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  1. Replies
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    Re: Religion conversion problem

    I modified for my own game for roads to give minor conversion 2%/4%/6% bonus, like in Third age.
    Something like this in export_descr_buildings file.

    }
    building hinterland_roads
    {
    levels...
  2. Re: Dark Elves economy un-playable, and where are monster units?

    Well, I solved my monster availability problem by adding those black dragons and hydras to stables buildings, without hidden_resource dragon requirement. Had fun with them as Ulthuan AI elves also...
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    3,065

    Re: Religion conversion problem

    1700 turns? Lol, I think your world map is pure white already.
    White power! Elven supremacist!
  4. Dark Elves economy un-playable, and where are monster units?

    I'm now playing on turn 50 on VH/VH with dark elves. I have "beastiary" building where they are suppose to manufacture Hydras and Black dragons but they are not available.
    I did check the...
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    Sticky: Re: COW: Beginning of The End Times - Patch 1.01 RELEASED

    Game crash reports
    -Nuln Great Cannon unit causes crash when taken to battle (Noticed this in custom battles, not in campaing)
    -Vampire Counts, when you try to choose Short Campaing instead of Long...
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    3,687

    Re: How to get Arrows stay on the ground?

    I deleted the line and no effect. I think file has been altered some way as arrows dont stick to ground at all. Only having bullet_impact effect when it hits ground.
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    Re: White Gunpowder effect, what files?

    Pity
    I found out that two main files have been used for another purpose.

    models_effects/cannon_muzzle_flash.CAS
    models_effects/cannon_muzzle_flash_smoke.CAS

    First one is taken for Nurgle...
  8. Replies
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    Re: White Gunpowder effect, what files?

    That mod is already incorporated in that mod.
    But thanks, now I know what files are affected from descr_artillery_effects.

    Basicly now Im lookin 1648 mod descr_artillery_effects file and try to...
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    Re: COW:BoTET no beastmen?

    What I would like that Chaos factions can recruit beastmen as mercenaries in Empire area, aside as spawned scripts armies what I would like to see happen.

    Or in early gameplay. When campaign...
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    White Gunpowder effect, what files?

    Im at loss finding what files does create in this mods white-gray gunpowder effects for muskets and cannons.
    Personal use I want to use them in Call of Warhammer: beginning of the end times submod ...
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    3,687

    How to get Arrows stay on the ground?

    I cant remember what mod or data file let u have permanent arrows on ground.
    What changes I need to make in certain file to make this happen?
  12. Sticky: Re: The Hardcore Fantasy Battle campaign - A submod for End Times

    Awesome! I would like to fight again someday in foreseeable future against these. I remember fighting against these in 1.3 version where they were just vanilla war elephants in scirpted army.
    I...
  13. Re: all gun powder unit fire all rank mod for cow 1.5.1 and how to fix you own ctd (first aid) Tutorial

    Amount of ammo unit can have are salvos, below is default hangunner stats.

    type Handgunners
    dictionary Handgunners
    category infantry
    class missile
    voice_type ...
  14. Night goblin general trait: -10 command at daylight? And help how to change it.

    Hi. I know night goblins are supposedly (lore) dislike sunshine, but fighting at day time -10 command to Night Goblins generals is a bit too harsh. They aren't vampyries which turn to ash in sunlight...
  15. Re: Re-skinned settlements HQ (update 9.2.2014 -Winter)

    Question. Are you going to add winter overlay textures also to dwarfen cities as well? Their walls are also really bright/colourfull and they have alot winter fighting. How about other races frost...
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