Search:

Type: Posts; User: B-DizL; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.11 seconds.

  1. Replies
    9
    Views
    556

    Re: The Great War VI - The Ottoman Empire

    There are Bulgarian units in the Ottoman factions unit roster but we havent shown them yet. I believe Serbia and Belgium will get an overhaul but factions like Romania and Greece will have generic...
  2. Replies
    9
    Views
    556

    The Great War VI - The Ottoman Empire

    New Unit Cards

    https://media.moddb.com/images/articles/1/270/269810/auto/qu5A84R.png


    New Info Cards

    https://media.moddb.com/images/articles/1/270/269810/auto/7GeZkMN.png
    ...
  3. Re: The Great War VI - Beta Testing **NOW CLOSED**

    The application for beta testing is now closed. Thank you all for signing up. We sent messages to everyone who was selected for testing., Sadly we couldnt choose everyone who applied but dont worry...
  4. Re: The Great War VI - Beta Testing

    Not until after beta testing is complete.
  5. The Great War VI - Beta Testing **NOW CLOSED**

    Beta Testing

    We have finally reached the point where we can start beta testing. Most of the rest of the work is purely cosmetic so while that is being completed we can start working on bug fixes...
  6. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Did the battle have a reinforcing army? I think there might be an issue with the deployment zones reinforcement areas so if you did it from a different angle it would have used a different deployment...
  7. [Tool] Re: Rusted PackFile Manager (RPFM) 1.5.1 Released! Now with multi-extraction, multi-selection, multi-deletion, reworked docs and faaaaaar better pasting support!

    So i figured out that i have to right click on the tables themselves on the right side in order to export as tsv, i was clicking on the table name on the left side before and thats why it wasnt...
  8. [Tool] Re: Rusted PackFile Manager (RPFM) 1.5.1 Released! Now with multi-extraction, multi-selection, multi-deletion, reworked docs and faaaaaar better pasting support!

    Excellent, thanks guys!
  9. [Tool] Re: Rusted PackFile Manager (RPFM) 1.5.1 Released! Now with multi-extraction, multi-selection, multi-deletion, reworked docs and faaaaaar better pasting support!

    How do I import and export TSV files with this PFM?

    I cant seem to find that option.
  10. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Ive also noticed those issues with unit size when changing the unit size options. I actually recommend that you use mobile warfare unit sizes ( i think thats what its called), the one just before...
  11. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Yikes, thats definitely too many aircraft. We'll look into that.



    Ok cool, nice work.



    We recommend VH/VH difficulty setting. Ive never heard of battle time affecting the AI but its...
  12. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Wow, that shouldnt happen. It might be due to industrialization or war weariness possibly. We are looking at lowering that in the update.
  13. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    When did the revolutions happen?
  14. Replies
    12
    Views
    2,987

    Re: The Great War VI - Campaign Update II

    Thanks

    I believe the amount of 10 is hard coded but if we could change it it would make trade generate insane amounts of money and break the economy balance. As it is trade is already too high so...
  15. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    No its not compatible. Replacing the db.pack would break the update.
  16. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    tommytoxen actually isnt using your BAI, i didnt add it to the files I posted in the OP so the issues he is having are related to the old BAI from 5.1.4. I just wanted to see if switching back to...
  17. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    That would be awesome if you could help with the testing as I dont have alot of time during the week to do testing. What Ill do is PM you the newest BAI files once I get them updated this weekend. Im...
  18. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Yeah i used grassy flatlands to do all of my testing, that helped me figure out the formations were the problem. The fact that the AI stops and shoots at all is a HUGE improvement lol. Luckily most...
  19. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Crap, well back to the drawing board i guess.

    EDIT: welp, i just finally got a chance to really test the new battle AI using Bran Mac Born's custom AI and the vanilla formations and I lost 2...
  20. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    I mostly tested the battle ai using custom battles so if that is improved thats awesome. But yeah the campaign is the most important part so let me know how it goes.



    Thanks. The only fix to...
  21. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Thats being fixed in TGWVI, so that wont be included in 5.1.5.

    This isnt an official patch yet but if it makes a really big difference as far as crashing and battle AI then we'll post it as an...
  22. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    Excellent. How are the battles? Is the battle AI working better?
  23. Replies
    51
    Views
    3,567

    Re: 5.1.5 Test Update

    No problem :)

    Please let me know if it improves the game.
  24. Replies
    51
    Views
    3,567

    5.1.5 Test Update

    So there are currently a couple major issues with 5.1.4 that I think you are all aware of that also need fixing in the new update.

    We have put together a possible new update that we may be...
  25. Replies
    12
    Views
    2,987

    Re: The Great War VI - Campaign Update II

    We cant make new regions unfortunately.
  26. Replies
    12
    Views
    2,987

    The Great War VI - Campaign Update II

    Here is the next preview update for the campaign map. This update features changes to trade goods, trade nodes, faction leaders, campaign map pieces, starting armies, famous battles names, the...
  27. Replies
    1
    Views
    343

    Re: Need help. Crash and weird unit behaviour

    Did you install 5.1 and then install 5.1.4 over top of it?
  28. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    The next update preview will be another startpos update. Not sure when the next uniform update will be tho.
  29. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    Those types of changes would have to wait til the full release. The hotfix would just be minor fixes.
  30. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    I upgraded my pc recently to be able to use an oculus rift headset so it runs regular games really well. Most of my play testing has involved just the campaign map and not many battles since battles...
  31. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    What things in particular?



    Not easy sadly :( There are other TGW mods for NTW are on my long term list of work before anything in ETW would be done.



    GPU:
    XFX Radeon R9 390X DirectX 12...
  32. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    1.There was talk about doing this amongst the dev team but it didnt get very far for some reason. Its beyond my ability as a modder or i would look into it more.
    2. Im planning on doing another...
  33. Replies
    9
    Views
    2,616

    Re: Great War Submod: Liberated Nations [WIP]

    This mod would start on the day the treaty of Versailles was signed (28 June 1919) which consequently only requires me to change the starting year for the mod as the mod currently start in late june...
  34. Replies
    9
    Views
    2,616

    Re: Great War Submod: Liberated Nations [WIP]

    I chose to leave that region with germany for a few reasons.

    Its based on this image showing who owned what land during that period.
    ...
  35. Replies
    9
    Views
    2,616

    Re: Great War Submod: Liberated Nations [WIP]

    I would very much like to make another version of the mod (after the new update is finished) that starts in june 1919 where all of the emergents are playable.

    I even made a map for it a while...
  36. Replies
    9
    Views
    2,616

    Re: Great War Submod: Liberated Nations [WIP]

    This mod wouldnt work with the new update as we have repurposed those factions and many others as emergent factions. Having said that we now have Poland, Finland, Latvia, Belarus, Ukraine etc etc.
    ...
  37. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    Unfortunately there isnt much more we can do to make the naval battles different. Having said that tho we have added new naval flags, added new ship types and some changes to which ship models are...
  38. Replies
    27
    Views
    5,593

    Re: The Great War VI - The German Empire

    That would be awesome, Ill make a list of all the units that need descriptions starting with France as soon as i get a chance.
  39. Replies
    27
    Views
    5,593

    The Great War VI - The German Empire

    New Unit Cards


    https://i.imgur.com/x5h1BAX.png


    New Info Cards


    https://i.imgur.com/V1Y3VMY.gif
  40. Replies
    1
    Views
    1,791

    Re: How to Install The Great War Mod in 2018

    Thanks for making this :)
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4