the AI would well use assassins (stealthy infantry to reach archers).
Why? and isn't it a tip usefull (mendatory?) for all factions (even elves)?
For the elves, the plague feature is the go-west feature. Imagine the rat icon is a boat. Maybe then the feature will please you.
Yes, it's even uneasy to field one true stack of elves.
I fear you should not play elf then. Or you'll have to play them like orcs, if so it's better to play Warhammer mod.
I always end up in all my games with very good trustworthy reputation and half the time I know why:
I never kill civilians, never plunder towns, almost never kill prisonners, almost never continue...
But as elf upkeep are expensives, it's always good for economy to build military production everywhere in the end, even they will build few units (mainly the best guard for their setlment). So the...
Yeah, I think it's more difficult when silvans are divided, for Lorien being without controling Thranduil, like in DaC submod.