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  1. Replies
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    Re: No Dead Bodies in Ntw

    I haven't played the mod since v5. Since you mention there's a patch for the deadpage I can imagine that something went wrong during install.
    Have you tried to ask or search on the Lordz' board?...
  2. Re: The HELP Sinan develop his GFX quality thread !

    What you are trying to do is to select a part of the picture and then squeeze it into that signature box of 500*150.
    Try a different approach.

    Start from your step one but don't crop yet....
  3. Re: Has anyone here used the Shogun mod for MTW:VI?

    Thank you very much for your support.
    It's nice to know that people actually play it.

    We're already working on beta_9:
    - more castle maps
    - new eras
    - possibly new units
    - certainly new/...
  4. Re: Need Help: Resize without distortion ?

    Erm, you shouldn't use the whole screenshot of 800*600. Make a selection and crop out the areas you don't need. When resizing use the "keep proportions" feature so it doesn't get distorted.

    R'as
  5. Re: The HELP Sinan develop his GFX quality thread !

    Hi Sinan,

    read this: http://www.worth1000.com/tutorial.asp?sid=161115&print=1

    It's a tutorial on how to use the "save for web" tool in photoshop cs2.
    It will tell you how to shrink the...
  6. Re: Has anyone here used the Shogun mod for MTW:VI?

    Hello Hellmut,

    this mod is an overwrite mod. When installed the original eras won't work anymore. It should work with the Gold version, though.
    Here's how to get a second install:
    It's possible...
  7. Re: Samurai Warlords Beta for MTW/VI Released!

    Yes, look here: http://forums.totalwar.org/vb/showthread.php?t=48442

    The thread starts with older ones and ends with the latest.
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    Sticky: Re: I'm interested in some screenshots of this old game..

    Hello,

    perhaps you're interested in the Shogun mod for MTW/VI called Samurai Warlords. It completely converts your Medieval 1 into Shogun.
    Check it out...
  9. [Beta] Re: Samurai Warlords beta 8 - Shogun mod for MTW/VI

    We've started a discussion about new possible units:
    http://forums.totalwar.org/vb/showthread.php?t=83517
    You don't need to join us at .org, though. Any suggestion made here will be considered.
    ...
  10. [Beta] Samurai Warlords beta 8 - Shogun mod for MTW/VI

    http://img455.imageshack.us/img455/6610/beta8ad2copykd3.jpg

    Download here.


    Samurai Warlords beta_8 features:

    Common features:
    1) completely self contained overwrite modification for...
  11. Re: Has anyone here used the Shogun mod for MTW:VI?

    I see your point. Personally, I'd prefer the holodeck.
    There's a huge base of players for chess, which is just an interesting game with no mentionable graphics. Our mod is more to be seen in this...
  12. Re: Has anyone here used the Shogun mod for MTW:VI?

    You can get the latest version directly from my signature links.

    When the new version is out I'll announce it here.
  13. Re: Has anyone here used the Shogun mod for MTW:VI?

    Because the battle engine of MTW is superior to RTW and M2TW.
    We want a tactical gameplay.

    Bill, beta_8 is coming very soon. I've fixed the MP desync issue.

    R'as
  14. Re: Has anyone here used the Shogun mod for MTW:VI?

    Hey Wild Bill,
    sorry for the late reply.
    I don't think I have time for this atm, I'm afraid.
    If you like you can post again in our subforum or I could bump up the old thread of yours and we check...
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    Re: (((Open Source DarthMod))) - 19/2/2007

    Don't know if you're interested, but over at .org we use this Shield-fix proposed by JeromeGrasdyke from CA:


    It's all here:
    http://forums.totalwar.org/vb/showthread.php?t=77217

    R'as
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    Re: too many movement points

    Okay, I've digged deeper into the files and it seems that descr_character is the only file changing the movement points.
    Thanks wipeout140, I already had that file.

    It's strange but whether I...
  17. Replies
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    766

    too many movement points

    Lord Vader,

    I'm full of praise for your mod. What I've seen so far is rather brilliant.
    I'm puzzling together my own personal mod with bits and pieces from here and there like shield_fix,...
  18. Re: Has anyone here used the Shogun mod for MTW:VI?

    Yes, I recommend beta_7. It has all the new goodies.
    What happens in MP is that when you have large battles with more than 4 players it most probably will desync. It took us a while to determine the...
  19. Re: Has anyone here used the Shogun mod for MTW:VI?

    http://img351.imageshack.us/img351/9934/00000009nv7.jpg

    The above picture is from beta_7 .For the upcoming beta_8 Puzz3D has enhanced the layout of the castles.
    We're also working on making the...
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    Re: the best medieval mod for m:tw?

    Hello,

    you can click my signature to get to our subforum at .org.
    You can also download the mod directly from my sig.
    Have Fun,

    R'as
  21. Re: Has anyone here used the Shogun mod for MTW:VI?

    Hello again Wild Bill,

    I suppose that you want to fight your campaign battles out human vs human?
    We play regularly on Sundays at 20.00 GMT. You're always welcome to join us and see for yourself...
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