Search:

Type: Posts; User: FoxXeL; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.08 seconds.

  1. Trying to create new effects in RPFM to buff my units and got some issues

    Hi, so I wanted to buff my units a little so I created new effects to give them bonus damage, armor etc. I did it by creating new effects on Easy Difficulty that give units bonus stats.
    Problem is,...
  2. Replies
    2
    Views
    484

    Re: Mod doesn't work. Help

    Thanks, Jake, I already asked on Reddit and yeah, that was the issue. Still, I appreciate your reply. Have a nice day!
  3. Replies
    2
    Views
    484

    Mod doesn't work. Help

    Hi, I'm not a modder at all but I like to mod Total War games to my taste. I was able to mod Rome 2 and Attila, but that was a long time ago. I recently got to play Troy and I wanted to mod some...
  4. Replies
    166
    Views
    40,817

    Re: The Complete List Of City Builders!

    Hearthlands, Lethis - Path of Progress.
  5. Replies
    3
    Views
    2,721

    No more adoptions!

    Hi, I am playing currently as England. I like to keep my family tree pure blood so I never adopt. I always recruit generals or simply leave the city without a general. The problem is, now I have so...
  6. Replies
    638
    Views
    210,226

    [Resource] Re: 12 turns per year with proper aging

    Ok, I feel stupid now. I just overwrite the campaign script and now all the scripts are gone. I am playing Stainless Steel 6.4 mod. Can someone spare an unedited campaign_script.txt file from the...
  7. Replies
    0
    Views
    1,632

    Units recruitable everywhere help?

    Hi, I am looking to make English units retrainable everywhere. Is there a mod I can use to ease the annoyance of editing the "export_descr_buildings.txt"?

    I managed to do it for some early units...
  8. Replies
    9
    Views
    2,756

    Re: Identify true sons?

    Yeah, most probably "biological son" trait means that he was not adopted, he is the biological son of his father. That doesn't mean though that his father wasn't adopted. Stephen de Blois can have a...
  9. Replies
    9
    Views
    2,756

    Re: Identify true sons?

    I was also asking myself the same thing.



    Thank you for your reply, +rep for you, kind sir.
  10. Replies
    9
    Views
    2,756

    Identify true sons?

    Hi, I just installed Stainless Steel and I LOVE the fact that you can have generals without having them in the family tree, this is exactly what I was looking for. Of course, this is just a small...
  11. Replies
    11
    Views
    2,950

    Re: Retrain units everywhere[only High Elves]

    Yes, that would be ideal. Maybe someone who knows more stuff will help us all with this issue. Thank you again for noticing the replenishment rate, I don't know how I missed it. Have a good day! :)
  12. Replies
    11
    Views
    2,950

    Re: Retrain units everywhere[only High Elves]

    Ahhh you're right, didn't think about it. But if I would let it be 0.07 wouldn't that mean that you can retrain less units?
  13. Replies
    11
    Views
    2,950

    Re: Retrain units everywhere[only High Elves]

    You can retrain your units only in settlements where you have the building required to recruit them(and the amount of culture required, of course). With this little tweak you will be able to retrain...
  14. Replies
    11
    Views
    2,950

    Retrain units everywhere[only High Elves]

    Hi, I tweaked a little the data and I made High Elven units to be retrained everywhere since I hate to go all the way back to one of my settlements when my units get some damage just to retrain them....
  15. Replies
    2
    Views
    1,693

    Edit clan traits

    Hi, is there a way to edit clan traits from singleplayer campaign? For Rise of the samurai, I want to edit the Kamakura Minamoto's Famous Archers trait: instead of +10% reload rate I want to change...
  16. Replies
    47
    Views
    15,899

    [Proposal] Re: Remove Flags on the back!

    I can't see your mod anymore, any idea whereI can find a mod that only removes flags?
  17. Replies
    1
    Views
    601

    Two mods I want to create, please help!

    Hi, firstly I want to increase the the replenish rate of buildings such as roads (first level is 2% as much as I can see, I want to make it x5).


    Secondly, I want to edit the turns per year to be...
  18. Replies
    1
    Views
    743

    Can't merge units

    Hi, did anyone ever had this problem before? I cannot merge units by pressing "m" or "ctrl-m", only by selecting an unit and placing it over each other unit card which takes much time. I didn't...
  19. Replies
    21
    Views
    5,270

    Re: Medieval 2 retraining units?

    Wouldn't that make them also recruitable everywhere? I want just to replenish troops everywhere, not recruit.



    Anyway, I started to like this style: towns for money and eveything else and...
  20. Replies
    638
    Views
    210,226

    [Resource] Re: 12 turns per year with proper aging

    Hi, if I have M2TW Kindgoms but I play the vanilla(still kingdoms is installed), which version should I use, M2 or Kingdoms? Thank you. I use the vanilla version now and works fine but winter lasts...
  21. Replies
    2
    Views
    551

    Changing time scale

    Hi, is there any way to change the time scale to an already started game?
  22. Replies
    21
    Views
    5,270

    Re: Medieval 2 retraining units?

    I was using the unpacked files. No, I didn't delete any geography files, which ones should I? Also, I have medieval 2 total war version 1.52 (kingdoms included) but I play the vanilla medieval 2 now,...
  23. Replies
    21
    Views
    5,270

    Re: Medieval 2 retraining units?

    I honestly don't know why I said "recruit". I was hurrying, I am really sorry. I don't even dare to ask you for any more help but maybe there is someone else who might. I DO want only to retrain...
  24. Replies
    21
    Views
    5,270

    Re: Medieval 2 retraining units?

    I am sorry, I simple cannot understand. So, if I, for example want to recruit Hobilars in every castle/city I own, how exactly should I proceed? I read somewhere that i have to change the max pool to...
  25. Replies
    21
    Views
    5,270

    Medieval 2 retraining units?

    Hi, I have been looking for a mod to allow me to replenish units as in attila/rome2 but I can't find any. The closest thing to this was to lower the max pool value to less than 1 of retraining...
  26. Replies
    4
    Views
    8,149

    Re: Improved Family Tree

    Hi, can you please release a non steam version? Also, can you please make the max number of children/ family to be 3? It's nice to get more children, but it's horrible to get too many. 3 per family...
  27. Replies
    1
    Views
    498

    Children mod help.

    Greetings everyone, and happy Valentine's Day!

    I have a question, is there a way to mod child birth? I want something like this:

    -65% chance to get boys
    -0%chances to get bastards
    -55%...
  28. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    Ok, thank to that tutorial I know what I did wrong. Basically when I was adding the packs I was going file-> new-> then, right click on untitled.pack and i was choosing <Directory>, I was adding the...
  29. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    I will surely do it myself, I just want to know where I do that mistake, it's driving me crazy man, really.. I am almost sure I do it all right but it seems it's either a bug with PFM either I don't...
  30. Thread: Better huns.

    by FoxXeL
    Replies
    6
    Views
    1,460

    Re: Better huns.

    I finished the game, I am just looking for a way to have fun killing everything with huns without having to worry about my troops:D.
  31. Thread: Better huns.

    by FoxXeL
    Replies
    6
    Views
    1,460

    Re: Better huns.

    yes, I know where. I found it, I changed it, now it doesn't show me the new damage in the game. I changed "damage" and "ap damage" from "melee_weapons" about 100 more than it was. I equipped my units...
  32. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    OK, so, can you make a pack with all this included please and send it? :D
  33. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    Well, I want to change both. :) For range and melee. But I think if I'll make it work for melee I will be able to make it work for missile too.
  34. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    Yeah, sorry to bother you but it still doesn't work. Can you make a PFM mod where projectiles, melee_weapons and land_units are in the same mod please? maybe it will work this way. That, if I don't...
  35. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    deactivate what? how can i deactivate ude combo box? also, in which order I should load the land_units and melee_weapons files in order for land_units to have my weapons in there?
  36. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    It yet doesn't refresh for me.
  37. Replies
    14
    Views
    571

    Re: Can't use new-defined armour type in my db

    I have same problem with weapons. Please someone reply to this guy.
  38. Re: "has stopped working" when I modify land_units_tables with Pack File Manager

    Weird.. maybe you changed something that wasn't supposed to be changed.
  39. Re: "has stopped working" when I modify land_units_tables with Pack File Manager

    For me wasn't the value. Let me give you an example. when you open pfm, open db/land_unit, there are a lot of units, right?
    You want to change only two units, so you delete the rest of them from the...
  40. Replies
    8
    Views
    4,307

    Re: BPC ( better projectiles & campaign ) mod

    Hi, can you please tell me where can I modify the missile damage of an unit using PFM? Thank you!
Results 1 to 40 of 48
Page 1 of 2 1 2