I currently have Caralis as a large town in my romani game, and Provincia is buildable.
Type: Posts; User: Frodge; Keyword(s):
I currently have Caralis as a large town in my romani game, and Provincia is buildable.
Hello,
In my current Romani campaign on 2.2g my family members never lose the eligible for quaestor trait, even if they are holding political office (including being quaestors). It's not...
This is an interesting compromise. If anyone was going to do garrisons well it would probably be EB2, nonetheless I suppose I'm a bit apprehensive but the real test comes with gameplay.
This comment about army composition is spot on. The garrisons don't go away once the siege they were raised for is over so garrisons equal stack spam making all the great balancing work on the mod...
Regarding the Carthaginian reforms, do the battles against Rome have to be fought by the player or can they be auto-resolved?
Cheers.
By "the heartland" do you just mean the city of carthage itself? Can't seem to build them anywhere else...
Ok, cool. Thanks for the quick reply.
have you seen this thread? -...
So, I notice that the native military colonies building tree is no longer dependent on EI culture to upgrade, my question is: does it still increase the EI in a province?
Cheers.
Polybian reforms will happen at turn 150+ if you own Felsina, Segesta and Patava and the three settlements in Sicily. I think the battle requirements have been removed, but I'm not entirely sure.
Just a quick follow-up, its now turn 129 and the Polybians haven't fired. I control Sicily and Cisalpine Gaul. Have the requirements changed?
The mod is looking absolutely fantastic with this release, really stable and polished. Only played a bit of a Roman campaign so far but I've noticed that it's no longer such a walk in the park, those...
Great stuff, thank you!
Something like that would be great man, thanks. Don't put yourself through too much trouble.
Campaign's going alright, I'm backed into the south east corner of Britain at the moment, but all my...
Hello,
I recently downloaded IB2 CB3 and first of all let me say thanks for releasing such an interesting mod. I've recently been getting to grips with a council of Britain campaign to tide me...
Played on a few turns and the colonists turned up when they should. Sorry guys, should've checked properly before posting...
Hello, In my current Seleukid campaign I'm unable to build more than one Hellenic settler colony every sixteen turns even though I own two metropolises (pergamon and antiocheia). Is there something...
Thanks Quintus, that's what I was after. Have some settlements been added then, in addition to those shown on the maps?
As a related question, I saw a map around the forums some time ago which showed exactly which provinces count as the former Persian Empire, does anyone have it? It would be useful to have.
How many do you have to disband? This sounds like a really cool feature.
When people say they are playing on borderless, what exactly do they mean? On my .cfg file under [video] it says movies=1 windowed=0 borderless_window=1 is this correct?
Cheers.
Hello, I've recently been playing a hayasdan campaign and have been slowly building up from Satrapy to Kingdom. Now, for the hayasdan reforms to work the culture in Armavir needs to drop below 50%...
I see, makes perfect sense really, thanks for the quick reply.
The title says it all really, aside from ending the turn in a settlement with the provincia romana building, what makes a FM the provincial governor. At the moment I can't seem to work it out, do...
Does anyone else find that the UI crashes on the campaign map are more common with the Hellenistic factions? I've played long Rome and Carthage campaigns and it only happened like 1-2 times every 200...
Also, governors with high influence increase conversion
Is it worth me staying up to wait for the release? :tongue:
In an SPQR campaign I did on 2.06 I conquered Segestika when it was still a village and I could recruit a client ruler there
To be honest, I'm more interested in adding and removing recruitment options as opposed to increasing replenishment rates.
Ahh nice one, Quintus. Much obliged.
I will remember, thanks for the reply Sylon :thumbsup2
Hello, can anyone tell me what text documents I need to be messing about with to edit unit recruitment pools? Things like making units available at certain buildings and messing with replenishment...
No, no building options become available when they should, as they did on the first turn of the game.
:laughter: No I haven't but I was considering it. I do know the colonist requirement was removed from the Trade Outpost building in 2.06, so that might have something to do with it. Other than that I...
Oh I know man, don't worry this isn't my first Carthage campaign :laughter:. The council administration building is still present in Kart-Hadast from the start of the game, and I still control that...
Hello, I'm not sure if this is a bug or if I've just missed something down the line but I've just upgraded from 2.05 to 2.06, right? I played a little campaign as Rome, colonists arrive for the first...
Yes indeed, but I take it that refers to the hidden resource? In the original EDB file it is only possible for the Parthians, Lusotanians, Lugians, Bosporans, Sarmatians, Sakae, Numidians, Nabataeans...
medieval ii > Mods > EBII > data
Hello, after repairing the Macedonian royal tombs and mines at Pella it becomes impossible to building anything there. What I mean by that is, you can add buildings to the construction queue normally...
Hello. Just to bring this thread to a close, it was the use of notepad that was causing errors, after using notepad++ everything worked perfectly, so if you would also like to turn Thugga into a huge...