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  1. Replies
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    I am not lazy!

    I am extremely motivated
    to do as little as possible.
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    [Tool] Re: Bovine M2TW Checker

    'relative' without comma is the vanilla default:

    ;spain
    relative Alfonso el Valiente, Constance, Rodrigo, Urraca, Teresa, end
    ;venice
    relative Domenico Selvo, Helena, ...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    I'll never forget the cashier's face
    when she scanned my bag of birdseed
    and I asked her
    "How long will it take for the birds
    to grow after I planted the seed?"
  4. Re: How to change add white border to unit count number.

    One is glad to be of service :buba:
  5. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    That's fine by me - please do so.
  6. Re: How to change add white border to unit count number.

    I am afraid that effect is hard coded. The only way would be to edit the unit picture, like inserting a white space where the number goes.
  7. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    This can be moved to a vote
  8. Replies
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .


    "On a scale of 1 to 10, how much do I annoy you?"
    24
    "I said 1 to 10"
    If you carry on we'll be at 30 in no time.
  9. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    5 days it is.

    Notice to participants

    The first phrase has been updated to read now: "The initial application period shall be 5 days3."

    Kindly reaffirm (hopefully for the last time) your...
  10. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    So no discretion to the consul to set a period for the application? I'm fine with that - just thought it might make sense given the rather low participation in the curia these days.

    4 days it is...
  11. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    That's what it was meant to mean in my first wording.
  12. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    That is actually the foot note at the end of the first phrase, which will allow the application period to be extended beyond the 7 days. The original phrasing of mine was meant to allow the initial...
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    Re: Money Scipts are worthless

    Dooh - why didn't we see that: FactionTurnStart doesn't export settlement details, hence the monitor will fail.
  14. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    Note to participants - after thinking it over I have changed the first line in the amended text to remove the ambiguity that Muizer mentioned.

    Original phrase: "Applications are to last no less...
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    Re: Money Scipts are worthless

    You may have added the script wrongly in the campaign_script file. Do not add anything below the 'wait_monitor' line at the bottom or above the 'script' line at the top.
    You may also find the...
  16. [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Amendment] Section II, Article II - Elections in due time

    That's covered\provided for in the first line, see existing footnote 3 at the end for extension. The minimum of 4 days and maximum of 7 days provides for the extension period, in other words: if the...
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    Re: Crash when viewing agents roster

    It's a memory leak that will happen after prolonged play, nothing you can really do about it. The best way is to immediately save your game when you notice it, often you can notice unsuitable icons...
  18. [VOTE FINISHED: PASSED: IMPLEMENTED] [Amendment] Section II, Article II - Elections in due time

    .

    ReasoningThe last two elections were delayed by several days due to a lack of binding instructions in the constitution, resulting in extended tenure by the consul.
    This proposal aims to...
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    [Tool] Re: Bovine M2TW Checker

    Making a checker fool proof is about at par with making a feasible financial script. Holy grail level stuff.
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    [Tool] Re: Bovine M2TW Checker

    Agreed with the descr_character issue.

    Can't see the one in modeldb either - the 4,4 numbers relate first to the count of animations, eg none, camel, horse, elephant, and then to the count of...
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    Sticky: Re: Bugs Reports & Technical Help

    It's a sub directory of the main game. The easiest way to get there is to right click a mod's desktop shortcut and select 'open file location'.
    You will now be at "m2tw\mods\name of mod"
    Navigate...
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    Sticky: Re: Bugs Reports & Technical Help

    Screenshots are by default via the 'prt scr' button. The shot will then appear in the tgas sub directory of the game but will be in TGA format. You can easily convert that by using sage thumb via...
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    [Tool] Re: Bovine M2TW Checker

    descr_character.txt
    Unhandled parsing error on line 702, contents (possibly partial) are: "dictionary "

    unit_models/battle_models.modeldb (parsing)
    Unhandled parsing error on line 3216,...
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    [Tool] Re: Bovine M2TW Checker

    What I am getting from your error screenshot is this part in the checker files, red being the line in question:

    {
    var found = false
    for(factionNames...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

    .



    "How stupid can people really be?"

    "No idea - the competition is still ongoing."
  26. Replies
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    Re: Saves won't load, only if I alt-tab

    The combination of the two settings allows for a 'proper' alt+tab action - basically the game plays now in a window and will not get interrupted when you alt+tab out.
    Most mods have that setting by...
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    Re: Saves won't load, only if I alt-tab

    Try a file validation for your installation.
    And do 'normal' saves as a matter of habit - quick saves have been reported as being buggy, especially when doing them just before a battle.
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    Re: Saves won't load, only if I alt-tab

    Are you doing quick saves or regular?
    Maybe apply LAA to the kingdoms.exe file to get more accessible RAM.
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    Sticky: Re: Crashes and how to fix them

    Create dummy folders for the data\world\maps\custom and data\world\maps\battle and place a dummy file in each of them. That will disable the battles based on the 'vanilla' stuff.
    Then create your...
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    Re: Crusades Not Being Called

    Without a bodyguard (general_unit attribute!) assigned to the faction in the EDU every new named character will automatically die - commonly called the 'harakiri' bug.

    If you want a different...
  31. Re: I am playing as Egypt on VH/VH. Any way to improve realtions?

    Money is still the best way. Make sure you keep out of their territory and also don't keep armies too close to their borders. Try to do map exchanges.
  32. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    Neat fix - have you checked if 'holds_genoa' appears otherwise in the script? It could be a historic_event entry, not a set_event_counter entry.
  33. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Have a closer look at the log - it does the usual look up sequence: first in the mod's present UI\culture directory, then in the main game, then in the mod's default ui culture directory (SE) and...
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    [Tutorial] Re: Creating a World Basic mapping from scratch

    It's an odd (recent) feature in GIMP - when you have the color picker open make sure to click the 0.255 button to display the correct RGB values. After that the commonly referred to RGB values will...
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    Re: Modding province religion

    As a rule of thumb any change in the files in the 'base' folder requires deleting map.rwm
  36. Re: How do I edit shared.sd, strategy.sd and battle.sd?

    Skip - it can be very fast if the faction consists only of basic elements, like only FL and one settlement.
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    Re: faction symbols

    If you have a Steam version then you need to leave the old SD files in there - do not delete them after editing the XML file! The custom tga page needs to be present as well.
    Same holds true for...
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    Re: faction symbols

    The symbols in the 'roll over' are the symbols\FE_buttons_48 files. A 'cutoff' will happen if the file(s) used has dimensions that exceed the default measurement (59*59)

    banner_symbol files: like...
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    Re: unspecified error CTD

    Most likely the recovery is not complete: lots of errors with unit ownership as well as trying to place the wrong armies\characters into settlements. The two lines actually look as if the...
  40. Re: How do I edit shared.sd, strategy.sd and battle.sd?

    The issue here is most likely how to get the custom page into play in the first place, eg add it to the list of pages at the top. From there it's a simple matter to define the symbol area (those four...
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