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  1. Replies
    4
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    282

    Re: Brainstorm, guys

    As I said before, changing none of these parameters works for me, units always get shattered after the same amount of damage.
  2. Replies
    3
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    163

    Re: Brainstorm, guys

    As I said before, changing none of these parameters works for me, units always get shattered after the same amount of damage.
  3. Replies
    4
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    126

    Re: Brainstorm, guys

    As I said before, changing none of these parameters works for me, units always get shattered after the same amount of damage.
  4. Replies
    4
    Views
    126

    Re: Brainstorm, guys

    As I said before, changing none of that parameters works for me, units always get shattered after the same amount of damage.
  5. Replies
    4
    Views
    126

    Re: Brainstorm, guys

    The following are the strings in _kv_morale_tables correspondent to the mentioned above:
    maximal allowed number of routes before getting shattered – shatter_after_rout_count,
    casualties thresholds...
  6. Replies
    3
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    163

    Re: Brainstorm, guys

    The following are the strings in _kv_morale_tables correspondent to the mentioned above:
    maximal allowed number of routes before getting shattered – shatter_after_rout_count,
    casualties thresholds...
  7. Replies
    4
    Views
    282

    Re: Brainstorm, guys

    The following are the strings in _kv_morale_tables correspondent to the mentioned above:
    maximal allowed number of routes before getting shattered – shatter_after_rout_count,
    casualties thresholds...
  8. Replies
    4
    Views
    282

    Brainstorm, guys

    In order to fix the first of these issues:
    https://forums.totalwar.com/discussion/251951/owful-your-units-ai-behavior-when-chasing-the-shattered-units,
    I'm trying to make units get never shattered...
  9. Replies
    4
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    126

    Re: Brainstorm, guys

    This is in order to fix the first of these issues:
    https://forums.totalwar.com/discussion/251951/owful-your-units-ai-behavior-when-chasing-the-shattered-units.
  10. Replies
    3
    Views
    163

    Re: Brainstorm, guys

    This is in order to fix the first of these issues:
    https://forums.totalwar.com/discussion/251951/owful-your-units-ai-behavior-when-chasing-the-shattered-units.
  11. Replies
    4
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    126

    Brainstorm, guys

    I'm trying to make units get never shattered but still be able to get broken and routed. Changing any of these parameters: maximal allowed number of routes before getting shattered, casualties...
  12. Replies
    3
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    163

    Brainstorm, guys

    I'm trying to make units get never shattered but still be able to get broken and routed. Changing any of these parameters: maximal allowed number of routes before getting shattered, casualties...
  13. Replies
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    100

    Re: DB-modding help request

    Battle_entities, I know.
  14. Replies
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    100

    DB-modding help request

    I just wonder what these main_units table columns mean:
    1) combat_reaction_radius;
    2) gradient_strategy;
    3) min_tracking_ratio and max_tracking_ratio?
    Does anybody know?
  15. Re: Battle Entities and KV Rules table values - what do some of them do?

    I'm wondering too.
  16. [Tutorial] Re: Sebidee's Complete Guide to Warhammer Unit Modding

    Sebidee, is it possible to somehow adjust the unit AI through tables modding so as to avoid this stupid AI behaviour issue and not wait for CA for ages:...
  17. Replies
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    Re: Modding help request

    Redirected to the corrected version:
    https://forums.totalwar.com/discussion/252098/db-modding-help-request#latest.
  18. Replies
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    107

    Modding help request

    Which table parameters must be edited to change:
    1) attack speed (other than the attack_interval, because it doesn't work for me);
    2) firing accuracy (other than the accuracy =|=)?
    What exactly do...
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    The two mod ideas suggestion

    1. Is it possible to use the existing shield missile block/shield bash amimations to somehow imitate the actully missing shield melee block one, which we had always had till the TWWH?
    2. Is it...
  20. Replies
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    What did you edit exactly to allow only the two first ranks of the gunpowder unit to fire?
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