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  1. Re: Coming out of retirement to make a 10th Anniversary Music Mod!

    This.

    Refined and opulent baroque music from composers like Charpentier, Lully, Handel for the campaign map - juxtaposed with aggressive and pounding Prussian and British drums for the...
  2. [Released] Re: More reasonable diplomacy mini-mod (using taw's research into the territorial expansion problem, v10, May 16, 2015)

    Bran's AI Pack is definitely the way to go if one wants allies to help a lot more. The parameters controlling such behavior is the highest among all the mods I've looked into. For example, playing as...
  3. Amazing retrospective! Well written and thorough...

    Amazing retrospective! Well written and thorough in listing developments during the last few years. Anyone who wants to start playing ETW is now going to get linked here by me every time.

    If there...
  4. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Point taken! Agree.



    Honestly, not shocked, but a bit... turned off. I think if you expect to see success, other people should vote for you instead. But it's only symbolical. Same with the TWC,...
  5. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    I meant nominate. Still, being able to nominate yourself looks a bit pretentious if you ask me.
  6. Sticky: Re: 2018 MODDING AWARDS - COMMENTARY THREAD (READ THE OP BEFORE POSTING!)

    Looks amusing to me that you can vote for yourself in the nominations thread :laughter:

    Well, if the rules are the rules...
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    Sticky: Re: 2018 MODDING AWARDS - NOMINATIONS THREAD

    Warscape engine, Musket Age (Shogun 2, Empire, Napoleon)

    - Favorite mod/overhaul: Imperial Splendour: Rise of the Republic, Imperial Destroyer
    - Favorite submod/minor mod: VadAntS Desease Mod,...
  8. Fantastic review! Fair and nuanced, with special...

    Fantastic review! Fair and nuanced, with special mention of the potential this game when fully modded :thumbsup2

    I sincerely hope that some stubborn fans of early modern warfare get hired and...
  9. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Music to my ears! And apologies for not being up to date with how the mod was developed in the years after ETWs release.

    The thing is that those realism features that you mention are seldom talked...
  10. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    I'm very much liking the rich and lavish UI work on display in this mod. The reds and blues along with the gilding around portraits really signify the late 18th century in its opulence right before...
  11. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Superb video promo work! Imperial Destroyer is certainly one of, if not the best looking overhaul mod out there today.

    I have some questions for Lordsith about certain features in the mod.

    1....
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    Sticky: Re: Empire Mod Questions & Recommendations

    Nope, like Pikestance said, not possible. Units in the data tables are defined as discrete entities only, with all models inside a unit sharing the exact same weapons for all, except the officer...
  13. Re: Search for a mini one mod "fife and drum" for ETW

    I can perhaps make such a mod and make it available. What kind of marching music did you have in mind? The standard "British Grenadiers" and "Preussens Gloria" etc?
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    Re: Current Best Mod / Top Realism

    I see three main options.

    1. Imperial Destroyer. This mod is an overhaul made by one of Darth's team members, and features pretty much the same changes and then some. Unique stuff too, like the...
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    [Released] Re: Bran's Empire Campaign AI

    You're damn right it is.

    I've compared a LOT of AI mods, and yours is the overall best. What stands out in particular is the stack merging behavior of AI nations, as well as their strong tendency...
  16. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Extremely impressive Swedish units! You really did some solid research there. The late Gustavian era is often underrated, but it's very cool to see it presented well.

    BTW, how much does IS make...
  17. [Released] Re: Minor & Emergent Factions Unit Pack [v1.01, August 5, 2017]

    Yeah, I'm even playing with tweaked economy settings and 25% more expensive ships. The small 1-8 ship battles are the most enjoyable by far, because then you can micro to your heart's content :)
    ...
  18. [Released] Re: Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    Thank you! If you're looking for graphical work done for a new or updated mod (like your great Minor Factions packs) just let me know. I'm enjoying a nice campaign using the unlocked ships you...
  19. [Released] Re: Minor & Emergent Factions Unit Pack [v1.01, August 5, 2017]

    Thank you so much for releasing this mod!

    It saved me the trouble from having to think of something similar. It always bothered me a bit to see the focus in ETW land on the bigger ships, and the...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    I can't check it out at the moment, but I wonder if the minor faction AI in the the Bran settings is set to MAINTENANCE or FULL. If they are not, have you tried it, or have any thoughts about whether...
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    Re: Hortensius' 3D building and city models

    Love your work!

    Some ideas: how about incorporating water (ponds, river going through town) inside of the towns? Or a traditional layer of walls outside, like a medieval city wall? I bet you...
  22. [Released] Re: Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    Thanks a lot! Appreciate it :thumbsup2

    I've seen your previous work as well, and it is awesome indeed. If the campaign UI ever gets done, I will surely want advice on that.
  23. [Released] Re: Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    Here are some samples of the contents:

    Battle HUD


    https://i.imgur.com/dUjflu9.png


    Main Menu
  24. [Released] Durango's Interface Visual Enhancement Mod 1.0 - Loading screens, Battle HUD, and Main Menu

    https://imgur.com/a/YCDtOV5https://https://imgur.com/a/YCDtOV5https://i.imgur.com/KhThg0t.png


    Introduction


    This mod aims to spice up the interface of ETW in a manner similar to what...
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    [Released] Re: Period Portraits Mod 0.4

    To anyone using this in 2018 (as a standalone or part of other mods), I can say I'm working on a historical portrait mod on my own, as a alternative now that this one is no longer supported :)
  26. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    OK, nice. I also replied in the thread for the AUM-EMP pack with some stuff I made.

    I'll send everything to you in a .zip file.
  27. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    I made some replacement info pics for all the units in the pack (9) that didn't have any vanilla style ones before. They used screenshots from in-game or something, I believe :)
    These are the units...
  28. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Will do!

    First I need to finish up the new descriptions for the Russian and Swedish "Poltava" units, since they didn't even have any. Those can be found at the end of the file, and if you wish to...
  29. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Hi Swiss Halberdier.

    Since downloading the UPC several weeks ago for use with the AUM-EMP unit pack, I have painstakingly written all new descriptions for the units included there. Sometimes to...
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    [Released] Re: Bran's Empire Campaign AI

    Honestly I've lost track. I think it's from late 2015.

    Just wondered if anybody else have seen some issues with the Mughals. Speaking of that, congrats to fixing the situation in India once and...
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    [Released] Re: Bran's Empire Campaign AI

    Anybody experienced crashes with the Indian factions?

    I'm playing as France. After 100 turns I'm at war with the Mughals (they stomped the Marathas and own all of India), and they've navally...
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    [Released] Re: No More Winters Mod

    Thank you.

    EDIT: Made replacement ambient tracks for the campaign map that people can use in a mod (they are in sounds_sfx.pack/sfx/ambiences). These are rain and thunder instead of cold winds.
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    [Released] Re: No More Winters Mod

    Thanks, but I meant the names for the seasons on the campaign map - like you suggested I want them to be called "Fall" and "Spring".

    I'm in the same boat really. The mechanics for...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    A good way to reduce or eliminate the Ottoman turn bug is to raise the cost of troops by a significant amount. The more armies nations can have, the worse the turn bug becomes. In my game, everything...
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    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    Yes, but not scripting for ETW. I know a bit of C# and Javascript, but I believe Empire uses LUA, right?
  36. [Proposal] Re: Scripting units in enemy territory to suffer attrition - unless they raid

    Well, that sounds pretty cool but still not the same as my idea. AFAIK the AI doesn't build forts. But I'll look into it, and maybe see if I can learn scripting to maybe modify it to work with towns...
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    [Released] Re: No More Winters Mod

    Excellent! Thanks for this. I considered doing something like this myself :)

    It's true that winter was "off-season" during this time period. Armies went into winter quarters, and campaigning...
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    Sticky: Re: VDM 2.0 for IMPERIAL DESTROYER project

    I have an idea for VadAntS regarding supply.

    While the replenishment only in enemy territory is very nice, an even better mechanic would be to require enemy towns to be raided for an army/unit to...
  39. [Proposal] Scripting units in enemy territory to suffer attrition - unless they raid

    Is this possible, or has it been done already? I think it could work really well as a mod if somebody knows how to script it properly.

    Simply put, your units gradually suffer unless you put them...
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    [Proposal] Found a way to nerf Fire by rank

    As I'm getting back into Empire, I start to see imbalances. One of them is the Fire by rank drill, as it serves as a straight upgrade and almost always gets researched by everybody early in the...
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