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  1. Replies
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    Does slavery work?

    does anyone use the slave market to increase slave population????? mine does not increase
  2. Replies
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    Re: Do not build slave market!

    can anyone else cross-confirm with me that slaves increase population function of the slave market does not work.
  3. Replies
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    559

    Do not build slave market!

    It doesnt increase slave population

    I tested it using a trainer

    I build 3 lvl5 Slave buildings in Italia,Magna Graecia and Baetica.

    Turn after turn slave % population does not increase
  4. Re: Which Season Do You Earn the Most Money In?

    12 years per year lol...
  5. Thread: Slaves

    by ayrond091
    Replies
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    488

    Slaves

    Slave market doesnt increase slave population or ist just me?


    and how to increase slave population? is there any other way?
  6. Replies
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    revolts with original atilla units?
  7. Replies
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    1,220

    STATE INFLUENCE???

    what does +1 , +2 , + etc. State influence does?
  8. Thread: 40 units mod

    by ayrond091
    Replies
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    40 units mod

    hello im new here in ancient empires!

    how to have 40 units in an army in campaign?
  9. Replies
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    Sticky: Re: VDM 2.1 for IMPERIAL DESTROYER project

    I cant get a rebellion with Prussia (Absolute ->Republic)

    with the new update
  10. Replies
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    159,127

    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    i always have late campaign crash during 1st turn
  11. Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    how can you be soo nice after me saying that... i feel bad sorry
    ho
  12. Replies
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    Re: RotR or Base?

    none
  13. Replies
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    930

    Cant think of any

    http://www.twcenter.net/forums/showthread.php?566200-Download-links-and-installation


    another mod that gets updated
  14. Thread: open beta?

    by ayrond091
    Replies
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    1,298

    Re: post got deleted

    your logic is flawed
  15. Replies
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    Re: Is this mod abandoned?

    yup 1 week later... no reply... this mod is officially dead
  16. Replies
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    dead? *Answered*

    title

    p.s. not a spam

    yup... its dead alright

    lmao at the guy who created this mod
  17. Thread: c0000005

    by ayrond091
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    Re: c0000005

    lol hahahaha
  18. Replies
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    3,705

    Re: Is this mod abandoned?

    mod is dead
  19. Replies
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    159,127

    Sticky: Re: VDM 1.9 for IMPERIAL DESTROYER project

    is this mod still alive?
  20. Replies
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    603

    Re: How can I enable forts?

    google.com
  21. Sticky: Re: IMPERIAL DESTROYER 4.5 [DOWNLOAD AND INSTALLATION]

    clean install
  22. Sticky: Re: IMPERIAL DESTROYER 4.43 [DOWNLOAD AND INSTALLATION]

    any other download links?
  23. Replies
    42
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    12,453

    Re: British Tech Tree Issue?

    Hold tight everyone: the IS team is working hard to update the tech team issue.

    I've personally been assigned some tasks and will be working on them this weekend.

    I'm writing this to reassure...
  24. Re: Three Essential Preference Script Changes to Enhance your Gaming Experience

    I have an i7-4790.

    I have 4 cores and 8 threads. Should I put 8 at the number of threads?

    because you stated that (If you use a quad core processor the number of thread should put is 4. Click...
  25. Re: Ancient Empires Rome 2, 264BC - 100CE - Project Outline

    Im confused... will this be released in Attila?

    because from what I see from the screenshots its rome 2...

    sorry for the stupid question
  26. Replies
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    Re: Bow infantry gun sounds? HELP!

    dead forum?
  27. Replies
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    Re: The mystery of town wealth

    IM from cA
  28. Replies
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    [Resource] Re: Guide to the ETW map

    yup its dead
  29. Replies
    2
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    603

    Bow infantry gun sounds? HELP!

    Help!
  30. Replies
    1,787
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    317,719

    [Resource] Re: Guide to the ETW map

    dead?
  31. Replies
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    12,453

    Re: British Tech Tree Issue?

    omg this is a great find.
  32. is there a fast fix for britain tech tree?

    <3 very much appreciated

    i think the problem lies at the technology called "Military Syllabus"
  33. Replies
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    Re: Submod Request: Less money

    this is pretty awesome since Pike acknowledge it and liked it the same way I do...

    Just wanna say thank you Pike and the crew for all the hard work... many are excited for the 3.0 release!!!!!!!!!...
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    Re: Cant see range in battle

    i see thank you!!!
  35. Replies
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    931

    Cant see range in battle

    the guide for ranges cant be seen help!
  36. Sticky: Re: Bran Mac Born's NTW 3 Single Player Campaign AI Settings

    how does the 40 unit campaign works? 40 units under 1 general? because mine is not working i downloaded post #15
  37. Replies
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    Sticky: Re: OFFICIAL: Battle AI Tactical Enhancement {{BETA Version}}

    i also tried france vs GB (me) normal line infantry both me and france have 100+ melee attack ill try posting it later on
  38. Replies
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    Sticky: Re: OFFICIAL: Battle AI Tactical Enhancement {{BETA Version}}

    When I was playing as GB. The stats at the campaign map is ok. But when the land battle starts some of my units have 100+ melee attack.

    Like the militia (forgot which one) and the british line...
  39. Re: TECHNICAL HELP & REPORTS THREAD [Bug Reports, Installation Problems, CTDs, etc...]

    playing as britain i cant progpress through some of the tech trees ie. naval,military
  40. Replies
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    Sticky: Re: OFFICIAL: Battle AI Tactical Enhancement {{BETA Version}}

    its beautiful how the units are really close to each other though :D but i guess ill have to wait for future updates :( since this is not working for me
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