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    Re: [Submod] Alternative Battles

    The attackall is command for the whole formation, not for unit types. For example, there is script for AI to attack with everything if they loose x% of army, or it is reinforcement, etc. It can help...
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    Re: [Submod] Alternative Battles

    It seems EDU is also sensitive on hitpoint value and the game crashed when I tried to apply the change in midcampaign.



    Some greek units are with top morale in EB2 I believe +with the submod...
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    Re: [Submod] Alternative Battles

    Mostly main groups can be applied separately. Copy

    "world" folder "decr_faction_standing.txt" and "decr_campaign_db.xml" file for campaign changes (incompatible, new game required). However, this...
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    Sticky: Re: The EBII Recruitment thread

    I can playtest one faction if assistance is still required for next version.
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    Re: [Submod] Agents Revived

    I'm sorry, I don't know what might have gone wrong. I played two campaigns without a crash. I probably forgot to copy some of the new files from the game directory into archive during updates. I...
  6. Re: I've never seen an AI faction be this successful in any TW game...

    I have added agents so factions have more money so they can develop a bit differently as without this income.My modifications could alter AI development but in no way number of generals.

    I had an...
  7. Re: I've never seen an AI faction be this successful in any TW game...

    I dont think it is an unusall number of generals. I have same number of provinces and even more generals. I wish I had less, my FM's are breeding like rabbits.
    https://i.imgur.com/OOSMmx0.jpg

    I...
  8. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    There is an event message, it unlocks advanced government type and allow you to recruit elite soldiers in wider area if I remember correctly.
  9. Re: Need help acquiring Archon traits for Koinon Hellenon FMs

    I think he must be also least 35 years old. Crucial is that FM remains in the city of his origin ( his ethnicity, not where he was born). Just keep them ruling provinces of their origin and you will...
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    Sticky: Re: Post Your Screenshots

    Sorry, that is all. Too many actors were killed or injured making those.
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    Re: Barbarian expansion?

    It means that main armies of confederation need to be under command of a ruler and heir, or under most trusted, not most skilled FM's. Once ruler proves himself by conquest or leadership, everyone...
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    Sticky: Re: Post Your Screenshots

    Raising Hayastan Empire vs falling Seleukea https://i.imgur.com/OsHoL9n.jpg

    https://i.imgur.com/C0G1KC7.jpg
    https://i.imgur.com/wgv00Na.jpg
    https://i.imgur.com/CVSmBE6.jpg...
  13. Re: Newb appreciation, Sweboz Strategy Solicitation

    I wrote short AAR for Sweboz some time ago, pretty much what other people said: expand north first, starve out settlements to save army etc but with focus on ambushes as Suebic FM are good at it.
    ...
  14. Re: Making unit cards with MilkShape3D and GIMP 2

    Hot. I prefer the first option. Looks more "Seleucid".
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    Sticky: Re: Post Your Screenshots

    What a tease. I definitely would be interested.
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    Re: [Submod] Agents Revived

    they both change same files so they are not compatible. I might try to patch it together in future but no promises.
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    Re: [Submod] Agents Revived

    It is okay to continue, no serious bugs. Bugs were mostly with a trait or two not working properly, or they were leveling too fast/slow. Small things really, I updated mod only because of independent...
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    Re: [Submod] Alternative Battles

    I have made some changes very long time , some of dating back to october of last year, so I might remember it incorrectly, but I will answer as I can.



    AI will try to shoot units from best...
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    [Submod] Alternative Battles

    This is a collection of various battle/war-related modifications I have made to EB II so far. I created this submod for pure entertainment and there is no connection with history or realism in it. It...
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    Re: [Submod] Agents Revived

    Updated.

    - Removed cultural influence of independent groups on province, there is less of them and they are easier to assimilate

    - Removed some traits and ancillaries

    - Fixed some bugs and...
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    Sticky: Re: Post Your Screenshots

    Smart guy
    https://i.imgur.com/ADoicSy.jpg
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    Re: [Submod] Agents Revived

    Those pictures are correct. I tried to make new picures in first pre-release version, but trust me, placeholders are much better. That guy in grey robe with knife is most neutral fits-all unit I have...
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    Re: [Submod] Agents Revived

    No they should have pictures of other units. For example there are pictures of standard levy units as placeholders in recruitment view, and pictures of other agents in info texture. What faction are...
  24. Re: Are there Medieval 2 mods similar to EB2's slow combat speed and few casualties?

    If you prefer faster or slower battle spacing, you can set factors in the first section of battle_config.xml in any mod you like. High numbers mean faster battles. I understand it as a multiplier for...
  25. Re: Tweaks to make EB II battles more like SS and TATW

    I did similar changes in my game, but I also added 1 hitpoint to everyone so they can be injured, combat also looks much more brutal with many warriors injured and corpses covered in blood. It also...
  26. Re: Possible houserule: Auto-recruit and auto-construction in ALL towns/cities for immersion (play as a general rather than a king)

    There is a setting for AI assistant to save or spend money on faction overview panel. You can try to set it to save money. Maybe that will help AI assistant to avoid unit spam, but I never bothered...
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    Re: Pilum Impact Damage IRL

    this one bends, but only when it hits solid obstacle
    https://www.youtube.com/watch?v=qvOmttn0bU8

    also there is marian upgrade, which always bends. Maybe this is where "bending thing" comes from....
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    Re: [Submod] Agents Revived

    There is no trait or ancillary like that, but they are removed at 38 age so I might place some description of event that she has become one. I will probably lower their retirement age to 28 as they...
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    Re: [Submod] Agents Revived

    Idk what went wrong, I don't have a pontic princess in game, but she has all files in place.

    Children cannot have ethnicities of CR of FM from other factions. CR ethnicities are given when a ruler...
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    Re: [Submod] Agents Revived

    Ohh,I doubt they will found husbands like this. Portraits of steppe princess 1-4 were missing and the can be found here with shaved beards. Pink hat was on strategy map model? Pahlavan princess...
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    Re: [Submod] Agents Revived

    Nice. I'm quite satisfied with it now, maybe I will tone down independence chances because my colonization of Cisalpine Gaul ended with disaster after one of the established settlements become...
  32. Re: What is your experience with diplomacy on this patch?

    Could it be connected with naval strength? I usually have wars from blockades and weak navy just for transport, but I have built strong navy early this time with 5 pentere fleets and some triere...
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    Re: [Submod] Agents Revived

    I'm glad you like it. Please let me know if something doesn't work so I can fix it.
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    Re: [Submod] Agents Revived

    I updated package. Fixed bug where "way of life " trait was lost after metropolitan group left a region, balanced chances for traits and cut conversion rate for migrants and independent groups by 1/4.
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    Re: Europa Barbarorum II FAQ

    Perhaps elections for Censor should be first and unsuccessful FM's should go for Consul office elections if they weren't elected to Censor office.

    Also, can there be additional simple...
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    Re: Europa Barbarorum II FAQ

    Arretium starts with more than 3k income and now it has almost 12k households, mining center (1633 mining income) + superior miner (10% mining income), very high taxes + bureaucrat (10% taxes) +...
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    Re: [Submod] Agents Revived

    Dost start yet, I played around 130 turns and half of AI princesses ended up with the desperate trait so I have man-hunters everywhere lurking around borders and there is a bug in the metropolitan...
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    Re: Europa Barbarorum II FAQ

    Totally sure. The description says there were only two of them.https://i.imgur.com/AQIM2BK.jpg
    https://i.imgur.com/QzbLAmt.jpg
    https://i.imgur.com/fjH5hvh.jpg
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    Re: Europa Barbarorum II FAQ

    Shouldn't there be only two Roman consuls? I got 3 of them elected at a single turn.
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    Re: [Submod] Agents Revived

    It has some minor flaws here and there, but it is without errors so far and it does work as I imagined.
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