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    Re: Technology Tree

    For that, you'll have to mouse over each building in the R&D screen. It'll tell you which units are buildable there.
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    Re: What is economics in the prestige page?

    Prestige is gained from advancing the tech tree in different areas. You'll notice for the info for each technology that for some of them there is a "Prestige Gained" label applied. The more of...
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    Re: How to build town watch?

    Town watches are automatically included whenever the unrest level is higher than the suppression ability of the units you've garrisoned in the city. The amount of town watch you get is based on the...
  4. Re: What is subsistence agriculture and how one can increase it?

    Subsistence agriculture is based on the population of region. There's no marker or buildable component for it, but anything which improves the population growth rate of the region (any of the...
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    Re: Protecting Trade Nodes from Pirates in VH/VH

    That was kind of the point of giving a trade port about 1/3 the ability of its equivalently leveled military port, a fishing port about 1/4 the ability of an equilvalently leveled military port, and...
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    Re: Protecting Trade Nodes from Pirates in VH/VH

    I always preferred to clean up the pirate fleets in those trade zones, then park a sloop or 2 outside each of the pirate ports in the carribean, making money off them while they try to run the...
  7. Re: Visual Guide on Taxes in ETW Campaigns What is best?

    ETW uses a very simplistic tax system. Lower class (working class in Absolute and Republic type governments, middle class for constitutional monarchies) taxes affect population growth (and long term...
  8. Re: Visual Guide on Taxes in ETW Campaigns What is best?

    Actually, yes - population growth does affect income in a region, though in a very disconnected way. As the population grows, the income from subsistence farming goes up, improving wealth growth in...
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    Re: I want Empire 2 Total War

    If I could add more to my list (back on the 1st page), I'd love for CA to expand the diplomacy component of the game. E.g. allow 3rd party negotiation between nations at war, or allow you to...
  10. [Released] Re: More reasonable diplomacy mini-mod (using taw's research into the territorial expansion problem, v10, May 16, 2015)

    Been starting to revisit this a bit. One thing I'd really like to figure out would be to apply the -30 permanent penalty for breaking an alliance deliberately (not when deciding not to side with an...
  11. [Released] Re: More challenging battles: Removed Gabionades, Stronger Garrisons, Navy Recruitment & Semi-Realistic Battles (2015)

    Yes. In fact, it can slow things down so much that the Martha and Mughals spend the whole game fighting instead of the Maratha overrunning the Mughals completely by about 1734 as per Vanilla.
  12. Re: Strategy & Tactics for Minor & Emergent Factions

    I have often found playing as one of the Italian states very rewarding. It's especially useful in that you have almost nothing but other minors around. The thing to watch for is that as Savoy or...
  13. Re: Strategy & Tactics for Minor & Emergent Factions

    Another tactic is to trade with all your neighbors, even the ones you know you have to fight eventually and build as large a bank account as possible while building up your army, all the while...
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    Sticky: Re: Empire Mod Questions & Recommendations

    Minors are often hard to play anyway, due to their privy purse being only 1750gp per turn instead of the 3000gp the major nations get. It usually comes down the trade: getting it and keeping it,...
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    Sticky: Re: EMPIRE TOTAL FACTIONS...... (Last updated 17/08/2011)

    Playing a full game as any of the Italian state factions is always tough. As Savoy, Genoa, or the Papal (ahem Italian) States, France is out for you. As Venice, it's Great Britain. All the various...
  16. [Released] Re: Diplomacy almost completely fixed (war, expansion, and all), and actually reasonable!

    Haven't played enough games yet (4 right now) to determine if this is making a difference or if the different behavior I've generally been seeing late are merely statistical outliers of the vanilla...
  17. Re: So they never did go back to fix Empire, I see ...

    Couple of the biggest fixes they could have made should have been: Sieges (I like sieges as they were the primary form of combat in the era simulated, but were far more formal than the format...
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    Re: I want Empire 2 Total War

    Actually, this sounds like a mod for Rome II TW.
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    Re: I want Empire 2 Total War

    Just had another thought. Instead of #6 being reducing population through recruitment, create a new value called manpower (similar to GP) which reflect a percentage of the population (say 1%). This...
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    Re: Austrian and Spanish rivalry

    To reflect the conditions which gave rise to the War of the Spanish Succession, additional scripting would be required, which some would say was scripting the game outcome rather than allowing a free...
  21. Thread: Mughal Empire

    by Akarios
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    Re: Mughal Empire

    You should add some of the diplomacy minimods. That happens more often. I even saw a game where the Maratha had driven the Mughals to 2 widely separated regions. The Mughals apparently sued for...
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    Re: I want Empire 2 Total War

    Boramha, there's nothing wrong with ETW. It's just that given its scope (the entire planet), it was too large a game for CA to release when it did. That's why so much was left out. That's why we...
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    Re: I want Empire 2 Total War

    There's no reason you can't capture the entire map. You just can't own all the regions so easily. Via #9, you'd have to maintain sufficient forces to suppress regular rebellions. Check your...
  24. [Released] Re: Diplomacy almost completely fixed (war, expansion, and all), and actually reasonable!

    Well, actually - when writing the user script to load mods, remember that last loaded wins.
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    Re: I want Empire 2 Total War

    The whole point to #9 was so no power, human or AI, could simply steamroll the map.
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    Re: Levels of Nation Wealth and Power

    I believe the strength levels go: Feeble, Weak, Moderate, Strong, Mighty, Terrifying
    The wealth levels go: Destitute, Meagre, Moderate, Affluent, Rich, Spectacular

    Hope This Helps.
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    Re: I want Empire 2 Total War

    There are many things I'd like added, but my favorites are:

    1) Supporting a claimant to the throne of another power or financially supporting a rebellion
    2) Allowing Rakes to destabilize foreign...
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    Re: trade ships dos and donts

    The first trade ship on a trade node will collect X number of items of the type for that theater (varies per trade type). Each subsequent ship will collect a decreasing fraction of that first...
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    Poll: [Released] Re: New campaign map units movement range mod

    I would disagree on 3 turns per year. We're still continuing to treat land units as though they're driving on the highway instead of walking across fields (or at best along side a road). There...
  30. [Released] Re: Diplomacy almost completely fixed (war, expansion, and all), and actually reasonable!

    That's always been a crutch for the AI. It occurs if the AI breaks the treaty to allow you to more easily regain a trade treaty with them. I have a feeling the 'break the treaty' decision in the AI...
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    Re: ETW modding dead?

    Some of us don't even think about it ETW at the moment because we're literally up to our eyeballs in work.

    Heck, I haven't even had time to fix the Wine wrapper for running the modding tools on my...
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    Re: The Official ETW Frequently Asked Questions Thread

    I've used this tactic to undermine nations I want to invade, especially once I have a good bank roll going. You get them used to a subsidy, then you cut it off, knowing they'll suddenly go into...
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    [Tool] Re: Esf Editor 1.4.3

    Actually, it depends on the OS. The Editor was written for Windows, but will run under OSX 10.10 or earlier with a Wineskin wrapper. The problem is that the wrapper crashes under OSX 10.11 (El...
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    Re: Modding the revolutions !

    The API would be the same, so yes. Problem is - no one knows what the API is.
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    Re: Modding the revolutions !

    I would start with the startpos thread dissecting the file. Given in ETW startpos is used to set up the map environment (read the regions), you could probably rig regions to erupt more likely in...
  36. [Released] Re: Vanilla Units Enhanced for all European Nations !

    OMG, it's the CLONE army!!! ;)

    Seriously, it's really looking good there, Bavarian.
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    [Proposal] Re: World War II Modification

    The problem is not so much about design as it is about the engine. You'd have to consider how armies functioned and fought in Empire, then expand outwards to similar paradigms in order to mod other...
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    [Released] Re: World War II Mod Copyright Question

    I would contact the owners of the sound tracks and ask them. Explain that it's for a non-commercial product, but remember that as the owners they're going to have final say on what you can do.
  39. [Released] Re: More reasonable diplomacy mini-mod (using taw's research into the territorial expansion problem, v10, May 16, 2015)

    BTW, unless someone has documented it already, I'm in the process of cracking open ETW's Lua API at the moment. Thus far, I only have the conditions object API (which was easy and straight forward)....
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    Re: Ring/Socket Bayonet

    Actually, they DO have slightly different appearances in game. The textures are the same, but the socket bayonets have a slightly larger "ring" on the actual muskets.

    As to how you'd mod the...
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