I will today and report back.
Type: Posts; User: Selea; Keyword(s):
I will today and report back.
No. Apart that MH animations are taken from after patch 9, I even controlled them to be sure (also if I already did know it, but just to be scrupulous) and the animations for routing/weakened units...
I will calm down when people will stop posting false info.
I already said it once: I cannot stand whiny children as there are around here. You want to complain but when others reply to you at tone...
OMG
We didn't remove anything! Ffs do you stop with this?
The same changes are also in DEI, it is just that given the much lowered hit chance they don't work in the same way. Look at the...
They don't because the hit chance is much higher in vanilla and so they don't have the chance to (given they are attacked from the rear in the beginning).
In DEI hit chance is much lowered and so...
I already said we WILL, so there's no point for your or anybody else to insist on this point. Get accustomed to it.
The question is when, not IF, because they will SURELY be eliminated either you...
AOR doesn't require military buildings.
It works by city center recruitment, hence you get those automatically.
Sadly to do what you say would be almost exactly as having the same units as now because there don't exist area tags so large (meaning you would have to create copies to cover all those areas, hence...
Sorry but no. If you don't like it use other mods. We either reduced killing rates TOO much.
As for cavalry, stop running and charging with it all the time and you will see that they will run...
Too cluttered recruitment panel. You have to consider that AOR units will be added, then many auxilia.
Cycling through three rows of units to find the one you like to recruit I would prefer to...
In what sense?
Romans will receive full reworked auxilia in 0.9, they are already reskinned and with good textures plus all the reforms etc. and all in all they are vastly done. There are many...
Well, that's not exactly "smart" AI. The AI in Shogun will simply camp on an hill and rest there. Surely it is more difficult to win in that way but sincerely it's annoying and all the attacking...
I'm not "bumped" about it, it is just that having known all of this in anticipation I would have never added them to begin with.
I didn't thought that they could cause problems because a stack is...
I want to inform all of you about a thing that will almost surely happen in the future because I then don't want people to start a thread every day about it. So it is good you know it now and you...
It is highly probable that for 0.9 the Legionaries will be reverted as they were before the addition of the Legions (so with "uniform" looks, albeit I will add more variations to the meshes so that...
You can do that easily by just changing the scripts accordingly. No need to create a .txt file.
I will look into making something similar (albeit done differently, as for example with more random...
0.9 it's an HUGE update so you have to have a little of patience.
We are working hard on it so we hope to have it ready as soon as we can but I cannot yet give a proper ETA.
Rest assured,...
Yes, you will have cataphracts ;)
Yes, they have.
In 0.9 all will be more easy to understand since capped units will have descriptions (tooltips) evidencing if they are capped, how much the cap is and how many remaining units in...
When it's ready ;)
There's a lot of content in it: full AOR, full mercenaries overhaul, full Rome auxilia overhaul, many factions overhauls, a large host of improvements and maybe even working...
Yeah, it is a bug of the 2nd beta 12 patch update. It is a well known issue by now (reported several times in the TW forums).
In part it works. It works for the global commands, but not for the factions ones (that are the ones mostly used by DEI).
We hope that CA will be able to fix it and maybe it is for this motive...
As for the OP, as I've repeated an hundred times already:
there's no way to alter the way routing units behave in comparison to normal troops.
IT'S NOT TRUE!!!!!!
What the hell....
The matched combat animations are those labeled as, for example, "rome_spear_shield_matched_combat_fragment.txt" (those, in fact, that the No Matched...
You continue to insist on this for all the thread but the matched animations in DEI are NOT touched (a simple look at the animation folder would have told you).
1) There's currently a little bug in the scripts if you are playing with a faction that has not reforms. In this case auxilia units that you shouldn't have will be disabled but not visually so. It...
Yes, it is, but sadly people do everytime what they want to.
I left this "trick" for people that wanted to do adjustements for historical realism of their armies, not for people to overcome the...
It works well if you don't do tricks to work-around it and then pretend they are "issues", namely:
1) If you disband an unit, it requires a full turn time before the disband is considered.
2) If...
If we make it in time, yes, elsewhere there will be an update after 0.9 (0.95) about Thracians.
Well, if you can wait then wait because while 0.9 will not need you to restart the campaign many of the new features HIGHLY suggest a new campaign start to work properly (sadly there's no way around...
I can say you this: Rome auxilia will be completely redone in 0.9 and there will be really unique troops in it (not the sad ones that are in vanilla and in DEI - sadly - right now).
I tried to do that, actually, but sadly it's impossible to do via scripting (there's no command that can make a general switch faction of appartenence).
I did another thing, however, and it seems...
That WILL cause a civil war because you have too much power.
Yours and other houses power should be as more balanced as possible.
In DEI civil war is more easily avoidable because the imperium...
Yes, you are right. I forgot that they are mercs units only.
I'm sorry but they will work no more with the new changes (also on patch 9, that, btw, I don't either own so I would not be able to create compatible versions with it even if I had the time).
I will check if there's some problem still.
EDIT:
Tested right now. I put the Polybian reforms to happen immediately and sure enough on turn 2 I received the message about them.
So if you...
Then you made an error because it's working fine.
I suggest you to don't change the lua scripts if you aren't at last accustomed on how lua works because it's obvious that there you committed an...
They were old mods of mine. Small modifications before doing AGA.
Sadly those mods are very old and they will work neither with patch 9 IIRC. They are discontinued from a lot of time.
Updated beta 0.85d rev 2 works well.
But it is up to you if you want to wait or not for patch 12 to come out of beta to use it.
You obviously have a conflict because I checked the tables and they are correctly set both in the buildings and the allowances.