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  1. Replies
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    Re: Worries about Total war: Warhammer

    Here are my 3 main worries:

    1.) bad AI
    2.) bad AI
    3.) bad AI
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    Sticky: Re: DarthMod Rome v9.0.x Feedback

    Please reduce number of tradegoods. The trade income is too great. As a result too many units are built.:thumbsdow
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    Re: Absolute rubbish

    hey hey hey, be kind. :)
    Maybe the game just doesn't like your computer, had a problem with "Morrowind", but no other games...
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    Re: Help me, Darth. You're my only hope.

    steam is the problem. mods install differently there. i think in steam there is an option (right click on game) to not check for updates or file integrity. use this and steam wont tamper with your...
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    Re: Suicidal general

    hardcoded in the game. It's the same in vanilla
  6. Re: Odd Question: Is Darthmod savegame compatible with Vanilla saves???

    did it work?
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    Phalanxes are broken

    Phalanxes don't kill stuff. They just keep the enemy away.
    The AI can't handle this. And as many factions use some kind of phalanx unit
    it makes the game too easy...
  8. Insane Trade Income (due to too many trade goods)

    Why did you make the map like this?
    Trade income is way too much.
    Any easy way to change this?
    Like older versions of the map? I remember in older versions there were trade goods
    like in...
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    Re: Marriage help *in game*

    You can't have more generals than cities. If you have less, you get more children...
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    Re: Alexander expansion and darth mod

    it works. You have to install Alexander-Add-On
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    modding the map!?

    hello!

    i want to mod the imperial campaign map (Darthmod 8.1), so that i can add a river crossing/bridge three squares south of tanais (originally scythian).

    the problem is here, that it...
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    Re: Battle Tips? + a big story

    Problem with Scots is...
    that it's full of Scots!

    hehe, he was a great actor. But I don't think you can see him in many movies...
  13. Re: Big Map for Darthmod 7.5 **open Beta**updated 13/6/2005

    Akkra_Lenke still has the _ in it.

    fix it.

    where is colossus of rhodes?
    not in?
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    Re: Battle Tips? + a big story

    try to take those two near gaul cities in the first 5 turns. then you can defend the borders (mountain paths). then you can even decide not to fight gauls anymore and concentrate on another enemy.
    ...
  15. Re: Big Map for Darthmod 7.5 **open Beta**updated 13/6/2005

    can I take your map and make it have less provinces?
    so less battles will occur and greater distances have to be taken to conquer.
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    Re: New Ideas for DM 8.0 Post Here

    @grand duke:

    2) please no fantasy units! dogs are game-breakers. If the player uses them, they are overpowered. (maybe it is possible to not make the dogs "regenerate"?)

    3) macedonia dies...
  17. no rebels anymore (to further strengthen the AI)!

    Implement "no rebel uprisings" in 8.0 Darthmod!

    I wrote my files so that uprising no longer occur. The AI will get much stronger now. even barbarians can rule the world!

    I did this by...
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    Re: New Ideas for DM 8.0 Post Here

    Implement "no rebel uprisings" in 8.0 Darthmod!

    I wrote my files so that uprising no longer occur. The AI will get much stronger now. even barbarians can rule the world!

    I did this by giving...
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    Re: Modding tools & Tutorialsóread me first!

    but you can use damage_building to set building health to 0% which is basically the same as having an assassin destroy it. so, now I just need to know how to make capturing a city the trigger...
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    Re: Modding tools & Tutorialsóread me first!

    how are scripts created?
    I know they are used in SPQR. there is a script that creates units when you siege a city.
    I want to create a script that destructs buildings when settlements are...
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    Re: New Ideas for DM 8.0 Post Here

    on the current campaign map (and also on Riskmap) many units get stuck near Tanais (originally Scythian).
    solution to this:
    add in a rivercrossing two squares south of it, or two squares south,...
  22. Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    I just aim for maximum AI effectiveness! But good AI is just for my personal favour. But who am I to tell? I cannot even beat Mephisto (my chess computer) on the lowest level...
    So, perhaps a too...
  23. Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    sounds good. But I, personally, don't like to see AI kingdoms get weakened (and eventually beaten) by other (weaker AI kingdoms) because of rebel uprising - and those will still take place. every...
  24. Re: Small map for fast gameplay for Darth Mod 7.5 (Risk Campaign)

    I'm curious about how you made those changes.
    For example, "Germania will fight Brits longer" (coz that problem still exists in Darthmod 7.5).

    Or: Numidia lasting very long. Eventually it has to...
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    Re: New Ideas for DM 8.0 Post Here

    My suggestion:

    Darthmod for Rome: Alexander - just as you did it for Rome: BI.
    Then, maybe I will spend those bucks on that expansion. Otherwise, just for new map and units?? Do I look thaat...
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    Re: My GREEK CITIES guide

    It is definitely good fun to read your guide. Especially the passage:

    RTW Greek intro
    ĄThe Greeks could rule the world. Alexander did. He took a Greek army to the far Indus. There was nothing...
  27. Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    Having both maps "active":
    Could you repeat those steps (what exactly I have to do) for an old man?
    I'm not that fast anymore, these days... :crying:
  28. Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    here it is: :sick::sick::sick:


    just joking, more like: :cool::yes::laughter:


    I "played" a test with scipii. disabled fog of war and watched the others expanding/warmongering.
    some...
  29. Re: Small map for fast gameplay for Darth Mod 7.5+back up added

    chrash to desktop when starting new game. regardless of faction i choose.
    why? hm?

    edit:
    answer: because I didn't remove map.rwm. thanks for your quick response, dark disciple Bearhugger!
    ...
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    Re: New Ideas for DM 8.0 Post Here

    berserker units cause fear.
    this makes all berserker armies very strong. it routs the enemy army before it can really fight back.
    they would kick those beserkers in their hairy butts if they just...
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    Re: DarthMod series feedback

    What exactly do you dislike about mondern life?
    :ninja:
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    Re: No Gladiators?

    also add female gladiators, preferably sparsely outfitted (I'm not talking about weapons here :yes:).
    And if they happen to fall to the ground they should fall on their front because of superior...
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    Re: DarthMod series feedback

    actually, I "played" many "test games", fog of war disabled, clicked turns through, just to see how the AI behaves. And I have to say, it's worse than in medieval:tw. But I think everyone knows that...
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    Re: DarthMod series feedback

    I registered just to download the hotfix, ah well...

    Might as well give feedback.

    the thing I don't like:

    empires don't expand properly. this is because of the changed unit stats (morale)....
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